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Incidents are little things that happen in and around city, while you are online or offline. Incidents are planned at the first log-in of the day (server time) - so when you did not log in the day before, do not expect to find leftover incidents as only newly planned incidents will appear over the next 24 hours. Incidents were released on October 18th 2017.

Incidents do not appear from the very beginning — they'll start appearing on the next day (server time) after researching Cultivation.

Each login changes the place where existing incidents are placed. You may have up to 15, but no less than 10 incidents spawning during one day. If you encounter more of them, you probably missed some the day before. Also, events may be planned to appear on two-wide roads, no matter if the player has any or even is able to build any.

When you click on an incident, it will disappear and give you something in return. Mainly in-game resources, including Coins coins and Supplies supplies, but also Medals medals, Goods goods[1], forge points[2], boosts, Diamondsdiamonds and even units! Rare incidents contain better rewards than the common or uncommon ones. If not collected, each incident will disappear 24 hours after it's occurrence.

For now, there are 16 common, 9 uncommon and 2 rare incidents. They can occur anywhere on the city map: 3 of them appear on the shore, 3 on the water, 6 on your roads (both on single roads and two-lane streets, note that they will stop the traffic if you have animations on), and 15 in the wilderness. Although incidents placed on roads cause a visual traffic-jam, they do not affect the road's ability to connect buildings to the Town Hall. The blocked roads are purely aesthetic.

Incidents have a blinking glow appearing around them very often (on the app, it is a double-blink every 5 seconds), the color of that glow depends on their rarity. However, those incidents that appear on your roads can be hidden by the buildings you have in your city, so you can easily miss them.

Types of Incidents[]

Woods Water Beach Roads (stops the traffic)
A Kite Stuck in a Tree

An Overturned Kayak

A Distress Signal on a Beach

A Fallen Tree (1x1)

A Fallen Tree (2x2)

An Abandoned Merchant Shop

A Fisherman on a Boat

Crates From a Shipwreck

Potholes (1x1)

Potholes (2x2)

Stalks of Wheat

A Big Standing Crate

A Buried Treasure Chest

Beehives in a Tree

Clotheslines


A Fruit Vendor

Woods Water Beach Roads
A Stick Hut With a 'Home' Sign

Ship Wreckage

A Blocked Road (1x1)

A Blocked road (2x2)

Wine Barrels

A Sculptor With a Marble Statue

An Archaeological Site with Mammoth Bones

An Archaeological Site with Dinosaur Bones

Excavations of a Stone Head

Woods Water Beach Roads
A Bonsai Tree with Half-wall (Musician)

A Stranded Rhino on a Raft

Woods Water Beach Roads
A Quicksand Area

A Floating Chest

Beach Gear

A Car Accident

Rewards[]

For the previous versions please check Incidents/Old Versions

Age Age Coins Coins
Supplies Supplies
Medals Medals Goods Goods
39.75%Coins+39.75%Supplies=79.5%[3] 13.2%[3] 7.3%[3]
BA 20 Coins/Supplies 2 Medals 2 of one type Goods
(all ages)
IA 60 Coins/Supplies 6 Medals
EMA 100 Coins/Supplies 10 Medals
HMA 160 Coins/Supplies 14 Medals
LMA 240 Coins/Supplies 20 Medals
CA 300 Coins/Supplies 24 Medals
INA 380 Coins/Supplies 30 Medals
PE 480 Coins/Supplies 36 Medals
ME 560 Coins/Supplies 44 Medals
PME 660 Coins/Supplies 50 Medals
CE 760 Coins/Supplies 58 Medals
TE 880 Coins/Supplies 64 Medals
FE 980 Coins/Supplies 72 Medals
AF 1,100 Coins/Supplies 80 Medals
OF 1,220 Coins/Supplies 88 Medals
VF 1,360 Coins/Supplies 98 Medals
SAM 1,480 Coins/Supplies 106 Medals
SAAB 1,620 Coins/Supplies 114 Medals
SAV 1,760 Coins/Supplies 124 Medals
SAJM 1,900 Coins/Supplies 132 Medals

Age Age Blueprints Blueprint MO Kit Goods Goods Medals Medals FPs
19.7%[4] 18.5%[4] 24.7%[4] 22%[4] 15.1%[4]
BA 1 Blueprints
(all ages)
1
(all ages)
5 of one Goods
(all ages)
5 Medals 2
(all ages)
IA 15 Medals
EMA 25 Medals
HMA 35 Medals
LMA 50 Medals
CA 60 Medals
INA 75 Medals
PE 90 Medals
ME 110 Medals
PME 125 Medals
CE 145 Medals
TE 160 Medals
FE 180 Medals
AF 200 Medals
OF 220 Medals
VF 245 Medals
SAM 265 Medals
SAAB 285 Medals
SAV 310 Medals
SAJM 330 Medals

Age Age FPs Diamonds Diamonds 10% Coins/Supplies Boost Goods Goods
16.9%[5] 8.5%[5] 43.5%[5] 31.1%[5]
BA 5
(all ages)
5 Diamonds
(all ages)
1 /
(all ages)
10 of one type Goods
(all ages)
IA
EMA
HMA
LMA
CA
INA
PE
ME
PME
CE
TE
FE
AF
OF
VF
SAM
SAAB
SAV
SAJM

  1. goods received are always (refined) goods of the player's current age
  2. forge points collected from incidents will always be added to the FP bar, no matter how many FP it already holds
  3. 3.0 3.1 3.2 Based on a sample of 12192 common incidents.
  4. 4.0 4.1 4.2 4.3 4.4 Based on a sample of 1931 uncommon incidents.
  5. 5.0 5.1 5.2 5.3 Based on a sample of 331 rare incidents.

Gallery[]


Purple Chests[]

The purple chests was introduced to all players 29th June 2022.

Purple Chests appear on the ground around the city and function quite similar to normal incidents with a few exceptions. There are 3 types of chests, but unlike the regular incidents the different types all looks exactly the same. Without ads you do not know which type of chest it is, but you collect them for free, just like regular incidents. With ads it is possible to see the available rewards and chances before deciding to open a chest by watching an ad.

Possible rewards:

Reward Common chest Uncommon chest Rare chest Chance
Supplies Supplies amount depends on age 40%
Goods Goods 5 15 20 30%
Forge Points 3 5 10 20%
Military Unit Military Units 4 10%


Show/Hide Age Distribution of Supplies
Age Supplies
Bronze Age 130
Iron Age 1,000
Early Middle Ages 2,000
High Middle Ages 3,000
Late Middle Ages 5,000
Colonial Ages 7,500
Industrial Age 10,000
Progressive Era 15,000
Modern Era 20,000
Postmodern Era 30,000
Contemporary Era 45,000
Tomorrow 55,000
The Future 65,000
Artic Future 75,000
Oceanic Future 85,000
Virtual Future 100,000
Space Age Mars 124,000
Space Age Asteroid Belt 150,000
Space Age Venus 178,000
Space Age Jupiter Moon 208,000


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