This is a list of all technologies of the Colonial Age.
Porcelain | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 37 |
Requires | Apartment Houses |
Unlock-Costs after Research | |
Coins | 2,000 |
Supplies | 20,000 |
Goods | None |
Other Information | |
Provides | Porcelain Manufactory |
Required by | None |
Muskets | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 56 |
Requires | Apartment Houses |
Unlock-Costs after Research | |
Coins | 4,000 |
Supplies | 10,000 |
Goods | 70 60 |
Other Information | |
Provides | Musketeer Range |
Required by | Colonies |
Maritime Shipping | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 38 |
Requires | Gunpowder |
Unlock-Costs after Research | |
Coins | None |
Supplies | 25,000 |
Goods | 110 160 |
Other Information | |
Provides | Sailmaker Neptune Fountain |
Required by | Colonies |
Industrial Goods | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 55 |
Requires | Gunpowder |
Unlock-Costs after Research | |
Coins | 3,500 |
Supplies | 30,000 |
Goods | None |
Other Information | |
Provides | Wiremill Tar Kiln |
Required by | None |
Colonies | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 36 |
Requires | Maritime Shipping Muskets |
Unlock-Costs after Research | |
Coins | 20,000 |
Supplies | 50,000 |
Goods | 100 130 |
Other Information | |
Provides | Exotic Goods Vendor Paved Lane Cultural Settlements Aztecs |
Required by | Arcade Houses Plantation Goods New Crops Exploration |
Arcade Houses | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 54 |
Requires | Colonies |
Unlock-Costs after Research | |
Coins | None |
Supplies | 12,000 |
Goods | 60 100 |
Other Information | |
Provides | Arcade House Eagle Hedge |
Required by | Fashion |
Plantation Goods | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 35 |
Requires | Colonies |
Unlock-Costs after Research | |
Coins | 4,000 |
Supplies | 15,000 |
Goods | 110 |
Other Information | |
Provides | Coffee Roaster Paper Mill |
Required by | Plantations |
New Crops | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 73 |
Requires | Colonies |
Unlock-Costs after Research | |
Coins | 5,000 |
Supplies | 25,000 |
Goods | None |
Other Information | |
Provides | 1 Expansion |
Required by | Plantations Trading Charters |
Exploration | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 58 |
Requires | Colonies |
Unlock-Costs after Research | |
Coins | None |
Supplies | 18,000 |
Goods | 40 20 |
Other Information | |
Provides | Ranger Encampment Kite |
Required by | Trading Charters |
Fashion | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 59 |
Requires | Arcade Houses |
Unlock-Costs after Research | |
Coins | 18,000 |
Supplies | 18,000 |
Goods | 90 140 |
Other Information | |
Provides | Coiffeur |
Required by | Rapid Response |
Plantations | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 53 |
Requires | Plantation Goods New Crops |
Unlock-Costs after Research | |
Coins | 5,000 |
Supplies | 5,000 |
Goods | 150 20 |
Other Information | |
Provides | Tobacco Plantation |
Required by | Country Houses |
Trading Charters | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 43 |
Requires | New Crops Exploration |
Unlock-Costs after Research | |
Coins | 10,000 |
Supplies | 15,000 |
Goods | 20 |
Other Information | |
Provides | Trading Company Globe Statue |
Required by | Imperialism |
Rapid Response | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 51 |
Requires | Fashion |
Unlock-Costs after Research | |
Coins | 2,500 |
Supplies | 8,000 |
Goods | 40 50 |
Other Information | |
Provides | Dragoon Stables |
Required by | Malthusian Theory Elite Forces |
Country Houses | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 38 |
Requires | Plantations |
Unlock-Costs after Research | |
Coins | 3,000 |
Supplies | 30,000 |
Goods | None |
Other Information | |
Provides | Country House Peacock Hedge |
Required by | Elite Forces Clockmaking |
Imperialism | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 58 |
Requires | Trading Charters |
Unlock-Costs after Research | |
Coins | 8,000 |
Supplies | 5,000 |
Goods | 60 120 |
Other Information | |
Provides | 1 Expansion |
Required by | Clockmaking |
Malthusian Theory | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 58 |
Requires | Rapid Response |
Unlock-Costs after Research | |
Coins | 1,000 |
Supplies | 2,500 |
Goods | 80 |
Other Information | |
Provides | 1 Expansion |
Required by | Gambrel Roof Houses |
Elite Forces | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 45 |
Requires | Rapid Response Country Houses |
Unlock-Costs after Research | |
Coins | 1,337 |
Supplies | 13,370 |
Goods | 60 110 |
Other Information | |
Provides | Grenadier Barracks |
Required by | Gambrel Roof Houses Field Artillery |
Clockmaking | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 45 |
Requires | Country Houses Imperialism |
Unlock-Costs after Research | |
Coins | 5,000 |
Supplies | 20,000 |
Goods | 80 110 |
Other Information | |
Provides | Clockmaker Clock Tower |
Required by | Field Artillery |
Gambrel Roof Houses | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 68 |
Requires | Malthusian Theory Elite Forces |
Unlock-Costs after Research | |
Coins | 20,000 |
Supplies | 75,000 |
Goods | 100 |
Other Information | |
Provides | Gambrel Roof House Flamingo Hedge |
Required by | Industrialization Extraction |
Field Artillery | |
---|---|
Stats | |
Age | Colonial Age |
Needed FP | 40 |
Requires | Elite Forces Clockmaking |
Unlock-Costs after Research | |
Coins | 3,000 |
Supplies | 25,000 |
Goods | 80 |
Other Information | |
Provides | Field Gun Camp |
Required by | Industrialization Extraction |