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The Hippodrome Carceres is a special residential building given as a reward during the 2020 FoE Soccer Cup Event.

The Hippodrome Carceres provides population, happiness and produces coins in 24 hours. Depending on the building's level additional resources like medals, Forge Points and goods are added to the production. The coin production is doubled upon motivation and is affected by the town's happiness and by boosts of certain Great Buildings.

Chariot

Chariots will roam the hippodrome if this building is properly connected to the Sphendone, as long as both buildings are connected to the Town Hall.

Trivia[]

Carceres refers to the starting gates of a chariot racetrack such as the Circus Maximus in Rome. In Latin, it means “prisons”.

Chain Bonus[]

ChainH The production and bonuses of the Hippodrome Carceres can be increased by attaching additional tracks to it:

Neither the Carceres nor the tracks need to be motivated/polished to get the resources of the tracks added to the Carceres.

The amount of tracks added to the building is only limited by the players city size and availability of tracks. The additional tracks have to be correctly aligned and can be attached only to the rear.

Risk of Plunder

As the Hippodrome Carceres does not produce special resources upon motivation, it has a low priority in the motivation order and will only get motivated randomly with the regular buildings after all special buildings that produce forge points, goods, guild power, medals, or blueprints have been motivated. Use a Self-Aid Kit if you want to make sure your Hippodrome Carceres (including the production of attached tracks) is protected from plunderers if you cannot collect on time and you have regular plunderers coming along.

The 'city shield', in the tavern Shop of the friends tavern can also be used to protect from the risk of plunder.

Upgrade[]

Hippodrome Carceres Upgrade Kit

The Hippodrome Carceres can be upgraded by Hippodrome Carceres Upgrade Kit item. To upgrade the Hippodrome Carceres, use the Hippodrome Carceres Upgrade item on the Hippodrome Carceres that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

Tiers[]

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
BA +92 +220 +18 500
IA +197 +370 +31 1,200
EMA +302 +410 +34 2,050
HMA +424 +460 +38 2,850
LMA +556 +510 +43 3,800
CA +702 +600 +50 5,800
INA +858 +680 +57 7,200
PE +1,024 +750 +63 8,700
ME +1,200 +800 +67 10,800
PME +1,383 +830 +69 13,600
CE +1,576 +970 +81 17,700
TE +1,776 +1,170 +98 20,500
FE +1,987 +1,410 +118 23,500
AF +2,204 +1,640 +137 26,700
OF +2,427 +1,890 +158 30,100
VF +2,658 +2,260 +188 33,700
SAM +4,207 +3,610 +301 56,300
SAAB +4,570 +3,930 +328 62,400
SAV +4,939 +4,240 +353 68,800
SAJM +5,319 +4,570 +381 75,500
SAT +5,705 +4,900 +408 82,500

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Forge
BA +98 +250 +21 600 4 1
IA +211 +430 +36 1,450 5
EMA +323 +480 +40 2,400 6
HMA +454 +540 +45 3,350 7
LMA +595 +600 +50 4,400 8
CA +751 +700 +58 6,800 10
INA +918 +790 +66 8,400 13
PE +1,096 +870 +73 10,200 18
ME +1,285 +930 +78 12,700 26
PME +1,481 +970 +81 16,000 36
CE +1,688 +1,130 +94 20,800 52
TE +1,902 +1,370 +114 24,100 70
FE +2,127 +1,640 +137 27,700 85
AF +2,360 +1,910 +159 31,400 103
OF +2,599 +2,210 +184 35,400 119
VF +2,846 +2,630 +219 39,700 144
SAM +4,505 +4,220 +352 66,300 175
SAAB +4,893 +4,580 +382 73,400 206
SAV +5,289 +4,950 +413 80,900 237
SAJM +5,695 +5,330 +444 88,800 268
SAT +6,109 +5,720 +477 97,100 299

