Incidents are little things that happen in and around city, while you are online or offline. Incidents are planned at the first log-in of the day (server time) - so when you did not log in the day before, do not expect to find leftover incidents as only newly planned incidents will appear over the next 24 hours.
Incidents do not appear from the very beginning — after founding a new city it will take 24-48 hours for the first incident to appear.
Each login changes the place where existing incidents are placed. You may have up to 15, but no less than 10 incidents spawning during one day. If you encounter more of them, you probably missed some the day before. Also, events may be planned to appear on two-wide roads, no matter if the player has any or even is able to build any.
When you click on an incident, it will disappear and give you something in return – mainly in-game resources, including coins and supplies, but also medals, goods, forge points, boosts or even diamonds! Of course, rare incidents will contain better rewards than the common or uncommon ones. If not collected, each incident will disappear 24 hours after it's occurrence.
For now, there are 16 common, 9 uncommon and 2 rare incidents. They can occur anywhere on the city map: 3 of them appear on the shore, 3 on the water, 6 on your roads (both on single roads and two-lane streets, note that they will stop the traffic if you have animations on), and 15 in the wilderness. Although incidents placed on roads cause a visual traffic-jam, they do not affect the road's ability to connect buildings to the Town Hall. The blocked roads are purely aesthetic.
Incidents have a blinking glow appearing around them very often (on the app, it is a double-blink every 5 seconds), the color of that glow depends on their rarity. However, those incidents that appear on your roads can be hidden by the buildings you have in your city, so you can easily miss them.
Types of Incidents
|Woods||Water||Beach||Roads (stops the traffic)|
|A Kite Stuck in a Tree||An Overturned Kayak||A Distress Signal on a Beach||A Fallen Tree (1x1)|
|A Broken Cart||A Fisherman on a Boat||Crates From a Shipwreck||Potholes (1x1)
|Stalks of Wheat|
|A Big Standing Crate|
|A Buried Treasure Chest|
|Beehives in a Tree|
|A Fruit Vendor|
|A Stick Hut With a 'Home' Sign||Ship Wreckage||A Blocked Road (1x1)|
|A Sculptor With a Marble Statue|
|An Archaeological Site with Mammoth Bones|
|An Archaeological Site with Dinosaur Bones|
|Excavations of a Stone Head|
For the previous versions please check Incidents/Old Versions
|BA||20 /||2||2 of one type |
|5 of one
- goods received are always (refined) goods of the player's current age
- forge points collected from incidents will always be added to the FP bar, no matter how many FP it already holds
- Based on a sample of 12192 common incidents.
- Based on a sample of 1931 uncommon incidents.
- Based on a sample of 331 rare incidents.