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Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of coins and supplies. There is also a fifth slot, but it can only be unlocked through diamonds. Also, take note that the price to unlock slots gets higher the more you unlock. Special Military buildings such as Rogue Hideouts, Color Guard Camps and Drummer Schools require diamonds to unlock 3rd, 4th and 5th slots, with the price increasing for every slot added. Champion's Retreat only has two slots: first being unlocked already and another slot costing 50 diamonds. Note also that if you store a special military building with slots unlocked with diamonds, the slots will be locked again once they are placed back down, costing diamonds to re-unlock them again.

Recruiting units does not affect your population.

Your Attacking and Defending army may only consist of eight units. It is highly recommended that you look at what units the enemy (NPC, can't see other player's units) will use to defend a province, and then pick an army accordingly. At the bottom of the screen when you click on a Military Building, you can see which unit(s) your produced unit has bonuses against. For example, if your enemy is highly focused on Light Units, bring a bunch of Heavy Units and pick them out one by one.

It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the battlefield. For example, light units (Spearfighter, Soldier, etc) receive a defense bonus by standing inside a Bush(+2) or Tree(+3). Ranged units, such as the Archer, receive an attack bonus by standing on rocks, and artillery units receive a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, neither heavy units nor fast units can cross over Swamps, and Swamps slow units down.

All Military Buildings in your city produce (train) Attached units. If they die they can be re-trained again at a small cost of coins and supplies. You can also click on a Military Building to see how much time is left for them to fully heal or to be fully trained. Training and Healing time can also be sped up with Tavern boosts.

All Ages[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Champion's Retreat None 0 / 0 / 0 3x3 20s Champion
Color Guard Camp None 0 / 0 / 150 4x4 20s Color Guard
Drummer School None 0 / 0 / 150 4x4 20s Military Drummer
Rogue Hideout None 0 / 0 / 0 2x3 20s Rogue

Bronze Age[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Spearfighter Barracks Spears 170 / 110 / 26 3x3 20s Spearfighter
Slinger Range Slingshots 430 / 280 / 34 2x3 30min Slinger
Horseman Stable Horseback Riding 640 / 420 / 56 3x3 30min Horseman
Warrior Barracks Phalanx 850 / 560 / 47 3x3 40min Warrior
Thrower Camp Siege Engines 1080 / 700 / 56 3x3 40min Stone Thrower

Iron Age[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Soldier Barracks Militia 1410 / 1010 / 79 3x2 1:10h Soldier
Archery Range Archery 2820 / 2020 / 108 2x2 1:20h Archer
Mounted Warrior Stable Military Tactics 4220 / 3030 / 170 3x4 1:30h Mounted Warrior
Legionnaire Barracks Chain of Command 5630 / 4040 / 144 3x3 1:40h Legionnaire
Ballista Camp Mathematics 7040 / 5050 / 170 4x3 1:50h Ballista

Early Middle Ages[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Mounted Archer Range Mounted Archery 11050 / 8570 / 206 3x4 4h Mounted Archer
Mercenary Barracks Mercenaries 7360 / 4710 / 155 3x3 3h Mercenary
Heavy Cavalry Stable Heavy Cavalry 14730 / 11420 / 355 3x4 3:50h Heavy Cavalry
Armored Infantry Barracks Armored Infantry 16570 / 12850 / 284 3x3 4:10h Armored Infantry
Catapult Camp Physics 18410 / 14280 / 335 3x3 4:30h Catapult

High Middle Ages[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Berserker Barracks Counterstrategy 21720 / 18130 / 260 3x3 6h Berserker
Crossbow Range Crossbows 27160 / 22660 / 346 3x3 6:50h Crossbowman
Knight Stable Chivalry 32590 / 27190 / 563 3x4 7:30h Knight
Heavy Infantry Barracks Heavy Armor 38020 / 31720 / 476 3x3 8:20h Heavy Infantry
Trebuchet Camp Heavy Siege Engines 43450 / 36250 / 563 3x3 9h Trebuchet

Late Middle Ages[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Great Sword Warrior Barracks Great Swords 48300 / 43310 / 391 3x3 9h Great Sword Warrior
Longbow Archer Range Longbows 60370 / 54130 / 521 3x3 10:10h Longbow Archer
Heavy Knight Stable Cavalry Tactics 72440 / 64960 / 846 4x4 11:20h Heavy Knight
Imperial Guard Barracks Pike Square 84520 / 75780 / 716 3x4 12:20h Imperial Guard
Cannon Camp Gun Powder 96590 / 86610 / 846 3x4 13:30h Cannon

