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A Province represents a part of the continent map. Each era has a certain number of provinces and a particular part of the world corresponding to it. It is inevitable to acquire provinces if one is to progress in the game. Provinces reward the player with coins, supplies, medals, diamonds, expansions, goods, goods deposits or with PVP Tournament Towers. The later allows players to start competing for battle points with the units of the towers age.

Scouting a Province

In order to move ahead in the map, one needs to gain control of provinces. But in order to first reach the province, the player needs to scout. Scouting is an expensive procedure and usually requires enormous amounts of coins. The player can commission a scout by clicking on the button on a scout-able province.It is imperative to note that scouting cannot be reversed, and many event quests require players to do so. Hence, it is always a wise decision to have a couple of Provinces unscouted, so that the player needn't conquer another province in order to scout.

Generally, upon conquering a province, the player gets an opportunity to scout a few more neighboring ones. It takes some time (up to 2 days maximum) for the scout to reach its destination. However, sometimes it happens that a player might have conquered a province but not yet displayed more provinces to scout. This generally happens if a player has some previous unscouted provinces left or is yet to conquer a few provinces, upon which he/she would be displayed the option to scout. Hence, it can be concluded that most provinces give the player an option to scout ahead, but not all provinces do.

Rewards Upon Conquering a Province

When a Province is conquered, the player gains a reward. These include, but are not limited to:

Keep in mind that many events have quests which require the player to conquer provinces, and they have their additional rewards too. Hence the direct and indirect rewards from gaining a province might be higher.

Many a times, rewards like medals or diamonds do not occur singularly but together with coins and supplies. This particularly holds true for lower eras.

Acquiring a Sector

Each province is divided into a number of sections. Each section has to be acquired in order to gain the province as a whole. Each section, also called a sector, can be acquired either through attacking or negotiation. It is obvious that if you choose to attack then you will have to defeat the sector's army. No sector will have more than 8 units in its army, unless, of course, it has 2 waves, then it can have up to 16 units.

The other method to acquire a sector is through negotiation. To negotiate, you don't have to fight the province army. If you possess the goods demanded by the province owner then you can simply click on the 'NEGOTIATE' button and the sector is yours. Keep in mind that it can be quite costly to negotiate for sectors, and most of the times they demand wide varieties of goods from all the preceding 2-3 eras.

From the above, it may appear that attacking seems to be the easier way out. However, several provinces and sectors have their armies with high defense boosts, it even goes up to 50-70% for some sectors. They also employ a wide variety of age-dependent units, and also it might sometimes seem impossible to acquire a sector through fighting, as the sector's army might have up to 16 units, but the player will have to fight the entire battle with a maximum of 8 units.

Another thing to note is that not all Main Provinces need to be conquered, from the point of view of the quests. Some of them can be skipped. However, one may more than likely need to acquire those provinces for events, Daily Challenges etc. This is not the case with Bonus Provinces.

Infiltration

When attacking the computer controlled provinces, you may weaken all the computer's units by one health point for a small fee of coins. This may be the difference between losing and winning. It is typically recommended to minimize losses and for an easier win. In the game, most players experience having more coins than supplies.

A new feature called the Show Hall enables the player to watch an advertisement video in lieu of paying coins. It is a voluntary feature and can be disabled.

Types of Provinces

Basically Provinces can be classified as Main Provinces and Bonus Provinces.

Main Provinces are the ones which are connected to the eras of the game. Their armies correspond to the units of that particular era. Towards the later stage of the game, many final provinces of the particular era reward the player with a good sum of diamonds. Each era's map is loosely based on world continents. Like, the Early Ages are based on Portugal and Spain. The Industrial Age takes place in the United States of America, Progressive Era map resembles that of Europe in the I. world war, for Modern Era we move to Japan, Contemporary Era takes place in the Middle East, for Tomorrow we move to the South Americas, Future is located in the African continent. Arctic Future is based in Antarctica and Oceanic Future is loosely located in the vicinity of New Zealand. Space Age Mars takes place in Mars.

Bonus Provinces, on the other hand, are comparatively rarer, and have not been updated for the past several years. They are more challenging, and are more expensive to negotiate. To compensate, however, their rewards are equally exciting. There are 3 sets of them currently on the Continent Map. 2 are found in Europe while the third is in North America, comprising Canada and Mexico.

Province Owners

Each province is controlled by a NPC (Non-Playable Character). Most of the owners in the game are generally aggressive, unpleasant and/or disagreeable. A few even border on insanity. The province owners have no functional use in the game and merely serve the purpose of making the continent map more lively and providing the basis for the story quests.

