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|12
 
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|24
 
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|570
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|16
 
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|0
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|25
 
|25
 
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|900
|486
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|20
 
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|1,210
|351
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|0
 
|0
 
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|0
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|30
 
|30
 
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|1,390
|270
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|25
 
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|2,390
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|20
 
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|800
|640
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|640.0
 
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|20
 
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|1,590
|464
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|464.0
 
|0
 
|0
 
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|0
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|720
 
|720
 
|512.2
 
|512.2
  +
|0
  +
|0
  +
|0
  +
|0
  +
|-
  +
| SAM
  +
|[[New Horizons Center]] <ref name="premium" />
  +
|8,160
  +
|9
  +
|550
  +
|906.7
  +
|0
  +
|0
  +
|0
  +
|0
  +
|-
  +
| SAM
  +
|[[Rocket Testing Site]]
  +
|12,950
  +
|20
  +
|2,430
  +
|647.5
 
|0
 
|0
 
|0
 
|0

Revision as of 11:25, 18 January 2020

Production Buildings are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.

Mechanics

Production buildings, unlike residential buildings, do not produce supplies spontaneously, instead the player has to assign production for the production building. There are six different production time lengths (5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, and 1 day) that corresponds to different amounts of produced supplies. The shorter the production time is, the more supplies per unit of time will be produced. After production is finished, the player has to collect the supplies.

Quests and Challenges

When any quest or Daily Challenge requires something to be completed in a production building, the definition of Production Building is wider than those used to produce supplies.

For these purposes, 'production building' refers to any building which offers the same six different time options (5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, and 1 day). These buildings are categorized as Special Buildings but not all Special Buildings have the necessary time options, only those described on the Special Buildings page as having a function of 'Production'. Buildings that do include Sleigh Builder, Terrace Farm and many others. Many of the options for these buildings result in other than supplies, such as medals, coins and Forge Points.

Alerts (mobile app)

The game has an option to send out alerts when production is completed. 'Production' for this purpose has a wide definition, and for this purpose can come from buildings that are listed below, almost any special building, buildings producing goods, and any military building.

