Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of coins and supplies. There is also a fifth slot, but it can only be unlocked through diamonds. Also, take note that the price to unlock slots gets higher the more you unlock. Special Military buildings such as Rogue Hideouts, Color Guard Camps and Drummer Schools require diamonds to unlock 3rd, 4th and 5th slots, with the price increasing for every slot added. Champion's Retreat only has two slots: first being unlocked already and another slot costing 50 diamonds. Note also that if you store a special military building with slots unlocked with diamonds, the slots will be locked again once they are placed back down, costing diamonds to re-unlock them again.
Recruiting units does not affect your population.
Your Attacking and Defending army may only consist of eight units. It is highly recommended that you look at what units the enemy (NPC, can't see other player's units) will use to defend a province, and then pick an army accordingly. At the bottom of the screen when you click on a Military Building, you can see which unit(s) your produced unit has bonuses against. For example, if your enemy is highly focused on Light Units, bring a bunch of Heavy Units and pick them out one by one.
It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the battlefield. For example, light units (Spearfighter, Soldier, etc) receive a defense bonus by standing inside a Bush(+2) or Tree(+3). Ranged units, such as the Archer, receive an attack bonus by standing on rocks, and artillery units receive a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, neither heavy units nor fast units can cross over Swamps, and Swamps slow units down.
All Military Buildings in your city produce (train) Attached units. If they die they can be re-trained again at a small cost of coins and supplies. You can also click on a Military Building to see how much time is left for them to fully heal or to be fully trained. Training and Healing time can also be sped up with Tavern boosts.
Contents
- 1 All Ages
- 2 Bronze Age
- 3 Iron Age
- 4 Early Middle Ages
- 5 High Middle Ages
- 6 Late Middle Ages
- 7 Colonial Age
- 8 Industrial Age
- 9 Progressive Era
- 10 Modern Era
- 11 Postmodern Era
- 12 Contemporary Era
- 13 Tomorrow Era
- 14 Future Era
- 15 Arctic Future
- 16 Oceanic Future
- 17 Virtual Future
- 18 Space Age Mars
- 19 Space Age Asteroid Belt
All Ages[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Champion's Retreat | None | 0 / 0 / 0 | 3x3 | 20s | Champion |
Color Guard Camp | None | 0 / 0 / 150 | 4x4 | 20s | Color Guard |
Drummer School | None | 0 / 0 / 150 | 4x4 | 20s | Military Drummer |
Rogue Hideout | None | 0 / 0 / 0 | 2x3 | 20s | Rogue |
Bronze Age[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Spearfighter Barracks | Spears | 170 / 110 / 26 | 3x3 | 20s | Spearfighter |
Slinger Range | Slingshots | 430 / 280 / 34 | 2x3 | 30min | Slinger |
Horseman Stable | Horseback Riding | 640 / 420 / 56 | 3x3 | 30min | Horseman |
Warrior Barracks | Phalanx | 850 / 560 / 47 | 3x3 | 40min | Warrior |
Thrower Camp | Stone Thower | 1080 / 700 / 56 | 3x3 | 40min | Stone Thrower |
Iron Age[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Soldier Barracks | Militia | 1410 / 1010 / 79 | 3x2 | 1:10h | Soldier |
Archery Range | Archery | 2820 / 2020 / 108 | 2x2 | 1:20h | Archer |
Mounted Warrior Stable | Military Tactics | 4220 / 3030 / 170 | 3x4 | 1:30h | Mounted Warrior |
Legionnaire Barracks | Chain of Command | 5630 / 4040 / 144 | 3x3 | 1:40h | Legionnaire |