A visual list of all the province owners in the game can be found here.
Provinces
Bronze Age DunarsundFel DranghyrHymirTyr
Iron Age BadakusEast-NagachKarchaguMaktabaParuuchRuugWest-Nagach
Early Middle Ages DunkelwaldFelssenkeGreifentalKaltenweiherPfefferbergSturmhohenTeufelsfurt
High Middle Ages BreturiaCanturiaFrathiaJaimsMons SuiryMoravariaVeletrites
Late Middle Ages CragshireCuttinghamEldenboroughFour GallowsMount KillmoreSpearthWolvhampton
Colonial Age DeuxerresHaulenoisLavignonLombardeauxNarcienPisterracTroulopeVarseilles
Industrial Age DesperationDragon CityGarrinctonLas PenasNew CragshireOkaheRantfordSt. Marque
Progressive Era GaelfordGorskiHavreKriegreichLangenreichOmoienOstrandSudUceriaUxrow
Modern Era ChigikawaHigematsuHiromaguchiIgamotoIgiokaIgujimaInashuKibakuguchiKyushimaNatsuishuToimuro
Postmodern Era Cai Chet NuiDay Du AoDong Bang SongGiai Cuu Binh MinhKhay Huyen Bay GioMau Mat DatOng Chu Cuoi CungPhuc KichRung Chien DauRung TraiSot Dam LayTrung Doi
Contemporary Era Ain Al-KhansaAl-ShadyraAmaryah CityBatifHafar Al KarakJandaharKardadKhailQumeiraSalfahShayhourSuqqah
Tomorrow BajataiDesierto de la MuerteFalsa CruzItabaraiJamenezLa HuegaRio RoxoSanta NereaSao MalvadoSierra TorridoTorrinhosVillabajaVillariba
The Future AgadarBisorabaBonta TownBotukuEsan-EwuFort BuntuJakKalabuyeKolaburgOmogbaOwopelePala
Arctic Future AdlartokAnanevutAnyuArctic HorizonAtkaAurora's DaleAvalancheChugiakChulyinCold BayFrosty MountainFrozen SteppeGlacial PeakIlugIluliaqKesukavutKilalurakManirakMedian WatersNanuqNeural RitesNilakNorthern PassageNunataqNutarniqPatuktuqPimniqPrecipiceQaniitSnowdriftsSouthern ValleySpirit PlaneSummit IceTattilgatTemple FloeThe GrottoTuklavikTundra RockUnalaqWhite Gate
Oceanic Future Rocky DomainSilver SwarmsWalled GulfUpper GrottoLower GrottoFoam CeilingWondering OceanRed SeaSerene WavesGlimmering SurfTideless DeepFresh FlowStrong TideDark AbyssRough ExpanseCursed CurrentCoral DepthsMurky WatersTide AscentScuba BaySeagull DomainTangled FinsTelescopic BarrelSponge SandsCoral KingdomCursed LipSingle WaveTreacherous SurfTranslucent AlgaeSilver CrestGrey CloudsFurious StormDeep DiveNautilus MirageRavenous TidesNautical ParlayRestless BuoyRipped SailsMonkey's FistDeadeye AdmiralDagon's DaggerSunken LeviathanAdamastorGalley CommodoreAhab's TombBarnacle DeckCapricorn WaterwayGrog WashAdrift LinerBreakwater WharfBermuda QuaySextant MastR'Iyeh ReefNemo's DockMan-O-WarAnchorage RuinPrivateer HelmMedusa CoveBehemoth (province)Craggy CayBuccaneer PlateauRaging TidesAhoy AleeGhost TrenchScuttle RidgeNock's TurnUrsula's ValleyDungbie TroughWherry GapIdler's RangeNeptune's GalleonTyphoon PeninsulaUndertow BankScurvy AtollSeafarer's CurrentCapsize LagoonCorsair's SkerryBlackwater CapeMutiny CanyonLeviathan Wreck
Virtual Future Bytedirt PlanesEnd of the VoidBanker's HeavenShift/LandBlack Net MarketThe Open ZoneMax's ShelterPulse CityForgotten FragmentsSpoiled ResortBackup:NETFort DuplexLoneHubAlpha 1 Omega 2The Warring TowersRay's RaysThree Oc3ansPurple PalaceTwisted AlpsVortexFrozen RAMArchives of JunkmanCas.CadeAerial Boulevardnew_final_final.exeThe Historical MuseumSlate 13Argus' WatchBizarre PlainsBerta's Byte-SauceVeil of BitsHarvey's Low CoreThe Byte ParadeReboot BayStreaming ForestCMYK CitadelForgifyDigital Town of HopeCloud OneThe Church of GamesIf, Then, WhateverThe Sacred DatabaseCastle You-Es-BeeThe Virtual Cliffs of G0r3NET MASKeradeRe: BirthGame Over
Space Age Mars RustikauriMathabenKardine HavenVradeenNobisiaGhirkenKlaylachWrandasten 3Carva CaskaFortrinOppeskaEnerveinAkuppersXalvadesErtannen BeltNew FrozenstoneVaanderbirchZomantauVerda DophriaPhovolkenAstra PrimeDestalliaVyvalgisLow Hacoon ValleyHigh Hacoon ValleyPlateau Firnane-2Jalcion CraterLoakmoldenSharviceDelta HillsEverdoom
Bonus AshcrookDorangoEl FuegoEmbruniezGabordeauxGalgenschluchtGrand GapHoundsmoorNevarroneNorthcastleQueenshopeRavens CreekSanta CatalinaSteilsturzTarmelmannTodespassWenoevreYdineZaldon-on-Sea
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