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This is a list of all technologies of the Iron Age.

Roof Tile Houses
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Paths
Technology Siege Weapons
Unlock-Costs after Research
Coins Coins 250
Supplies Supplies100
Goods Goods None
Other Information
Provides Residential Building Roof Tile House
Decoration Flower Tub
Historical Allies
Required by Technology Stock Breeding
Technology Processions
Architecture
Stats
Age Age Iron Age
Needed FP 12
Requires Technology Siege Weapons
Technology Brewing
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Stone 5
Other Information
Provides Expansion 1 Expansion
Great Buildings Great Buildings Contribution
Required by Technology Processions
Technology Processing
Militia
Stats
Age Age Iron Age
Needed FP 14
Requires Technology Brewing
Technology Manuring
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Wine 8
Other Information
Provides Military Building Soldier Barracks
Daily Challenges Daily Challenges
Required by Technology Processing
Technology Iron Works
Technology Handicraft
Stock Breeding
Stats
Age Age Iron Age
Needed FP 12
Requires Technology Roof Tile Houses
Unlock-Costs after Research
Coins Coins 300
Supplies Supplies250
Goods Goods None
Other Information
Provides Production Building Goat Farm
Required by Technology Agriculture
Technology Cottage
Processions
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Roof Tile Houses
Technology Architecture
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Dye 12
Other Information
Provides Cultural Building Triumphal Arch
Decoration Monument
Special Events Special Events
Required by Technology Cottage
Technology Archery
Processing
Stats
Age Age Iron Age
Needed FP 11
Requires Technology Architecture
Technology Militia
Unlock-Costs after Research
Coins Coins 600
Supplies Supplies None
Goods Goods None
Other Information
Provides Goods Building Limestone Mason
Goods Building Ebony Woodworks
Required by Technology Archery
Iron Works
Stats
Age Age Iron Age
Needed FP 6
Requires Technology Militia
Unlock-Costs after Research
Coins Coins None
Supplies Supplies1,500
Goods Goods None
Other Information
Provides Goods Building Iron Foundry
Required by Technology Sewerage
Handicraft
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Militia
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies None
Goods Goods None
Other Information
Provides Goods Building Jewelry Manufacturer
Goods Building Weaving Mill
Required by Technology Sewerage
Agriculture
Stats
Age Age Iron Age
Needed FP 11
Requires Technology Stock Breeding
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Lumber 30
Other Information
Provides Expansion 1 Expansion
Required by None
Cottage
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Stock Breeding
Technology Processions
Unlock-Costs after Research
Coins Coins 600
Supplies Supplies1,250
Goods Goods None
Other Information
Provides Residential Building Cottage
Required by Technology Butchery
Technology Military Tactics
Technology Fortification
Archery
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Processions
Technology Processing
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Marble 16
Other Information
Provides Military Building Archery Range
Required by Technology Military Tactics
Technology Fortification
Sewerage
Stats
Age Age Iron Age
Needed FP 5
Requires Technology Iron Works
Technology Handicraft
Unlock-Costs after Research
Coins Coins None
Supplies Supplies750
Goods Dye 15
Limestone 3
Other Information
Provides Expansion 1 Expansion
Required by None
Butchery
Stats
Age Age Iron Age
Needed FP 16
Requires Technology Cottage
Unlock-Costs after Research
Coins Coins 100
Supplies Supplies2,500
Goods Goods None
Other Information
Provides Production Building Butcher
Required by Technology Mathematics
Military Tactics
Stats
Age Age Iron Age
Needed FP 22
Requires Technology Cottage
Technology Archery
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies2,000
Goods Goods None
Other Information
Provides Military Building Mounted Warrior Stable
PvP Fights PvP Fights
Guild BattlegroundsGuild Battlegrounds
Required by Technology Mathematics
Technology Thermae
Fortification
Stats
Age Age Iron Age
Needed FP 13
Requires Technology Cottage
Technology Archery
Unlock-Costs after Research
Coins Coins None
Supplies Supplies1,400
Goods Stone 20
Ebony 4
Other Information
Provides Expansion 1 Expansion
Road required Gravel Road
Required by Technology Thermae
Technology Plowing
Technology Chain of Command
Mathematics
Stats
Age Age Iron Age
Needed FP 20
Requires Technology Butchery
Technology Military Tactics
Unlock-Costs after Research
Coins Coins 2,000
Supplies Supplies1,500
Goods Goods None
Other Information
Provides Military Building Ballista Camp
Reconstruction Mode Reconstruction Mode
Required by Technology Frame Houses
Technology Tanning
Thermae
Stats
Age Age Iron Age
Needed FP 17
Requires Technology Military Tactics
Technology Fortification
Unlock-Costs after Research
Coins Coins 600
Supplies Supplies750
Goods Marble 21 Cloth 11
Other Information
Provides Cultural Building Public Bath
Decoration Fountain
Required by Technology Frame Houses
Plowing
Stats
Age Age Iron Age
Needed FP 15
Requires Technology Fortification
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Lumber 30 Iron 13
Other Information
Provides Expansion 1 Expansion
Settlements Settlements
Required by None
Chain of Command
Stats
Age Age Iron Age
Needed FP 17
Requires Technology Fortification
Unlock-Costs after Research
Coins Coins 600
Supplies Supplies1,100
Goods Wine 50 Jewelry 16
Other Information
Provides Military Building Legionnaire Barracks
Quantum Incursions Quantum Incursions
Required by Technology Tanning
Technology Multistory Houses
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