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Forge
BA +109 +290 +24 700 6 2
IA +235 +500 +42 1,650 8
EMA +360 +550 +46 2,750 10
HMA +506 +610 +51 3,850 12
LMA +664 +680 +57 5,100 13
CA +838 +800 +67 7,800 16
INA +1,025 +910 +76 9,700 22
PE +1,223 +1,000 +83 11,800 30
ME +1,434 +1,070 +89 14,600 43
PME +1,652 +1,110 +93 18,400 60
CE +1,883 +1,290 +108 24,000 86
TE +2,122 +1,570 +131 27,700 116
FE +2,373 +1,880 +157 31,800 142
AF +2,633 +2,180 +182 36,100 172
OF +2,900 +2,520 +210 40,700 198
VF +3,175 +3,010 +251 45,600 240
SAM +5,026 +4,820 +402 76,200 292
SAAB +5,459 +5,240 +437 84,400 343
SAV +5,901 +5,660 +472 93,100 395
SAJM +6,354 +6,090 +508 102,100 446
SAT +6,816 +6,530 +544 111,700 498

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge
BA +117 +320 +27 800 10 5 3
IA +251 +560 +47 1,850 13
EMA +384 +620 +52 3,100 16
HMA +540 +690 +58 4,350 18
LMA +708 +770 +64 5,800 21
CA +894 +900 +75 8,800 25
INA +1,093 +1,020 +85 11,000 35
PE +1,305 +1,120 +93 13,300 48
ME +1,529 +1,200 +100 16,500 69
PME +1,763 +1,250 +104 20,800 96
CE +2,009 +1,450 +121 27,100 138
TE +2,264 +1,760 +147 31,400 186
FE +2,532 +2,110 +176 35,900 227
AF +2,808 +2,460 +205 40,800 275
OF +3,093 +2,840 +237 46,100 316
VF +3,387 +3,390 +283 51,600 384
SAM +5,361 +5,420 +452 86,200 467
SAAB +5,823 +5,890 +491 95,400 549
SAV +6,294 +6,360 +530 105,200 631
SAJM +6,778 +6,850 +571 115,500 714
SAT +7,271 +7,350 +613 126,200 796

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge
BA +126 +380 +32 850 14 10 4
IA +271 +650 +54 2,100 17
EMA +417 +720 +60 3,500 21
HMA +585 +800 +67 4,850 25
LMA +768 +900 +75 6,400 29
CA +969 +1,060 +88 9,800 34
INA +1,184 +1,190 +99 12,200 48
PE +1,413 +1,310 +109 14,800 66
ME +1,657 +1,400 +117 18,400 95
PME +1,909 +1,460 +122 23,200 132
CE +2,176 +1,690 +141 30,200 189
TE +2,452 +2,050 +171 35,000 255
FE +2,742 +2,460 +205 40,100 312
AF +3,042 +2,870 +239 45,600 378
OF +3,351 +3,310 +276 51,400 434
VF +3,669 +3,950 +329 57,500 528
SAM +5,808 +6,320 +527 96,100 642
SAAB +6,309 +6,870 +573 106,400 755
SAV +6,819 +7,420 +618 117,300 868
SAJM +7,343 +8,000 +667 128,800 981
SAT +7,876 +8,580 +715 140,800 1,094

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge Defense boost for attacking army
BA +133 +430 +36 950 17 15 6 8%
IA +285 +750 +63 2,300 22 9%
EMA +438 +820 +68 3,850 27
HMA +615 +920 +77 5,400 32 10%
LMA +807 +1,030 +86 7,100 36
CA +1,018 +1,210 +101 10,800 44 11%
INA +1,245 +1,360 +113 13,500 60
PE +1,486 +1,490 +124 16,400 84 12%
ME +1,742 +1,600 +133 20,400 120
PME +2,007 +1,660 +138 25,600 168 13%
CE +2,288 +1,930 +161 33,300 240
TE +2,578 +2,350 +196 38,600 324 14%
FE +2,883 +2,810 +234 44,200 396
AF +3,198 +3,280 +273 50,300 480 15%
OF +3,523 +3,780 +315 56,700 552
VF +3,857 +4,520 +377 63,500 672 16%
SAM +6,106 +7,230 +603 106,000 816
SAAB +6,632 +7,850 +654 117,500 960 17%
SAV +7,168 +8,480 +707 129,500 1,104 18%
SAJM +7,719 +9,140 +762 142,100 1,248 19%
SAT +8,280 +9,800 +817 155,400 1,392 20%

Gallery[]


Other Special Buildings[]

Special Buildings
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Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
Military Buildings Champion's RetreatColor Guard CampDrummer SchoolRogue DenRogue Hideout
Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
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