This is a list of all technologies of the Iron Age.
Roof Tile Houses | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Paths Siege Weapons |
Unlock-Costs after Research | |
Coins | 250 |
Supplies | 100 |
Goods | None |
Other Information | |
Provides | Roof Tile House Flower Tub Historical Allies |
Required by | Stock Breeding Processions |
Architecture | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 12 |
Requires | Siege Weapons Brewing |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 5 |
Other Information | |
Provides | 1 Expansion Great Buildings Contribution |
Required by | Processions Processing |
Militia | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 14 |
Requires | Brewing Manuring |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 8 |
Other Information | |
Provides | Soldier Barracks Daily Challenges |
Required by | Processing Iron Works Handicraft |
Stock Breeding | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 12 |
Requires | Roof Tile Houses |
Unlock-Costs after Research | |
Coins | 300 |
Supplies | 250 |
Goods | None |
Other Information | |
Provides | Goat Farm |
Required by | Agriculture Cottage |
Processions | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Roof Tile Houses Architecture |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 12 |
Other Information | |
Provides | Triumphal Arch Monument Special Events |
Required by | Cottage Archery |
Processing | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 11 |
Requires | Architecture Militia |
Unlock-Costs after Research | |
Coins | 600 |
Supplies | None |
Goods | None |
Other Information | |
Provides | Limestone Mason Ebony Woodworks |
Required by | Archery |
Iron Works | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 6 |
Requires | Militia |
Unlock-Costs after Research | |
Coins | None |
Supplies | 1,500 |
Goods | None |
Other Information | |
Provides | Iron Foundry |
Required by | Sewerage |
Handicraft | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Militia |
Unlock-Costs after Research | |
Coins | 1,500 |
Supplies | None |
Goods | None |
Other Information | |
Provides | Jewelry Manufacturer Weaving Mill |
Required by | Sewerage |
Agriculture | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 11 |
Requires | Stock Breeding |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 30 |
Other Information | |
Provides | 1 Expansion |
Required by | None |
Cottage | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Stock Breeding Processions |
Unlock-Costs after Research | |
Coins | 600 |
Supplies | 1,250 |
Goods | None |
Other Information | |
Provides | Cottage |
Required by | Butchery Military Tactics Fortification |
Archery | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Processions Processing |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 16 |
Other Information | |
Provides | Archery Range |
Required by | Military Tactics Fortification |
Sewerage | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 5 |
Requires | Iron Works Handicraft |
Unlock-Costs after Research | |
Coins | None |
Supplies | 750 |
Goods | 15 3 |
Other Information | |
Provides | 1 Expansion |
Required by | None |
Butchery | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 16 |
Requires | Cottage |
Unlock-Costs after Research | |
Coins | 100 |
Supplies | 2,500 |
Goods | None |
Other Information | |
Provides | Butcher |
Required by | Mathematics |
Military Tactics | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 22 |
Requires | Cottage Archery |
Unlock-Costs after Research | |
Coins | 1,500 |
Supplies | 2,000 |
Goods | None |
Other Information | |
Provides | Mounted Warrior Stable PvP Fights Guild Battlegrounds |
Required by | Mathematics Thermae |
Fortification | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 13 |
Requires | Cottage Archery |
Unlock-Costs after Research | |
Coins | None |
Supplies | 1,400 |
Goods | 20 4 |
Other Information | |
Provides | 1 Expansion Gravel Road |
Required by | Thermae Plowing Chain of Command |
Mathematics | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 20 |
Requires | Butchery Military Tactics |
Unlock-Costs after Research | |
Coins | 2,000 |
Supplies | 1,500 |
Goods | None |
Other Information | |
Provides | Ballista Camp Reconstruction Mode |
Required by | Frame Houses Tanning |
Thermae | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 17 |
Requires | Military Tactics Fortification |
Unlock-Costs after Research | |
Coins | 600 |
Supplies | 750 |
Goods | 21 11 |
Other Information | |
Provides | Public Bath Fountain |
Required by | Frame Houses |
Plowing | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 15 |
Requires | Fortification |
Unlock-Costs after Research | |
Coins | None |
Supplies | None |
Goods | 30 13 |
Other Information | |
Provides | 1 Expansion Settlements |
Required by | None |
Chain of Command | |
---|---|
Stats | |
Age | Iron Age |
Needed FP | 17 |
Requires | Fortification |
Unlock-Costs after Research | |
Coins | 600 |
Supplies | 1,100 |
Goods | 50 16 |
Other Information | |
Provides | Legionnaire Barracks Quantum Incursions |
Required by | Tanning Multistory Houses |