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− | {{Infobox |
+ | {{Infobox MiUn |
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+ | |image = File:Musketeer.jpg |
+ | |Age = [[Colonial Age]] |
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− | |image = File:Musketeer.jpg |
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+ | |Class = {{MilRU}} Ranged Unit |
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− | |imagewidth = 90 |
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+ | |Attack = 30 |
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− | |caption = A Musketeer |
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+ | |Defense = 18 |
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− | |Row 1 title = Attack |
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+ | |Range = 7 |
+ | |Movement = 12 |
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− | |Row 2 title = Defense |
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+ | |Attack Bonuses = {{MilHU}} vs. Heavy Unit 10<br />{{ROC}} in Rocks 6 |
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− | |Row 2 info = 18 |
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+ | |Defense Bonuses = {{MilHU}} vs. Heavy Unit 10 |
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− | |Row 3 title = Attack Range |
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+ | |Requirements = {{ITEC}} [[Muskets (tech)|Muskets]] <br />{{MiBu}} [[Musketeer Range]] |
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− | |Row 3 info = 7 |
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+ | |Training Cost = {{ICOI}} 350 {{ISUP}} 350 |
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− | |Row 4 title = Movement per turn |
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+ | |Training Time = 4:00:00 |
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− | |Row 4 info = 12 |
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− | | |
+ | |Special Skills = none |
+ | |Healing Time = 0:24:00}} |
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− | |Row 5 info = Short Range Unit |
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− | |Row 6 title = Attack Bonus |
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− | |Row 6 info = Heavy Infantry +10 |
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− | |Row 7 title = Terrain Bonus |
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− | |Row 7 info = Rocks A+10 |
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− | |Row 8 title = Requirement |
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− | |Row 8 info = Muskets(tech) & Musketeer Range(building) |
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− | |Row 9 title = Training Cost |
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− | |Row 9 info = 350 Gold 350 Supplies 4 hours |
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− | |Row 10 title = Building Costs |
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− | |Row 10 info = 76,500 Gold 72,900 Supplies 737 Population}} Musketeers are the Short-ranged Units of the '''Colonial Age''', and the first to be unlocked on the tech tree. They possess a respectable level of offensive strength, but they are defensively frail, bearing the second weakest defensive stats of all Colonial Age units. The unit's movement and range stats match those of its immediate predecessor, the [[Longbow Archer]]. |
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+ | ==Information== |
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+ | The '''Musketeer''' is the ranged Units of the '''[[Colonial Age]]''' and the first unlocked unit of the Colonial Age tech tree. |
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+ | They possess a respectable level of offensive strength, but they are defensively frail, having the second weakest defensive stats of all Colonial Age units. The unit's movement stats match those of its predecessor, the [[Longbow Archer]]. It has greatly improved stats compared to the Longbow Archer (attack+6, defense+6, range+1). It is best used against Grenadiers, better with imperial guards. It is weak against [[Dragoon|Dragoons]] and the [[Field Gun]]. |
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+ | == Image == |
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− | Most effective against the [[Grenadier]] . Requirements include the cumbersome 5x3 [[Musketeer Range]]. [[File:Musketeer_in_battle.png|thumb|400px]] |
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+ | [[File:Musketeer.PNG|none|thumb|268x268px|Two Muskteeers]] |
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+ | {{MU Tab}} |
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− | [[Category: |
+ | [[Category:Colonial Age]] |
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Revision as of 23:07, 28 August 2017
Information
The Musketeer is the ranged Units of the Colonial Age and the first unlocked unit of the Colonial Age tech tree.
They possess a respectable level of offensive strength, but they are defensively frail, having the second weakest defensive stats of all Colonial Age units. The unit's movement stats match those of its predecessor, the Longbow Archer. It has greatly improved stats compared to the Longbow Archer (attack+6, defense+6, range+1). It is best used against Grenadiers, better with imperial guards. It is weak against Dragoons and the Field Gun.
Image
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class