Construction properties

Age Name Technology Coins Supplies Diamonds Population Size Time (Hours:Minutes:Seconds)
SA Hunter Stone Age 96 0 0 28 3x3 00:00:05
BA Domestication Pen [1] Bronze Age 0 0 200 40 4x4 00:00:20
BA Pottery Pottery 240 30 0 41 4x3 00:00:20
BA Fruit Farm Cultivation 1,750 130 0 50 5x4 00:40:00
BA Blacksmith Smithery 430 40 0 12 2x2 00:20:00
IA Tailor [1] Iron Age 0 0 400 88 3x4 00:00:20
IA Goat Farm Stock Breeding 4,800 680 0 122 4x5 01:40:00
IA Butcher Butchery 4,100 410 0 66 4x3 01:10:00
EMA Bakery [1] Early Middle Ages 0 0 400 103 4x3 00:00:20
EMA Tannery Tanning 7,800 1,800 0 54 3x3 03:00:00
EMA Shoemaker Leather Working 12,100 1,500 0 77 3x3 02:40:00
HMA Windmill [1] High Middle Ages 0 0 500 148 3x4 00:00:20
HMA Alchemist Alchemy 15,000 3,100 0 40 3x2 05:20:00
HMA Farm Granary 64,000 5,600 0 269 4x5 08:10:00
LMA Spice Trader [1] Late Middle Ages 0 0 500 86 3x3 00:00:20
LMA Cooperage Manufacturing 61,000 10,800 0 164 3x4 10:30:00
LMA Brewery Brewing Kettles 56,000 9,500 0 136 3x3 08:50:00
CA Perfume Distillery [1] Colonial Age 0 0 500 78 3x2 00:00:20
CA Sailmaker Maritime Shipping 59,000 7,700 0 147 3x3 12:40:00
CA Tobacco Plantation Plantations 81,000 15,700 0 365 4x4 14:40:00
CA Clockmaker Clockmaking 43,000 7,400 0 68 3x2 08:20:00
InA Wheelwright [1] Industrial Age 0 0 500 180 4x3 00:00:20
InA Chemical Plant Modern Chemistry 84,000 19,800 0 224 4x3 12:20:00
InA Gunsmith Precision Tools 48,000 14,900 0 90 2x3 10:10:00
InA Ceramics Factory Modern Manufacturing 115,000 33,400 0 337 5x3 13:30:00
PE Garage [2] Automobiles 141,000 52,400 0 338 4x4 09:10:00
PE Lamp Factory Power Distribution 173,000 39,300 0 570 6x3 15:00:00
PE Cattle Ranch Ranching 218,000 119,100 0 1063 7x6 13:50:00
PE Deli Shop [1] Progressive Era 0 0 600 200 4x3 00:00:20
ME Appliance Factory [2] Consumer Goods 192,000 70,700 0 700 4x5 12:40:00
ME Aircraft Factory [2] Commercial Aviation 368,000 78,300 0 650 6x4 11:30:00
ME Hatter Advertisement 91,000 20,800 0 150 3x3 07:20:00
ME Film Studio [1] [2] Modern Era 0 0 1,000 650 7x5 00:00:20
PME Car Factory [2] Private Transport 437,000 119,400 0 1,111 5x6 15:10:00
PME Greenhouse Complex [1] [2] Postmodern Era 0 0 600 300 5x3 00:00:20
PME Toy Factory Children's Rights 201,000 76,300 0 666 5x5 10:30:00
PME Junkyard [2] Waste Management 90,000 86,200 0 437 5x4 08:10:00
CE Business Center [2] Financial Services 500,000 70,200 0 666 5x5 11:40:00
CE Computer Games Company [1] Contemporary Era 0 0 600 240 4x3 00:00:20
CE Fish Market Local Purchasing 205,000 123,800 0 684 5x4 08:40:00
CE Logistics Center [2] Globalization 271,000 130,000 0 987 4x6 14:00:00
TE 3D Printer [2] Additive Manufacturing 300,000 109,400 0 500 4x4 14:00:00
TE Drone Factory [2] Drones 300,000 108,300 0 250 6x3 16:20:00
TE Private Security Company Physical Security 140,000 60,700 0 550 4x3 09:20:00
TE Urban Farm [1] [2] Tomorrow Era 0 0 900 500 6x4 00:00:20
FE Levitation Outlet [2] Anti-Gravitation 205,000 72,000 0 640 3x4 11:40:00
FE Food Printer Food Engineering 137,000 48,000 0 460 4x4 8:30:00
FE Helium-3 Extraction Facility [2] Xenomineralogy 771,000 199,000 0 1,700 6x5 16:20:00
FE Sea Life Tower [1] Future Era 0 0 1,000 670 5x5 00:00:20
AF Crystal Flower Store Cryo Botany 103,000 39,000 0 210 3x2
AF Dry Dock [2] Arctic Cargo 857,000 257,000 0 1,600 6x5 10:30:00
AF Recycling Wheel [2] Rare Earth Elements 381,000 186,000 0 1,000 5x4 11:40:00
AF Vertical Farm [1] [2] Arctic Future 0 0 900 570 4x5 00:00:20
AF Plasma Generator [1] [2] Arctic Future 0 0 800 570 4x4 00:00:20
OF Geothermal Power Plant [1] [2] Oceanic Future 0 0 1,000 680 4x4 00:00:20
OF Deep Sea Breeder [1] [2] Oceanic Future 0 0 1,000 1,170 6x5 00:00:20
OF Day Spa [1] [2] Oceanic Future 0 0 1,200 900 5x5 00:00:20
OF Boatyard Accelerated Shipbuilding 876,000 350,000 0 1,210 4x5 10:00:00
OF Shellfish Farm Shellfish Aquaculture 914,000 365,000 0 1,390 5x6 11:00:00
OF Seaside Store Holographic Currency 389,000 150,000 0 580 4x3 11:20:00
OF Mineral Extraction Plant [2] Geochemical Prospecting 929,000 393,000 0 1,320 5x5 09:20:00
OF Seaweed Harvest Photovoltaic Film 983,000 395,000 0 1,370 6x4 10:00:00
OF Sea Garden Aquabotanics 743,000 247,000 0 960 3x5 12:00:00
VF Holographic Research Lab[2] Quantum Photogrammetry 1,247,000 502,000 0 2,390 5x6 11:40:00
VF Body Shop[1] Virtual Future 0 0 1,000 800 5x4 00:00:20
VF VR Commodity Shop[2] Encrypted Digital Licensing 878,000 354,000 0 1,590 4x5 11:40:00
VF Bonsai Shop Efficient DNA Analysis 416,000 168,000 0 720 3x3 11:40:00
SAM New Horizons Center[1] Space Age Mars 0 0 750 550 3x3 00:00:20
SAM Rocket Testing Site[2] S.O.L.I.D. Mark II Glass 756,000 298,000 0 2,430 5x4 11:40:00

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Premium production buildings (require diamonds to build).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 Buildings need a two-lane street connecting them to the Town Hall.

