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|Row 9 info = 350 Gold 350 Supplies 4 hours
 
|Row 9 info = 350 Gold 350 Supplies 4 hours
 
|Row 10 title = Building Costs
 
|Row 10 title = Building Costs
|Row 10 info = 76,500 Gold 72,900 Supplies 737 Population}} Musketeers are the Short-ranged Units of the '''Colonial Age''', and the first to be unlocked on the tech tree. They possess a respectable level of offensive strength, but they are defensively frail, bearing the second weakest defensive stats of all Colonial Age units. Movement and range match those of their immediate predecessor, the [[Longbow Archer]].
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|Row 10 info = 76,500 Gold 72,900 Supplies 737 Population}} Musketeers are the Short-ranged Units of the '''Colonial Age''', and the first to be unlocked on the tech tree. They possess a respectable level of offensive strength, but they are defensively frail, bearing the second weakest defensive stats of all Colonial Age units. The unit's movement and range stats match those of its immediate predecessor, the [[Longbow Archer]].
   
   

Revision as of 15:28, 2 January 2014

Musketeers are the Short-ranged Units of the Colonial Age, and the first to be unlocked on the tech tree. They possess a respectable level of offensive strength, but they are defensively frail, bearing the second weakest defensive stats of all Colonial Age units. The unit's movement and range stats match those of its immediate predecessor, the Longbow Archer.


Most effective against the Grenadier . Requirements include the cumbersome 5x3 Musketeer Range

File:Musketeer in battle.png