I think when it is 2 hr data, it shows one thing. When it is 24 hr data, different values. I bet the Tholos L10 will be like the little wishing well, so it would be 11 - 18 gems but the parts would be 11 - 33 gems. But, the mill at 24 hr would have gem return. The 2/8/24 scenarios can make a difference in some cases, for gems. When I sell back items, I record the 2/8/24 hr values. Sometimes I choose 8 hr vs 24 hr bcs I get no change in the gem return (there is always a coin increase). Let me see if I can put what I have so far on the that page so you can access and edit too.
Well, we learn something new everyday. I do know the cultural premium and different values vs residential and production. will get what I have on spreadsheet.
Did you ever get to look at those two different lines I thought I saw on your graph and see if they were specific bonuses associated with the groups (higher slope/value basically FP&attack bldgs vs lower slope/value other bonuses). As I look at the spreadsheet more, I see there are certain values, like blocks with coins and gem ranges. those blocks may come in handy and I may want to organize the rows, highest coin value downward. But I didnt want to mess up anything you put in there. If you think I can insert rows, cut/copy/paste at will (guessing if you have any formulas, they are column dependent), then I will organize it and continue to add 2/8/24 hr data from my inventories.
Here is what I am thinking, look at an item, then a table tells you whether 2/8/24 is more beneficial. At some point, when the dealer matures, a table would be handy. End user can see quickly, pros and cons of doing 2/8/24 for gems. Coins is straight forward.
I have a standed boat (actually 2 of them) 8 hr vs 24 hr, no gem difference, 0-2. Then I wanted to get rid of my drummer school but there, 8hr gem 0-1 but 24 hr 0-2, so I wouldnt want to sell it on a 8 hr cycle. So I looked at Shrine of inspiration no gem difference between 8hr and 24hr. So I can sell 2 boats and shrine for 8 hr bcs I can no addition benefit on gem range (lets ignore coins, it is straight forward). then, When I want to do a 24 hr cycle, the drummer school would be better there. now I understand it is 1 more gem but best opportunity is important, at least to me. And the table would be great to reference so I don't have to keep loading, check the range for each item. just a thought but I think doable, just need to populate it.
I redid the table and Diagram... in google docs I was able to attach labels to the points in the diagram (thought that would be possible in Excel too, but could not find it...). Also the table is sorted for their Diamonds/TC Value)
stranded boat should have a gem range of 1.2 to 1.7999999999999998
Problem with populating it is, you need to look into the game data to look up the exact gem ranges - so you can do it for the items you have but not many other players would be willing to do so...
If you want to take a look:
go into chrome
go to the game page and enter your world
in the debugger go into the "network" tab and in the filter there enter "json"
the last "pure" json loaded contains the inventory data...
Regarding optimizing the barter strategy... I do not think many people would be interested in that - I only used the 2h/8h barter for my first 60 items - after that I sold everything at 24h - and i am already running low on high value stuff to sell. Sure, I only played for about 2 years now, but still - even if a veteran player has 10 times as much to sell, he will run low on high value stuff in the next three month or so...
Someone in my guild said - get 3 open slots then 24 hours everything bcs you will run out in time and not be able to populate the open slots. Plus, when you get over 200 gems 200K coin, you can buy anything unless you have a gambling problem and are hooked on the auction...lol. I have gotten a few deals in auction, pay the 24hr coin price on an item that when sold at 24hr will get you gems. Not very often and less now bcs many have trade coin. But I was on it immediately in the beginning. I will take a look per your instructions.
I have been busy lately but I observed something interesting. Sometimes we look deep into data, to try and fully understand things. So I am looking at my 3 players, then I look at my wifes player, we are all selling different things, different time cycles. Nothing has really been spent. The ratio of coin to gem is right around 1000:1
260K C 251G
187K C 174G (I am 95% sure this player bout something like 10K C, 22 G)
Hi Parton mystery solved I got a reply for FOE seemly For Cleopatra and Napoleon to be seen roaming about your city the relevant Event Buildings must also be present in your city:For Napoleon this is the Royal Marble Gateway and obelisk for Cleo. I have both in inventory due to lack of space. 🙂
Well, it is tough to figure out how they value the different benefits, attack and FP being the most valued is my guess. It might make sense to look at one set, like cherry blossom and see. And, sets most likely will be different then upgrades to one building. These are the times you wish you had a MIT stats grad in your back pocket...lol. What I was thinking, when you bid for an item, how much is appropriate to bid but a selection kit like cherry applies to 10 items (L1 and L2).
