The Hit Point is a unit representing the health of all military units.
By default, all enemy units start a battle with a maximum of 10 hit points. This number can, however, be affected by the special skills of another military unit. For example, the Morale ability increases the player's maximum number of hit points to 11. In addition, if the player pays a set number of coins, the player can infiltrate the defending army in the Continent Map; this reduces the health of all enemy units in a battle to 9.
When a unit takes damage from another unit during battle, it loses a variable number of hit points. This can be affected by the attack and defense bonuses, which come from the unit's class and location in the battlefield. Depending on the outcome of any battle, your attacking army will sustain the damage from the battle. If units have lost hit points, they will regenerate their hit points back over certain lengths of time. They can also be reused again in battle, but they will be more likely to die, as they have already lost hit points. If a unit loses all its hit points, it is killed. If the unit is attached to a military building, it can be retrained again. If it is unattached, it is lost forever.
You can also heal and revive units between waves and after battles with diamonds. It costs 4 diamonds to heal a unit by one hit point and 45 diamonds to fully revive a dead unit. Note that when you spend diamonds to heal or revive units, they will always return to full health.
Calculating hit points[]
It is possible to calculate how much damage a unit can do on another unit:
First take the attack of one unit (including all bonuses) and divide it by the defense of an enemy unit (including their bonuses) and multiply that by five. To calculate the variability simply -1 and +1 to the number
- For example, to find out the mean hit points a Soldier can do to a Warrior on plains the equation would be:
- 9(attack of Soldier)/10(defense of Warrior)+2(def bonus on plains)+3(def bonus vs light units) x5
- =9/15 x5=3, which is 2-4 hit points (including the variability).
However, it is not as easy as that:
- Injured units will have approximately 5% less attack power per hit point lost.
- A unit will always do at least one hit point of damage to another unit, no matter the defense bonus.
- As you have increasingly higher attack/defense the increase in average hit point slows down dramatically.
- A unit can only deal a maximum of 10 hit points of damage, unless other special skills take place.
For example to inflict 5-7 damage, you have to have 1.5 times higher attack than enemy defense; for 6-8 damage, 2 times higher; for 7-9 damage, 3 times higher; for 9-9 damage, 5 times higher and to deal 10-10 damage, you’ll need 15 times higher damage. However if your attack is about 11 or 12 times higher, you’ll still have a reasonable chance to one hit kill an enemy unit. Anything above that will still deal 10 damage. Because of this, it is extremely difficult to one hit kill units unless either your attack boost is extremely high or the enemy unit has a very low defense.
Special Skills Affecting Hit Points[]
There are various different ways you can deal more or less damage than the normal scale. Here are some examples:
Critical Hit[]
The Critical Hit allows a unit to deal 1.5 times more hit points of damage to an ememy unit. It is triggered at a chance from the Arctic Orangery. For example, if a unit did 4 damage on another unit, with the Critiical Hit, the attack would deal 6 damage. For odd numbers, such as 7 damage, the critical attack would deal 11 damage (10.5 rounded up, and would also one hit kill a unit, even with the Morale Boost).
Keen Eye[]
This special ability allows a unit to deal double the number of hit points of damage at a certain chance. Unlike the Critical Hit, only certain units have this ability (the War Elephant and units in Space Age Mars and higher). The Keen Eye ability can also be activated alongside the Critical Hit ability, effectively resulting in 3 times the damage output.
Reactive Armor[]
This special ability reduces the maximum hit point damage to 3 or 4. Therefore, it may take three or four hits to kill units with this ability. However, the Critical Hit ability will be able to deal 1.5 times more than the maximum cap (so they can deal 6 damage to a unit with a maximum 4 damage cap), and the Keen Eye ability can also deal twice the hit points of damage than the cap as well.
Force Field[]
The Force Field ability reduces the damage dealt by 2 hit points up to a minimum of 1 hit point of damage per attack. This is often very protective in cases where a unit would deal 3 or even 4 hit points of damage to the enemy per attack, reducing it to as little as 1 or 2 hit points of damage. However, the Force Field ability can still be exploited by the Critical Hit and Keen Eye ability. For example, a critical hit dealing 9 damage would deal 7 damage on a Force Field unit. The 2 hit points are only deducted after the initial calculated damage, so the Force Field ability is significantly less useful if you are taking a lot of damage compared to the Reactive Armor ability.
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