Colonial Age[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Ranger Encampment Exploration 84,200 / 80,200 / 829 4x2 12:10h Ranger
Musketeer Range Musket 76,500 / 72,900 / 737 5x3 10:50h Musketeer
Dragoon Stables Rapid Response 91,800 / 87,500 / 921 4x3 13:30h Dragoon
Grenadier Barracks Elite Forces 99,500 / 94,800 / 1013 4x3 14:50h Grenadier
Field Gun Camp Field Artillery 107,100 / 102,100 / 1105 3x4 16:10h Field Gun

Industrial Age[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Jaeger Encampment Reconnaissance 115,000 / 117,000 / 1104 3x3 13h Jaeger Infantry
Rifleman Range Rifles 105,000 / 106,000 / 982 3x3 11:30h Rifleman
Lancer Stables Flanking Tactics 126,000 / 128,000 / 1227 4x3 14:30h Lancer
Howitzer Factory Ballistics 136,000 / 138,000 / 1350 4x3 15:50h Howitzer
Breech Loader Factory Breech Loading 147,000 / 149,000 / 1472 3x5 17:20h Breech Loader

Progressive Era[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Conscription Office Mass Mobilization 151,000 / 162,000 / 1420 5x4 13:20h Conscript
Sniper Camp Scoped Rifles 137,000 / 147,000 / 1260 6x3 11:50h Sniper
Armored Car Factory Armor Plating 164,000 / 176,000 / 1580 5x4 14:50h Armored Car
Tank Factory Tracked Vehicles 178,000 / 191,000 / 1740 4x5 16:20h Tank
Ordnance Factory Percussion Fuze 192,000 / 206,000 / 1890 4x5 17:50h Rapid Fire Cannon

Modern Era[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Mechanized Infantry Barracks Mechanized Infantry 219,000 / 233,000 / 1960 5x4 15:00h Mechanized Infantry
Paratrooper Camp Rapid Deployment 201,000 / 213,000 / 1760 5x3 13:30h Paratrooper
Heavy Weapons Center Anti-Tank Warfare 183,000 / 194,000 / 1570 5x4 12:00h Bazooka Team
Battle Tank Factory Modern Tanks 238,000 / 252,000 / 2160 4x4 16:30h Battle Tank
Mechanized Artillery Factory Mechanized Artillery 256,000 / 271,000 / 2350 5x4 18:00h Mechanized Artillery

Postmodern Era[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
IFV Factory Infantry Support 283,000 / 297,000 / 2400 4x5 15:00h IFV
Machinegun Range Squad Tactics 259,000 / 272,000 / 2100 3x7 13:30h MG Team
Commando Camp Special Operations 236,000 / 248,000 / 1900 4x4 12:00h Commando
Universal Tank Factory Composite Armor 306,000 / 322,000 / 2600 4x6 16:30h Universal Tank
Rocket Artillery Factory Rocket Artillery 330,000 / 347,000 / 2800 6x3 18:00h Rocket Artillery

Contemporary Era[]

Name Technology Required Building Cost
Gold/Supplies/Population
Size Time Trainable Unit
Attack Helicopter Base Aerial Fire Support 375,000 / 392,000 / 2800 5x4 18:00h Attack Helicopter
Air Defense Factory Mobile Air Defense 343,000 / 359,000 / 2600 4x5 16:30h Anti-Aircraft Vehicle
Strike Team Center Military Interventions 312,000 / 327,000 / 2100 4x3 13:30h Strike Team
Assault Tank Factory Reactive Armor 406,000 / 425,000 / 2400 7x4 15:00h Assault Tank
Missile Site Missile Artillery 437,000 / 457,000 / 3100 3x6 19:30h Missile Artillery

Tomorrow Era[]

Name Unit image Technology Required Building Cost
Gold/Supplies/Population
Size Time Type Trainable Unit
Combat Drone Base Combat Drone Combat Drones 446,000 / 546,000 / 3,000 4x3 16:30h Fast Unit Combat Drone
Anti-Materiel Range Anti-Materiel Sniper Armor-Piercing Shells 527,000 / 504,000 / 3,300 3x5 12:00h Ranged Unit Anti-Materiel Sniper
Ultra AP Factory Ultra AP Off-Road Tactics 486,000 / 462,000 / 3,500 4x4 13:30h Light Unit Ultra AP
Stealth Tank Factory Stealth Tank Stealth Technology 365,000 / 420,000 / 2,700 4x6 18:00h Heavy Unit Stealth Tank
Microwave Blaster Factory Microwave Blaster Wireless Power Trasmission 405,000 / 378,000 / 2,400 5x5 15:00h Artillery Unit Microwave Blaster

