Musketeers are the Short-ranged Units of the Colonial Age, and the first to be unlocked on the tech tree. They possess a respectable level of offensive strength, but they are defensively frail, bearing the second weakest defensive stats of all Colonial Age units. The unit's movement and range stats match those of its immediate predecessor, the Longbow Archer.
Most effective against the Grenadier . Requirements include the cumbersome 5x3 Musketeer Range.