Now that I have your attension, it is the never ending question in this game about having more land (Expandtions) and getting it easier. My idea is to be able have a city using buildings from all the ages as permanent structures to make the city LOOK NICE rather than tarring down buildings to replace them with more productive ones or having 15 of the same buildings (FPs). Maybe make it so player could upgrade regular the buildings that are on the tech tree of all the ages would make this work. My ideas would change this game into a city building game instead of a production progress game like it is now. I know a balance can be found to make it work somehow.
We are only a fan site - nothing we can do about the development of the game. For that kind of suggestion you should go through the official forums - they usually have a section for ideas and suggestions.
Independ thereof I doubt, your suggestion has any chance, especially as it would radically change the game...
Oh yes of course:) but I was meaning a live 1 on 1 kind of thing. Im #26 on the US20 server leveling FP GBs to advance my A/D in the long run. I have a 373 attack and only a 99 defense right now, so I want to put that to the test in a live enviroment. Im in OF so my Chataeu will have to wait for a bit.
I think they won't do that. But even without "live" testing, I have an advice for you. Most important aspect of fighting is your units' defence. As it allows your units to stay longer on the battlefield, so do much more damage to enemy units.
My attack is 400+ and defence is 177, and I still lose my units, but way less than I used to at around 100 def and I can also fight up to around 3/4 of the last GE level only thanks to that def. With 100 def it was hard even to do battles on the lvl 3 :(
That high attack won't really make a difference, unless you're attacking with units from a high era units from the very low eras (in such cases you can even oneshot them). Leveling attack GBs to lvl 61 is rather cheap, so it's a good way to improve your fighting abilities.
On the other hand, if you want to concentrate only on FPs GBs, then your first target should be InnoTower (the cheapest GB in game, if you level it with 1.9 thread, as I suppose you do?) and CDM (as it increases your attack+defence). I see you're leveling AO, BG and Kraken, but AF and OF GBs are the most expensive to level (and if you're doing it for fps, they'll start giving you profit only after 1.5-2 years since you've levelled them, while Inno, for example, will start giving profit in around 120 days)
If you have any further questions, I'll be happy to answer :)
Hi Nike you seem like an amazing player.
Have you published any strategy guides that help people level up their Arcs, progress far in the map to get troops several ages higher, optimize their cities to get rid of goods buildings, and other challenging goals in the game?
Thanks for any guidance,
just wanted to let you know, I made some troubleshooting for the last 20minutes referring to the additional lines you mentioned on the Forge Bowl article.
I tried Chrome, Firefox & Opera and actually all three of them added additional lines in line 29 and 600something (the Yards section) as soon as I opened the edit page. So my next guess was, that it might happen by opening the Visual editor by default. In my settings I changed the default setting from Visual edit to Source edit to jump right to the desired edit format, and ... hey at least the lines changed ^^
Now every time I open the edit page of the Forge Bowl it adds a blank line in 776
I still don't know where this line comes from, but at least its an easy one to delete manually, now that I'm aware of the problem.
If you have another idea how this might happen, I'm open for ideas. Otherwise I'll just continue with the little extra step of deleting the blank lines ^^
Have you noticed if that line actually breaks anything? Maybe you don't need to delete it? In the previous case, it added a line before the table, that is positioned above the image, so that line caused the table to move down. And the Yards one made  go to the next line, which created unneeded space.
I guess the 776 line is somewhere in the touchdowns?
Just checked, it's the last line on the page, so it does nothing. And it's also added after I edit (which surprised me a lot). I guess that's why I've never noticed it, because it was at the end of the page. So we can just ignore it :D
I put question marks after the IA figure of 160 population because I doubt the data. Putting the number in red (whoever entered 160 presumably deleted the red) will just be confusing if there is a positive population of 160, rather than a cost of 160.
I've been updating some quests as I complete them. So far, I reviewed and reorganized almost all quests from the bronze age. Some are still missing due a draft loss, but I'll start a new game in some days to catch up. I was going to update the side quests page, but saw the notice there. Can I update it or do you prefer to review it first?
joined the wiki today looking for info on side quests, found the note and obviously found this chat stream. I am about to start Colonial age and see there are missing pages for that era. Don't yet know how to create a new page to be able to add new info. Is there a blank template page one can use, or do I just "edit" an existing page but save it under a new name?
Also, is there a list of "bonus quests" and an explanation of when they appear?
Nike, why did you undo my edit on the Mass Supply Rush?
The lowest level supply rush is NOT 30 minutes. It is 5 minutes, as I edited it. This is correctly stated on the Rosa Parks topic, which links to that page. I have one of these on en/Arvahall and it clearly states 5 minutes. On the forum, one of the admins is defending the usability of it being just five minutes.
Far from reversing my edit, what needs to be done is to also change the description with the picture (a required edit that I had missed).