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|Row 9 info = 350 Gold 350 Supplies 4 hours
 
|Row 9 info = 350 Gold 350 Supplies 4 hours
 
|Row 10 title = Building Costs
 
|Row 10 title = Building Costs
|Row 10 info = 76,500 Gold 72,900 Supplies 737 Population}} The Short-ranged Units of the '''Colonial Age''', and the first to be unlucked in the tech tree. They possess a respectable level of offensive value, but they are defensively frail, bearing the second weakest defensive stats of all the Colonial Age units. Movement and range are the same as its predecessor, the [[Longbow Archer]].
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|Row 10 info = 76,500 Gold 72,900 Supplies 737 Population}} Musketeers are the Short-ranged Units of the '''Colonial Age''', and the first to be unlocked in the tech tree. They possess a respectable level of offensive threat, but they are defensively frail, bearing the second weakest defensive stats of all the Colonial Age units. Movement and range match those predecessor, the [[Longbow Archer]].
   
   

Revision as of 14:43, January 2, 2014

Musketeers are the Short-ranged Units of the Colonial Age, and the first to be unlocked in the tech tree. They possess a respectable level of offensive threat, but they are defensively frail, bearing the second weakest defensive stats of all the Colonial Age units. Movement and range match those predecessor, the Longbow Archer.


Most effective against the Grenadier . Requirements include the cumbersome 5x3 Musketeer Range
File:Musketeer in battle.png
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