m (→Efficiency: exchanged templates, replaced: {{Production}} → {{IPRO}}) Tag: apiedit |
m (→Information: exchanged templates, replaced: {{Str}} → {{ISTR}}) Tag: apiedit |
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The '''Junkyard''' was implemented in Patch 1.27 on 3 June 2014. It is one of the first [[:Category:Production Buildings|production buildings]] that provides an effect on negative [[happiness]]. |
The '''Junkyard''' was implemented in Patch 1.27 on 3 June 2014. It is one of the first [[:Category:Production Buildings|production buildings]] that provides an effect on negative [[happiness]]. |
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− | This building requires a {{ |
+ | This building requires a {{ISTR}} two lane road connection to the [[Town Hall]]. |
==Efficiency== |
==Efficiency== |
Revision as of 22:35, 7 September 2017
Information
The Junkyard was implemented in Patch 1.27 on 3 June 2014. It is one of the first production buildings that provides an effect on negative happiness.
This building requires a two lane road connection to the Town Hall.
Efficiency
151 per square and hour.[1]
Production Options
Item | Name | Production Time | Amount |
---|---|---|---|
Iron parts | 00:05:00 | 500 | |
Spare parts | 00:15:00 | 1,260 | |
Used engines | 01:00:00 | 3,020 | |
Pressed car | 04:00:00 | 5,030 | |
Old trailer | 08:00:00 | 7,540 | |
Junk art | 24:00:00 | 15,080 |
Other Production Buildings
Other Production Buildings
- ↑ Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.