Rock L1 19400 C 15 G
Pond L1 12960 C 10 G
Only difference, R 5% attack, P 5% Defense, so I can already see the 50% increase A vs D. But then we bid on a selection set (these are actually available for me to buy right now, thinking take the rock). My gut feeling on this, it may be too difficult, too many variables.
Looking at your graph, I see two lines actually and that one outlier data point. It would be interesting to see the line with more slope, what are those items (what do they give and have in common) versu the lower line. I see two groups. The data point with about 7500 coin and 12 gems, following that line, what are those items? I will guess all attack and FP just based on the rock and pond (gong being the highest, L1)
I edited the Antiques Dealer page, but missed to fill in a summary of the changes. Since everyone is doing it, I guess you're supposed too. It was my first time ever editing an article, so I'm not that used to it. That's why. I added 100 fp to a table + starting bid.
Sorry for intruding on Robert's wall. Filling a summary is not mandatory, but is recommended for clarity on what was changed. No harm was done if you didn't put one this time. Congratulations on your first edit!
the names of the options are all in the game data - have a look into my HowTo - if you search in the described meta-data file for the buildings name you get the production options names under "available_products"
the file-name of the specific building you are interested in you can get from the city_entities metadata file (parameter asset_id). - It seems, "_0" has to be added at the end and "SS_" has to be added after the first "_" in the id...
PS: images of the buildings you listed are all on the site now.
I am tracking every day in a spreadsheet, working 2 IA players. When complete, I will send you a link for you to look at it too. I agree, seems 5X1, 5x2, 6x1, 6x2 (#options x # of goods). And it is nice the 4x applies there bcs if you think about it, you will cycle faster. I don't want to report more data bcs I am seeing it is random, like the other player said. Better to wait, finish one, then look. My gut says it is random, with the optionxgoods having constraints. Even better, it is so cheap, you can exit when you fail and go right back in to try again. 1 to 2 goods per option is peanuts. CD
ok, check it out. I have some pomo data to fill in from the first 3 merchant days. anything with a ? just means I didnt think of recording it. It is an evolving doc and any input you have, let me know. I hope you can connect, I think we have it open for people to download.
At the moment we have an 11/7 split each on 5 or 6 options and 1 or 2 per position
Although the data set is quite small still, we might look at a two third/one third chance (66% for 5 options + 34% for 6 options and 66% for factor 1 and 34% for factor 2) - so essentially higher chances for an "easy/cheap" negotiation. If you continue tracking data we might confirm that hypothesis...
OK. Also, I dont usually negotiate 5 or 6 options, usually fighting. But, I went thru analysis for 10 options and if you get 2 hits the first round in a GE negotiation, leaving 5 complete unknowns, we determined a very high probability you will spend diamonds. One hit was maybe (guessing but in that neighborhood) around 30 to 40% chance on spending diamonds. Now, why all the non relevant data, well, I think I can come up with a rule of thumb for 6 options. Now that I am doing it, I find geting about 3 reds (non hits at all), I seem to finish those with no diamonds. The cost is so dirt cheap, easy to abandon when the odds are against you. I just dont know those odds/circumstances to tell someone abandon yes or no. Maybe you have it somewhere here bcs I know I have seen a lot of data.
At the moment it looks more like 50/50 than the previous 1 third / 2 third split... I think it might still be interesting if you do a table and count the number of occurrences for the four possibilities:
I know that you have seen the Daily Change Log from the idiot at Inno,
Can you please remove the information you have added as I fear that we may have a recurrance of a previous event where people blamed us for missing out on rewards as they thought that thay had an additional day. when it was only the additional hours.
I am keeping a monitor of Doubloons that come in each catagory and will confirm the total once it is completed on the Beta Server.
on a side-note... did you also keep track of the compass values?
as the compass only has one option for 3 but 2 each for 1 and 2, i was wondering if the chances to get any of the 3 values are the same or if 3 appears only half as often as 1 or 2 respectively...
if 3 only had half the chance of the other two options, this would mean, that with 100 coins we would get about 180 ship moves or 9 main prizes - so statistically speaking only 50% of the F2P players that go the full event would get the Crows Nest to max...
if 3 appeared as often as 2 or 1 than we would statistically get 10 main prizes - so not even here it is guaranteed to get it to max, but probably at least 70% of the F2P would get it to max...