Ballista Camp | Mathematics | 7040 / 5050 / 170 | 4x3 | 1:50h | Ballista |
Early Middle Ages[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Mounted Archer Range | Mounted Archery | 11050 / 8570 / 206 | 3x4 | 4h | Mounted Archer |
Mercenary Barracks | Mercenaries | 7360 / 4710 / 155 | 3x3 | 3h | Mercenary |
Heavy Cavalry Stable | Heavy Cavalry | 14730 / 11420 / 355 | 3x4 | 3:50h | Heavy Cavalry |
Armored Infantry Barracks | Armored Infantry | 16570 / 12850 / 284 | 3x3 | 4:10h | Armored Infantry |
Catapult Camp | Physics | 18410 / 14280 / 335 | 3x3 | 4:30h | Catapult |
High Middle Ages[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Berserker Barracks | Counterstrategy | 21720 / 18130 / 260 | 3x3 | 6h | Berserker |
Crossbow Range | Crossbows | 27160 / 22660 / 346 | 3x3 | 6:50h | Crossbowman |
Knight Stable | Chivalry | 32590 / 27190 / 563 | 3x4 | 7:30h | Knight |
Heavy Infantry Barracks | Heavy Armor | 38020 / 31720 / 476 | 3x3 | 8:20h | Heavy Infantry |
Trebuchet Camp | Heavy Siege Engines | 43450 / 36250 / 563 | 3x3 | 9h | Trebuchet |
Late Middle Ages[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Great Sword Warrior Barracks | Great Swords | 48300 / 43310 / 391 | 3x3 | 9h | Great Sword Warrior |
Longbow Archer Range | Longbows | 60370 / 54130 / 521 | 3x3 | 10:10h | Longbow Archer |
Heavy Knight Stable | Cavalry Tactics | 72440 / 64960 / 846 | 4x4 | 11:20h | Heavy Knight |
Imperial Guard Barracks | Pike Square | 84520 / 75780 / 716 | 3x4 | 12:20h | Imperial Guard |
Cannon Camp | Gun Powder | 96590 / 86610 / 846 | 3x4 | 13:30h | Cannon |
Colonial Age[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Ranger Encampment | Exploration | 84,200 / 80,200 / 829 | 4x2 | 12:10h | Ranger |
Musketeer Range | Musket | 76,500 / 72,900 / 737 | 5x3 | 10:50h | Musketeer |
Dragoon Stables | Rapid Response | 91,800 / 87,500 / 921 | 4x3 | 13:30h | Dragoon |
Grenadier Barracks | Elite Forces | 99,500 / 94,800 / 1013 | 4x3 | 14:50h | Grenadier |
Field Gun Camp | Field Artillery | 107,100 / 102,100 / 1105 | 3x4 | 16:10h | Field Gun |
Industrial Age[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Jaeger Encampment | Reconnaissance | 115,000 / 117,000 / 1104 | 3x3 | 13h | Jaeger Infantry |
Rifleman Range | Rifles | 105,000 / 106,000 / 982 | 3x3 | 11:30h | Rifleman |
Lancer Stables | Flanking Tactics | 126,000 / 128,000 / 1227 | 4x3 | 14:30h | Lancer |
Howitzer Factory | Ballistics | 136,000 / 138,000 / 1350 | 4x3 | 15:50h | Howitzer |
Breech Loader Factory | Breech Loading | 147,000 / 149,000 / 1472 | 3x5 | 17:20h | Breech Loader |
Progressive Era[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Conscription Office | Mass Mobilization | 151,000 / 162,000 / 1420 | 5x4 | 13:20h | Conscript |
Sniper Camp | Scoped Rifles | 137,000 / 147,000 / 1260 | 6x3 | 11:50h | Sniper |
Armored Car Factory | Armor Plating | 164,000 / 176,000 / 1580 | 5x4 | 14:50h | Armored Car |
Tank Factory | Tracked Vehicles | 178,000 / 191,000 / 1740 | 4x5 | 16:20h | Tank |
Ordnance Factory | Percussion Fuze | 192,000 / 206,000 / 1890 | 4x5 | 17:50h | Rapid Fire Cannon |
Modern Era[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Mechanized Infantry Barracks | Mechanized Infantry | 219,000 / 233,000 / 1960 | 5x4 | 15:00h | Mechanized Infantry |
Paratrooper Camp | Rapid Deployment | 201,000 / 213,000 / 1760 | 5x3 | 13:30h | Paratrooper |
Heavy Weapons Center | Anti-Tank Warfare | 183,000 / 194,000 / 1570 | 5x4 | 12:00h | Bazooka Team |
