When you click on an incident, it will disappear and give you something in return – mainly in-game resources, including coins and supplies, but also medals, goods, forge points, boosts or even diamonds! Of course, rare incidents will contain better rewards than the common or uncommon ones. All incidents will disappear after 24 hours.
For now, there are 16 common, 9 uncommon and 2 rare incidents. They can happen anywhere in your city: 3 of them appear on the shore, 3 on the water, 6 on your roads (both on single roads and two-lane streets, note that they will stop the traffic if you have animations on), and 15 in the wilderness. Although Incidents placed on roads cause a visual traffic-jam, they do not affect the road's ability to connect buildings to the Town Hall.
Incidents have a blinking glow appearing around them very often (on the app, it is a double-blink every 5 seconds), the color of that glow depends on their rarity. However, those incidents that appear on your roads can be hidden by the buildings you have in your city, so you can easily miss them.
Types of Incidents
|Woods||Water||Beach||Roads (stops the traffic)|
|A Kite Stuck in a Tree||An Overturned Kayak||A Distress Signal on a Beach||A Fallen Tree (1x1)|
|A Broken Cart||A Fisherman on a Boat||Crates From a Shipwreck||Potholes (1x1)
|Stalks of Wheat|
|A Big Standing Crate|
|A Buried Treasure Chest|
|Beehives in a Tree|
|A Fruit Vendor|
|A Stick Hut With a 'Home' Sign||Ship Wreckage||A Blocked Road (1x1)|
|A Sculptor With a Marble Statue|
|An Archaeological Site with Mammoth Bones|
|An Archaeological Site with Dinosaur Bones|
|Excavations of a Stone Head|
For the previous versions please check Incidents/Old Versions
|BA||20 /||2||2 of one type |
|5 of one |
- ↑ From the Modern Era onwards goods you receive from the incidents are refined
- ↑ 2.0 2.1 2.2 Based on a sample of 12192 common incidents.
- ↑ 3.0 3.1 3.2 3.3 3.4 Based on a sample of 1931 uncommon incidents.
- ↑ 4.0 4.1 4.2 4.3 Based on a sample of 331 rare incidents.