Efficiency

Age Age Production Building Building Supplies Size Population Supplies/Size Theoretical Size (based on the Hut) [1] Efficiency Index (based on the Hut) [1] Age Specific Theoretical Size (based on the least populated Residential Building of actual Age) [2] Age Specific Efficiency Index (based on the least populated Residential Building of actual Age) [2]
SA Hunter 34 9 28 3.8 17.000 2.000 17.000 2.000
BA Blacksmith 32 4 12 8.0 7.429 4.308 6.182 5.176
BA Fruit Farm 130 20 50 6.5 34.286 3.792 29.091 4.469
BA Pottery 50 12 41 4.2 23.714 2.108 19.455 2.570
IA Butcher 160 12 66 13.3 30.857 5.185 18.000 8.889
IA Goat Farm 220 20 122 11.0 54.857 4.010 31.091 7.076
IA Tailor [3] 360 12 88 30.0 37.143 9.692 20.000 18.000
EMA Bakery [3] 480 12 103 40.0 41.429 11.586 18.149 26.447
EMA Shoemaker 210 9 77 23.3 31.000 6.774 13.597 15.445
EMA Tannery 160 9 54 17.8 24.429 6.550 12.224 13.089
HMA Alchemist 180 6 40 30.0 17.429 10.328 7.702 23.370
HMA Farm 730 20 269 36.5 96.857 7.537 31.447 23.214
HMA Windmill [3] 770 12 148 64.2 54.286 14.184 18.298 42.081
LMA Brewery 400 9 136 44.4 47.857 8.358 13.423 29.800
LMA Cooperage 490 12 164 40.8 58.857 8.325 17.333 28.269
LMA Spice Trader [3] 730 9 86 81.1 33.571 21.745 11.797 61.881
CA Clockmaker 320 6 68 53.3 25.429 12.584 7.755 41.265
CA Perfume Distillery [3] 620 6 78 103.3 28.286 21.919 8.013 77.375
CA Sailmaker 470 9 147 52.2 51.000 9.216 12.794 36.737
CA Tobacco Plantation 900 16 365 56.3 120.286 7.482 25.419 35.406
InA Ceramics Factory 980 15 337 65.3 111.286 8.806 22.095 44.354
InA Chemical Plant 720 12 224 60.0 76.000 9.474 16.716 43.073
InA Gunsmith 380 6 90 63.3 31.714 11.982 7.895 48.133
InA Wheelwright [3] 1,500 12 180 125.0 63.429 23.649 15.789 95.000
PE Cattle Ranch 3,100 42 1,063 73.8 345.714 8.967 60.759 51.021
PE Deli Shop [3] 1,770 12 200 147.5 69.143 25.599 15.529 113.977
PE Garage 1,450 16 338 90.6 112.571 12.881 21.965 66.015
PE Lamp Factory 1,510 18 570 83.9 180.857 8.349 28.059 53.816
ME Aircraft Factory 2,490 24 650 103.8 209.714 11.873 32.667 76.224
ME Appliance Factory 2,150 20 700 107.5 220.000 9.773 29.333 73.295
ME Film Studio [3] 6,830 35 650 195.1 220.714 30.945 43.667 156.412
ME Hatter 740 9 150 82.2 51.857 14.270 11.000 67.273
PME Car Factory 3,660 30 1,111 122.0 347.429 10.535 42.819 85.476
PME Greenhouse Complex [3] 3,200 15 300 213.3 100.714 31.773 18.462 173.333
PME Junkyard 3,020 20 437 151.0 144.857 20.848 25.042 120.596
PME Toy Factory 2,240 25 666 89.6 215.286 10.405 32.685 68.533
CE Business Center 3,780 25 666 151.2 215.286 17.558 30.709 123.093
CE Computer Games Company [3] 2,940 12 240 245.0 80.571 36.489 14.057 209.146
CE Fish Market 2,400 20 684 120.0 215.429 11.141 25.863 92.797
CE Logistics Center 3,310 24 987 137.9 306.000 10.817 32.460 101.972
TE 3D Printer 2,400 16 500 150.0 158.857 15.108 18.000 133.333
TE Drone Factory 3,000 18 250 166.7 89.429 33.546 19.000 157.895
TE Private Security Company 1,790 12 550 149.2 169.143 10.583 14.200 126.056
TE Urban Farm [3] 7,260 24 500 302.5 166.857 43.510 26.000 279.231
FE Levitation Outlet 1,990 12 640 165.8 0 0 0 0
FE Food Printer 2,850 16 460 178.1 0 0 0 0
FE Helium-3 Extraction Facility 5,540 30 1,700 184.7 0 0 0 0
FE Sealife Tower [3] 8,300 25 670 332.0 0 0 0 0
AF Crystal Flower Store 1,300 6 210 216.7 0 0 0 0
AF Dry Dock 7,780 30 1,600 259.3 0 0 0 0
AF Recycling Wheel 4,860 20 1,000 243.0 0 0 0 0
AF Vertical Farm [3] 8,100 20 570 405.0 0 0 0 0
AF Plasma Generator [3] 6,050 16 570 378.1 0 0 0 0
OF Geothermal Power Plant [3] 6,910 16 680 431.9 0 0 0 0
OF Deep Sea Breeder [3] 12,920 30 1,170 430.7 0 0 0 0
OF Day Spa [3] 12,150 25 900 486.0 0 0 0 0
OF Boatyard 7,020 20 1,210 351.0 0 0 0 0
OF Shellfish Farm 8,100 30 1,390 270.0 0 0 0 0
OF Seaside Store 3,320 12 580 276.7 0 0 0 0
OF Mineral Extraction Plant 7,500 25 1,320 300.0 0 0 0 0
OF Seaweed Harvest 7,780 24 1,370 324.2 0 0 0 0
OF Sea Garden 5,770 15 960 384.7 0 0 0 0
VF Holographic Research Lab 12,960 30 2,390 432.0 0 0 0 0
VF Body Shop [3] 12,800 20 800 640.0 0 0 0 0
VF VR Commodity Shop 9,280 20 1,590 464.0 0 0 0 0
VF Bonsai Shop 4,610 9 720 512.2 0 0 0 0
SAM New Horizons Center [3] 8,160 9 550 906.7 0 0 0 0
SAM Rocket Testing Site 12,950 20 2,430 647.5 0 0 0 0