Battle Tank Factory | Modern Tanks | 238,000 / 252,000 / 2160 | 4x4 | 16:30h | Battle Tank |
Mechanized Artillery Factory | Mechanized Artillery | 256,000 / 271,000 / 2350 | 5x4 | 18:00h | Mechanized Artillery |
Postmodern Era[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
IFV Factory | Infantry Support | 283,000 / 297,000 / 2400 | 4x5 | 15:00h | IFV |
Machinegun Range | Squad Tactics | 259,000 / 272,000 / 2100 | 3x7 | 13:30h | MG Team |
Commando Camp | Special Operations | 236,000 / 248,000 / 1900 | 4x4 | 12:00h | Commando |
Universal Tank Factory | Composite Armor | 306,000 / 322,000 / 2600 | 4x6 | 16:30h | Universal Tank |
Rocket Artillery Factory | Rocket Artillery | 330,000 / 347,000 / 2800 | 6x3 | 18:00h | Rocket Artillery |
Contemporary Era[edit | edit source]
Name | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Trainable Unit |
---|---|---|---|---|---|
Attack Helicopter Base | Aerial Fire Support | 375,000 / 392,000 / 2800 | 5x4 | 18:00h | Attack Helicopter |
Air Defense Factory | Mobile Air Defense | 343,000 / 359,000 / 2600 | 4x5 | 16:30h | Anti-Aircraft Vehicle |
Strike Team Center | Military Interventions | 312,000 / 327,000 / 2100 | 4x3 | 13:30h | Strike Team |
Assault Tank Factory | Reactive Armor | 406,000 / 425,000 / 2400 | 4x6 | 15:00h | Assault Tank |
Missile Site | Missile Artillery | 437,000 / 457,000 / 3100 | 3x6 | 19:30h | Missile Artillery |
Tomorrow Era[edit | edit source]
Name | Unit image | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Combat Drone Base | ![]() |
Combat Drones | 446,000 / 546,000 / 3,000 | 4x3 | 16:30h | ![]() |
Combat Drone |
Anti-Materiel Range | ![]() |
Armor-Piercing Shells | 527,000 / 504,000 / 3,300 | 3x5 | 12:00h | ![]() |
Anti-Materiel Sniper |
Ultra AP Factory | ![]() |
Off-Road Tactics | 486,000 / 462,000 / 3,500 | 4x4 | 13:30h | ![]() |
Ultra AP |
Stealth Tank Factory | ![]() |
Stealth Technology | 365,000 / 420,000 / 2,700 | 4x6 | 18:00h | ![]() |
Stealth Tank |
Microwave Blaster Factory | ![]() |
Wireless Power Trasmission | 405,000 / 378,000 / 2,400 | 5x5 | 15:00h | ![]() |
Microwave Blaster |
Future Era[edit | edit source]
Name | Unit Image | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Drone Swarm Hub | ![]() |
Quantum Communication | 529,000 / 521,000 / 4.500 | 4x4 | 15:00h | ![]() |
Drone Swarm |
Exoskeleton Factory | ![]() |
Human-Machine Interface | 740,000 / 729,000 / 6,300 | 4x5 | 12:00h | ![]() |
Exoskeleton Soldier |
Hover Tank Base | ![]() |
Gravity Fields | 582,000 / 573,000 / 5,000 | 6x5 | 16:30 | ![]() |
Hover Tank |
Rail Gun Range | ![]() |
Extended Gaussian Distribution | 687,000 / 677,000 / 5,400 | 6x3 | 18:00h | ![]() |
Rail Gun |
Satellite Uplink Center | ![]() |
Orbital Networks | 635,000 / 625,000 / 5,900 | 5x5 | 13:30h | ![]() |
Satellite Spotter |
Arctic Future[edit | edit source]
Name | Unit Image | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Recon Raider Garage | ![]() |
Advanced Homokinetic Joints | 544,000 / 532,000 / 4,500 | 3x6 | 15:00h | ![]() |
Recon Raider |
Dragon Drone Base | ![]() |
Swarm Control Methods | 708,000 / 665,000 / 5,100 | 5x5 | 18:00h | ![]() |
Dragon Drone |
Battle Fortress Factory | ![]() |
Combined Weapon Systems | 599,000 / 586,000 / 4,900 | 5x6 | 16:30 | ![]() |
Battle Fortress |
Behemoth Hangar | ![]() |
Superheavy Warmachines | 762,000 / 665,000 / 4,700 | 6x6 | 19:30 | ![]() |
Behemoth |
Plasma Range | ![]() |
Plasma Spectroscopy | 544,000 / 586,000 / 5,300 | 6x4 | 15:00h | ![]() |
Plasma Artillery |
Surrogate Assembly | ![]() |