Future Era[]

Name Unit Image Technology Required Building Cost
Gold/Supplies/Population
Size Time Type Trainable Unit
Drone Swarm Hub Drone Swarm Quantum Communication 529,000 / 521,000 / 4.500 4x4 15:00h Fast Unit Drone Swarm
Exoskeleton Factory Exoskeleton Soldier Human-Machine Interface 740,000 / 729,000 / 6,300 4x5 12:00h Light Unit Exoskeleton Soldier
Hover Tank Base Hover Tank Gravity Fields 582,000 / 573,000 / 5,000 6x5 16:30 Heavy Unit Hover Tank
Rail Gun Range Rail Gun Extended Gaussian Distribution 687,000 / 677,000 / 5,400 6x3 18:00h Artillery Unit Rail Gun
Satellite Uplink Center Satellite Spotter Orbital Networks 635,000 / 625,000 / 5,900 5x5 13:30h Ranged Unit Satellite Spotter

Arctic Future[]

Name Unit Image Technology Required Building Cost
Gold/Supplies/Population
Size Time Type Trainable Unit
Recon Raider Garage Recon Raider Advanced Homokinetic Joints 544,000 / 532,000 / 4,500 3x6 15:00h Fast Unit Recon Raider
Dragon Drone Base Dragon Drone Swarm Control Methods 708,000 / 665,000 / 5,100 5x5 18:00h Light Unit Dragon Drone
Battle Fortress Factory Battle Fortress Combined Weapon Systems 599,000 / 586,000 / 4,900 5x6 16:30 Heavy Unit Battle Fortress
Behemoth Hangar Behemoth Superheavy Warmachines 762,000 / 665,000 / 4,700 6x6 19:30 Heavy Unit Behemoth
Plasma Range Plasma Artillery Plasma Spectroscopy 544,000 / 586,000 / 5,300 6x4 15:00h Artillery Unit Plasma Artillery
Surrogate Assembly Surrogate Soldier Mind-Controlled Robots 708,000 / 692,000 / 5,800 4x4 19:30h Ranged Unit Surrogate Soldier

Oceanic Future[]

Name Unit Image Technology Required Building Cost
Coins/Supplies/Population
Size Time Type Trainable Unit
Hydroelectric Facility Hydroelectric Eel Controlled Lightning 817,000 / 719,000 / 5,000 4x5 18:00h Fast Unit Hydroelectric Eel
C.R.A.B. Lab C.R.A.B. Mech Mechanical Claws 914,000 / 745,000 / 6,000 5x5 21:00h Heavy Unit C.R.A.B. Mech
Cruiser Port Sub Cruiser Hydrodynamics 871,000 / 681,000 / 5,600 4x6 18:40h Ranged Unit Sub Cruiser
Turturret Dock Turturret Biomimetic Armor 626,000 / 660,000 / 5,100 7x3 15:00h Artillery Unit Turturret
Manta Bay Manta Robotic Appendages 898,000 / 788,000 / 6,300 4x6 13:30h Light Unit Manta
Nautilus Drop Nautilus Nautilus Replica 909,000 / 772,000 / 6,100 6x5 15:00h Ranged Unit Nautilus
Octo Depot Octopod Chromatophore Synthesis 795,000 / 708,000 / 6,900 4x5 12:00h Heavy Unit Octopod
Scimitar Hangar Scimitar Enhanced Streamlining 762,000 / 767,000 / 7,200 3x7 12:00h Light Unit Scimitar
Glider Hive Gliders Accelerated Breaching 925,000 / 852,000 / 7,800 5x5 13:30h Fast Unit Gliders
Medusa Silo Medusa Deepwater Drilling 969,000 / 788,000 / 8,000 6x4 10:30h Artillery Unit Medusa

Virtual Future[]

Name Unit Image Technology Required Building Cost
Gold/Supplies/Population
Size Time Type Trainable Unit
Hidden School Ninja Cybernetically Augmented Ninjutsu 1,206,000 / 1,163,000 / 8,000 5x5 15:00h Ranged Unit Ninja
Dojo Augmented Samurai Codex of Honor 2.0 1,206,000 / 1,179,000 / 7,900 5x5 15:00h Light Unit Augmented Samurai
Combat Robot Factory Ronin Bot Compounding Robotics 1,045,000 / 892,000 / 7,700 4x5 15:00h Heavy Unit Ronin Bot
Rocket Range Rocket Troop Non-Volatile Fire Shells 1,085,000 / 931,000 / 9,700 4x6 15:00h Artillery Unit Rocket Troop
Warrior Monk School Warrior Monk Combat Traditions 1,085,000 / 931,000 / 9,700 3x3 15:00h Fast Unit Warrior Monk