Notes

  1. 1.0 1.1 This index is based one the stats of the Hut and can be applied as a comparison for all production buildings through ALL ages.
  2. 2.0 2.1 This index is based on the stats of the residential building with the lowest population density of each age and can be applied as a comparison for all production buildings WITHIN each age.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Premium production buildings (require diamonds to build).

Efficiency Calculations

Theoretical Size (based on the Hut) is calculated by:

Required Population of actual Production Building divided with Population Density of the Hut (3.5) added with the Size of actual Production Building. This sum is put in column 6 (3 decimals are enough).

Efficiency Index is calculated by:

Production per Hour of actual Production Building divided with Theoretical Size (based on the Hut). This sum is put in column 7 (3 decimals are enough).

Age Specific Theoretical Size (based on the Residential Building with the lowest Population Density of actual Age) is calculated by:

Required Population of actual Production Building divided with Population Density of actual Age Residential Building [1] added with Size of actual Production Building. This sum is put in column 8 (3 decimals are enough).

Efficiency Index (based on the Residential Building with the lowest Population Density of actual Age) is calculated by:

Production per Hour of actual Production Building divided with Age Specific Theoretical Size (based on the Residential Building with the lowest Population Density of actual Age). This sum is put in column 9 (3 decimals are enough).

Notes

  1. SA - Hut: 14/4 = 3.500, BA - Stilt House: 22/4 = 5.500, IA - Roof Tile House: 44/4 = 11.000, EMA - Frame House: 67/4 = 16.750, HMA - Brownstone House: 94/4 = 23.500, LMA - Estate House: 123/4 = 30.750, CA - Arcade House: 155/4 = 38.750, InA - Workers' House: 285/6 = 47.500, PE - Tenement House: 510/9 = 56.667, ME - Motel: 900/12 = 75.000, PME - Duplex House: 1,040/12 = 86.667, CE - Shophouse: 1400/12 = 116.667, TE - Pod Home: 250/1 = 250.000

Old comments

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