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This is a list of all technologies of the Colonial Age.

Porcelain
Porcelain (tech)
Stats
Age Age Colonial Age
Needed FP Forge 37
Requires Technology Apartment Houses
Unlock-Costs after Research
Coins Coins 2,000
Supplies Supplies20,000
Goods Goods None
Other Information
Provides Goods Building Porcelain Manufactory
Required by None
Muskets
Muskets (tech)
Stats
Age Age Colonial Age
Needed FP Forge 56
Requires Technology Apartment Houses
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies10,000
Goods Gunpowder 70 Brass 60
Other Information
Provides Military Building Musketeer Range
Required by Technology Colonies
Maritime Shipping
Maritime Shipping (tech)
Stats
Age Age Colonial Age
Needed FP Forge 38
Requires Technology Gunpowder
Unlock-Costs after Research
Coins Coins None
Supplies Supplies25,000
Goods Rope 110
Honey 160
Other Information
Provides Production Building Sailmaker
Decoration Neptune Fountain
Required by Technology Colonies
Industrial Goods
Industrial Goods (tech)
Stats
Age Age Colonial Age
Needed FP Forge 55
Requires Technology Gunpowder
Unlock-Costs after Research
Coins Coins 3,500
Supplies Supplies30,000
Goods Goods None
Other Information
Provides Goods Building Wiremill
Goods Building Tar Kiln
Required by None
Colonies
Colonies (tech)
Stats
Age Age Colonial Age
Needed FP Forge 36
Requires Technology Maritime Shipping
Technology Muskets
Unlock-Costs after Research
Coins Coins 20,000
Supplies Supplies50,000
Goods Salt 100 Glass 130
Other Information
Provides Cultural Building Exotic Goods Vendor
Road required Paved Lane
Reward icon feature cultural outpost aztecs Cultural Settlements Aztecs
Required by Technology Arcade Houses
Technology Plantation Goods
Technology New Crops
Technology Exploration
Arcade Houses
Arcade Houses (tech)
Stats
Age Age Colonial Age
Needed FP Forge 54
Requires Technology Colonies
Unlock-Costs after Research
Coins Coins None
Supplies Supplies12,000
Goods Basalt 60
Brick 100
Other Information
Provides Residential Building Arcade House
Decoration Eagle Hedge
Required by Technology Fashion
Plantation Goods
Plantation Goods (tech)
Stats
Age Age Colonial Age
Needed FP Forge 35
Requires Technology Colonies
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies15,000
Goods Dried Herbs 110
Other Information
Provides Goods Building Coffee Roaster
Goods Building Paper Mill
Required by Technology Plantations
New Crops
New Crops (tech)
Stats
Age Age Colonial Age
Needed FP Forge 73
Requires Technology Colonies
Unlock-Costs after Research
Coins Coins 5,000
Supplies Supplies25,000
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by Technology Plantations
Technology Trading Charters
Exploration
Exploration (tech)
Stats
Age Age Colonial Age
Needed FP Forge 58
Requires Technology Colonies
Unlock-Costs after Research
Coins Coins None
Supplies Supplies18,000
Goods Gold 40
Tar 20
Other Information
Provides Military Building Ranger Encampment
Decoration Kite
Required by Technology Trading Charters
Fashion
Fashion (tech)
Stats
Age Age Colonial Age
Needed FP Forge 59
Requires Technology Arcade Houses
Unlock-Costs after Research
Coins Coins 18,000
Supplies Supplies18,000
Goods Silk 90 Talc Powder 140
Other Information
Provides Cultural Building Coiffeur
Required by Technology Rapid Response
Plantations
Plantations (tech)
Stats
Age Age Colonial Age
Needed FP Forge 53
Requires Technology Plantation Goods
Technology New Crops
Unlock-Costs after Research
Coins Coins 5,000
Supplies Supplies5,000
Goods Granite 150 Tar 20
Other Information
Provides Production Building Tobacco Plantation
Required by Technology Country Houses
Trading Charters
Trading Charters (tech)
Stats
Age Age Colonial Age
Needed FP Forge 43
Requires Technology New Crops
Technology Exploration
Unlock-Costs after Research
Coins Coins 10,000
Supplies Supplies15,000
Goods Gold 20
Other Information
Provides Cultural Building Trading Company
Decoration Globe Statue
Required by Technology Imperialism
Rapid Response
Rapid Response (tech)
Stats
Age Age Colonial Age
Needed FP Forge 51
Requires Technology Fashion
Unlock-Costs after Research
Coins Coins 2,500
Supplies Supplies8,000
Goods Coffee 40 Copper 50
Other Information
Provides Military Building Dragoon Stables
Required by Technology Malthusian Theory
Technology Elite Forces
Country Houses
Country Houses (tech)
Stats
Age Age Colonial Age
Needed FP Forge 38
Requires Technology Plantations
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies30,000
Goods Goods None
Other Information
Provides Residential Building Country House
Decoration Peacock Hedge
Required by Technology Elite Forces
Technology Clockmaking
Imperialism
Imperialism (tech)
Stats
Age Age Colonial Age
Needed FP Forge 58
Requires Technology Trading Charters
Unlock-Costs after Research
Coins Coins 8,000
Supplies Supplies5,000
Goods Porcelain 60 Alabaster 120
Other Information
Provides Expansion 1 Expansion
Required by Technology Clockmaking
Malthusian Theory
Malthusian Theory (tech)
Stats
Age Age Colonial Age
Needed FP Forge 58
Requires Technology Rapid Response
Unlock-Costs after Research
Coins Coins 1,000
Supplies Supplies2,500
Goods Paper 80
Other Information
Provides Expansion 1 Expansion
Required by Technology Gambrel Roof Houses
Elite Forces
Elite Forces (tech)
Stats
Age Age Colonial Age
Needed FP Forge 45
Requires Technology Rapid Response
Technology Country Houses
Unlock-Costs after Research
Coins Coins 1,337
Supplies Supplies13,370
Goods Silk 60 Gold 110
Other Information
Provides Military Building Grenadier Barracks
Required by Technology Gambrel Roof Houses
Technology Field Artillery
Clockmaking
Clockmaking (tech)
Stats
Age Age Colonial Age
Needed FP Forge 45
Requires Technology Country Houses
Technology Imperialism
Unlock-Costs after Research
Coins Coins 5,000
Supplies Supplies20,000
Goods Wire 80 Copper 110
Other Information
Provides Production Building Clockmaker
Decoration Clock Tower
Required by Technology Field Artillery
Gambrel Roof Houses
Gambrel Roof Houses (tech)
Stats
Age Age Colonial Age
Needed FP Forge 68
Requires Technology Malthusian Theory
Technology Elite Forces
Unlock-Costs after Research
Coins Coins 20,000
Supplies Supplies75,000
Goods Basalt 100
Other Information
Provides Residential Building Gambrel Roof House
Decoration Flamingo Hedge
Required by Technology Industrialization
Technology Extraction
Field Artillery
Field Artillery (tech)
Stats
Age Age Colonial Age
Needed FP Forge 40
Requires Technology Elite Forces
Technology Clockmaking
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies25,000
Goods Gunpowder 80
Other Information
Provides Military Building Field Gun Camp
Required by Technology Industrialization
Technology Extraction
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