Space Age Mars[]

Name Unit Image Technology Required Building Cost
Gold/Supplies/Population
Size Time Type Trainable Unit
Sentinel Dome Sentinel Anti-Gravitational Fields 1,538,000 / 1,473,000 / 14,000 6x4 15:00h Fast Unit Sentinel
Sniperbot Facility Sniperbot Pressurized Plasma 1,538,000 / 1,473,000 / 14,000 5x4 15:00h Artillery Unit Sniperbot
Space Marine Barracks Space Marine Plasma Nozzles 1,538,000 / 1,473,000 / 14,000 5x5 15:00h Light Unit Space Marine
Steel Warden Station Steel Warden Lower AI Cores 1,538,000 / 1,473,000 / 14,000 4x7 15:00h Heavy Unit Steel Warden
Tesla Works Tesla Walker Superconductor Particle Streams 1,538,000 / 1,473,000 / 14,000 4x6 15:00h Ranged Unit Tesla Walker

Space Age Asteroid Belt[]

Name Unit Image Technology Required Building Cost Size Time Type Trainable Unit
Hover Hammer Parkour Hover Hammer Reinforced Mining Parts Coins 1,641,000 Supplies 1,473,000
Population 13,000
7x4 15:00h Fast Unit Hover Hammer
B.E.L.T. Site B.E.L.T. Nonlinear Laser Pulse Coins 1,538,000 Supplies 1,473,000
Population 14,000
5x6 15:00h Artillery Unit B.E.L.T.
Drill Ranger Depot Drill Ranger Simplified Repair Process Coins 1,436,000 Supplies 1,572,000
Population 14,000
5x5 15:00h Light Unit Drill Ranger
Shredder Factory Shredder Selective Heat Generation Coins 1,538,000 Supplies 1,621,000
Population 15,100
5x5 15:00h Heavy Unit Shredder
Nail Storm Range Nail Storm Multi-purpose Space Training Coins 1,743,000 Supplies 1,277,000
Population 17,300
6x4 15:00h Ranged Unit Nail Storm

Space Age Venus[]

Name Unit Image Technology Required Building Cost Size Time Type Trainable Unit
Energy Cannon Constructor Energy Cannon Break-Proof Alloys Coins 2,828,000 Supplies 2,047,000
Population 26,200
6x5 15:00h Fast Unit Energy Cannon
Power Dragon Firing Range Power Dragon Biological Energy Conservation Coins 2,662,000 Supplies 2,362,000
Population 19,700
5x5 15:00h Artillery Unit Power Dragon
Observer Drone Platform Observer Drone Iridium Infused Metal Coins 2,496,000 Supplies 2,362,000
Population 21,300
4x6 15:00h Light Unit Observer Drone
Steel Fist Bunker Steel Fist Chrysaniline Coins 2,496,000 Supplies 2,598,000
Population 23,000
5x5 15:00h Heavy Unit Steel Fist
Ghost Blaster Production Line Ghost Blaster EMP Transmission Coins 2,329,000 Supplies 2,520,000
Population 21,300
4x7 15:00h Ranged Unit Ghost Blaster

Space Age Jupiter Moon[]

Name Unit Image Technology Required Building Cost Size Time Type Trainable Unit
Glider Foundry Abyssal Glider Deep Frequency Module Coins 3,239,000 Supplies 2,332,000
Population 29,100
7x4 15:00h Fast Unit Abyssal Glider
Cavitation Assembler Cavitation Tank Cavitation Module Coins 3,049,000 Supplies 2,691,000
Population 21,800
4x7 15:00h Artillery Unit Cavitation Tank
Glacier Galvanizer Glacier Hiker High Pressure Detector 3000 Coins 2,858,000 Supplies 2,960,000
Population 25,500
5x5 15:00h Heavy Unit Glacier Hiker
Aqua Drone Systems Division Drones Microscopic Propeller Coins 2,668,000 Supplies 2,871,000
Population 23,700
4x6 15:00h Light Unit Division Drones
Grenadier Armory Harpoon Grenadier Chemiluminescence Ammunition Coins 2,858,000 Supplies 2,691,000
Population 23,700
6x4 15:00h Ranged Unit Harpoon Grenadier
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