Mind-Controlled Robots | 708,000 / 692,000 / 5,800 | 4x4 | 19:30h | ![]() |
Surrogate Soldier |
Oceanic Future[edit | edit source]
Name | Unit Image | Technology Required | Building Cost Coins/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Hydroelectric Facility | ![]() |
Controlled Lightning | 817,000 / 719,000 / 5,000 | 4x5 | 18:00h | ![]() |
Hydroelectric Eel |
C.R.A.B. Lab | ![]() |
Mechanical Claws | 914,000 / 745,000 / 6,000 | 5x5 | 21:00h | ![]() |
C.R.A.B. Mech |
Cruiser Port | ![]() |
Hydrodynamics | 871,000 / 681,000 / 5,600 | 4x6 | 18:40h | ![]() |
Sub Cruiser |
Turturret Dock | ![]() |
Biomimetic Armor | 626,000 / 660,000 / 5,100 | 7x3 | 15:00h | ![]() |
Turturret |
Manta Bay | ![]() |
Robotic Appendages | 898,000 / 788,000 / 6,300 | 4x6 | 13:30h | ![]() |
Manta |
Nautilus Drop | ![]() |
Nautilus Replica | 909,000 / 772,000 / 6,100 | 6x5 | 15:00h | ![]() |
Nautilus |
Octo Depot | ![]() |
Chromatophore Synthesis | 795,000 / 708,000 / 6,900 | 4x5 | 12:00h | ![]() |
Octopod |
Scimitar Hangar | ![]() |
Enhanced Streamlining | 762,000 / 767,000 / 7,200 | 3x7 | 12:00h | ![]() |
Scimitar |
Glider Hive | ![]() |
Accelerated Breaching | 925,000 / 852,000 / 7,800 | 5x5 | 13:30h | ![]() |
Gliders |
Medusa Silo | ![]() |
Deepwater Drilling | 969,000 / 788,000 / 8,000 | 6x4 | 10:30h | ![]() |
Medusa |
Virtual Future[edit | edit source]
Name | Unit Image | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Hidden School | ![]() |
Cybernetically Augmented Ninjutsu | 1,206,000 / 1,163,000 / 8,000 | 5x5 | 15:00h | ![]() |
Ninja |
Dojo | ![]() |
Codex of Honor 2.0 | 1,206,000 / 1,179,000 / 7,900 | 5x5 | 15:00h | ![]() |
Augmented Samurai |
Combat Robot Factory | ![]() |
Compounding Robotics | 1,045,000 / 892,000 / 7,700 | 4x5 | 15:00h | ![]() |
Ronin Bot |
Rocket Range | ![]() |
Non-Volatile Fire Shells | 1,085,000 / 931,000 / 9,700 | 4x6 | 15:00h | ![]() |
Rocket Troop |
Warrior Monk School | ![]() |
Combat Traditions | 1,085,000 / 931,000 / 9,700 | 3x3 | 15:00h | ![]() |
Warrior Monk |
Space Age Mars[edit | edit source]
Name | Unit Image | Technology Required | Building Cost Gold/Supplies/Population |
Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Sentinel Dome | ![]() |
Anti-Gravitational Fields | 1,538,000 / 1,473,000 / 14,000 | 6x4 | 15:00h | ![]() |
Sentinel |
Sniperbot Facility | ![]() |
Pressurized Plasma | 1,538,000 / 1,473,000 / 14,000 | 5x4 | 15:00h | ![]() |
Sniperbot |
Space Marine Barracks | ![]() |
Plasma Nozzles | 1,538,000 / 1,473,000 / 14,000 | 5x5 | 15:00h | ![]() |
Space Marine |
Steel Warden Station | ![]() |
Lower AI Cores | 1,538,000 / 1,473,000 / 14,000 | 4x7 | 15:00h | ![]() |
Steel Warden |
Tesla Works | ![]() |
Superconductor Particle Streams | 1,538,000 / 1,473,000 / 14,000 | 4x6 | 15:00h | ![]() |
Tesla Walker |
Space Age Asteroid Belt[edit | edit source]
Name | Unit Image | Technology Required | Building Cost | Size | Time | Type | Trainable Unit |
---|---|---|---|---|---|---|---|
Hover Hammer Parkour | ![]() |
Reinforced Mining Parts | ![]() ![]() ![]() |
7x4 | 15:00h | ![]() |
Hover Hammer |
B.E.L.T. Site | ![]() |
Nonlinear Laser Pulse | ![]() ![]() ![]() |
5x6 | 15:00h | ![]() |
B.E.L.T. |
Drill Ranger Depot | ![]() |
Simplified Repair Process | ![]() ![]() ![]() |
5x5 | 15:00h | ![]() |
Drill Ranger |
Shredder Factory | ![]() |
Selective Heat Generation | ![]() ![]() ![]() |
5x5 | 15:00h | ![]() |
Shredder |
Nail Storm Range | ![]() |
Multi-purpose Space Training | ![]() ![]() ![]() |
6x4 | 15:00h | ![]() |
Nail Storm |