The Plasma Artillery is the artillery military unit of the Arctic Future. It is trained in a Plasma Range.
Compared to its predecessor, the Rail Gun, the Plasma Artillery gains 20 attack and 8 movement points, and it has an initiative value of 16, meaning that it moves in line with units with 16 movement points, and after units with 15 or less movement points. Range and defense stays the same, and it also has massive bonuses against heavy and ranged units.
Its special skills also change; it now has Blast instead of Power Shot (so it can no longer ignore Reactive Armor and Flying, but can still attack Stealth units) and also Heat. It now doesn't have to target once every two turns, which is the biggest factor leading to its success over the Rail Gun.
Usage[]
The Plasma Artillery is a very powerful unit to use. It no longer has weak stats compared to other same age units and it can target across the whole battlefield due to its great range. Although it cannot be received as a higher era unit, it is extremely powerful against heavy units, most notably the Stealth Tank, Hover Tank and Behemoth, but also in higher ages such as the C.R.A.B. Mech and Octopod. They are also strong against same age and previous age ranged units, and even does well against previous age light units too. Its defense bonuses and good defense also means it is capable of surviving multiple hits especially against ranged and heavy units when they do attack the Plasma Artillery.
Unfortunately, the Plasma Artillery can no longer attack Flying units, and enemy heavy units with the Reactive Armor ability, especially the Battle Fortress can prove very annoying to the Plasma Artillery. Similarly, many other units in the Oceanic Future and beyond will be very strong against the Plasma Artillery due to the new special abilities.
Usage[]
Recon Raider[]
The Plasma Artillery is very weak against the Recon Raider, due to the massive attack and bonuses the Recon Raider has against artillery. The Recon Raider can often attack the Plasma Artillery on the first turn, dealing significant damage. However, the Plasma Artillery can still deal somewhat considerable damage to the Recon Raider, as they do have a low defense, though the Recon Raider does have a strong defense bonus against artillery.
Dragon Drone[]
As the Dragon Drone is a flying unit, the Plasma Artillery cannot attack them. As a result the Plasma Artillery should generally be avoided in presence of Dragon Drones, unless they can be finished off by other units. The Dragon Drone also has massive bonuses against artillery, so they can deal a lot of damage to the Plasma Artillery.
Surrogate Soldier[]
The Plasma Artillery is exceptionally strong against the Surrogate Soldier. They have much greater range, attack, defense and bonuses against the Surrogate Soldier, making the Plasma Artillery the best choice to eliminate them.
Battle Fortress[]
Whilst the Plasma Artillery does have great bonuses against the Battle Fortress, the damage they deal is negated by the Battle Fortress's Reactive Armor ability, meaning they still have to four hit kill Battle Fortresses, which makes the Plasma Artillery much weaker when fighting them. However, the defense bonus the Plasma Artillery has against them still proves them very useful nevertheless, though you must have a good defense boost in order to do so.
Behemoth[]
The Plasma Artillery is very strong against the Behemoth, due to the Plasma Artillery being able to hit the Behemoth before they can even move. The Plasma Artillery can deal massive damage against the Behemoth, even with the Behemoth's Force Field ability, and they can attack them in hiding, though the Behemoth's high attack can deal significant damage to the Plasma Artillery, so they are best eliminated quickly.
Other Military Units[]
Legend: = Light Unit Class
= Ranged Unit Class
= Artillery Unit Class
= Heavy Unit Class
= Fast Unit Class