The MG Team are the ranged unit of the Postmodern Era. In contrast to progressive and modern era ranged units, MG teams have bonuses against fast units and loses its bonus against artillery units. They have moderate attack and range in the Postmodern Era, but low defense and movement.
Compared to the Paratrooper of the previous age, attack is increased by 22 points; defense by 7 points; range by 1 point but loses 4 movement points. They have bonuses of 35 attack and defense points against light and fast units as well as a new special ability replacing the Paratrooper's. Terrain bonuses have also changed: this time, it gains 25 attack and defense on rocks and 35 attack and defense in entrenchments.
They are the first unit to have the special ability Contact! which allows them to retaliate against all attacks from any unit that attacks it from within its range (7 hexes on the postmodern map), including those that are hidden in terrain. There is no retaliation if the attacking unit is outside the range of the MG Team unit or if the unit has the Dragon Breath ability. They also have the Dug In ability that gives them a bonus 20 defense.
The only units from Postmodern Era downwards that can attack a MG team without retaliation are artillery units and Snipers.
Usage[]
The MG Team is a very good unit, especially if used as a higher era unit due to its new "Contact!" ability. They are strong against light and fast units and can retaliate against their attacks, effectively dealing twice as much damage to the enemy over time. Their only real problems are heavy units, as they have massive bonuses against them and possibly artillery as they can often avoid their retaliation.
Against Same Age Units[]
Universal Tank[]
The MG Team is very weak against the Universal Tank, mostly because of their massive bonuses against ranged units. They do have the same range as the MG Team however, so they cannot escape retaliation from the "Contact!" ability. Still, MG Teams are almost useless against them, especially as the Universal Tank has the highest attack and defense in the Postmodern Era and can pierce through the Dug In bonus.
Commando[]
The MG Team is very effective against the Commando, especially if they are not in forests. The MG Team can easily take advantage of their low range, and retaliate against their counterattacks. Even if the Commando has the advantage of Stealth in forests, the MG Team can still retaliate if they attack them. However, the Commando might stand a chance if gets in melee range of the MG Team.
IFV[]
The MG Team is effective against the IFV, especially if there are lots of rocks and entrenchments. Both units have good range, but the MG Team has bonuses against fast units and the "Contact!" ability to always retaliate against their attacks, even if the IFV can hit them on the first turn.
Rocket Artillery[]
The MG Team is weak against the Rocket Artillery, especially because the Rocket Artillery has better movement and a lot more range than the MG Team, so they can effectively damage them and not suffer retaliation. Meanwhile it may take two or three turns before the MG Team can fire back, taking significant damage along the way, especially as the Rocket Artillery has bonuses against ranged units. However, their substandard attack and defense means that once the MG Team does reach them, they will be not as vulnerable against them.
Other Military Units[]
Legend: = Light Unit Class
= Ranged Unit Class
= Artillery Unit Class
= Heavy Unit Class
= Fast Unit Class