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Quantum Incursions (QI) is a feature which was introduced on the 1st February 2024 (beta server), and released on 21st March 2024 (live servers). It is a cross-platform cooperative feature where you work together with guildmates through a number of encounters over maps of progressively increasing difficulty to gain personal rewards and guild power, and to compete against other guilds in six seasons spanning over the course of a championship.

There are two different areas to this feature. First is the player's Settlement, which needs to be developed from the ground up every season. It serves to produce variety of resources to further build up the settlement, as well as to produce units or goods to be used in encounters. Second is the Quantum Incursions map, where the guild participates on solving various encounters, in which guilds compete in a 6 season long Championship, each season lasting for 11 days with a 3 day break, to get as many QI Progress Points Progress points in Node encounters over up to 10 difficulties. Each solved encounter provides QI Progress Points Progress points towards capturing a Node, which can yield a personal reward. These increase the higher difficulty guild can conquer. At the end of Championship, depending on a position in Rankings, an entire guild is rewarded with a set of rewards.

QShardsBig

Quantum shards are a premium currency usable only in the Quantum realm. Similar to Diamonds Diamonds, these can be used in a variety of ways, such as instantly finishing a production or construction, purchasing premium expansions, removing impediments in Quantum Settlement or purchasing QActionPoints Action points. QShards Quantum Shards can be obtained from participating in Nodes on Quantum map, as milestone rewards in Quantum pass, or purchased directly for Diamonds diamonds.

QShards Quantum Shards accumulated over the season carry over to the following one(s). At the end of championship they reset back to the starting value.

  • QShards 100 Quantum Shards = Diamonds 120 Diamonds (1.2 diamonds per 1 Shard)
  • QShards 250 Quantum Shards = Diamonds 280 Diamonds (1.12 diamonds per 1 Shard)
  • QShards 1,000 Quantum Shards = Diamonds 1,050 Diamonds (1.05 diamonds per 1 Shard)


Quantum Settlement[]

QI Settlement

This is the place where each player develops their own outpost to generate resources needed to participate in solving encounters. The settlement does not carry over to the next season, each season it needs to be built from the ground up.

At the beginning, each player begins with QCoins 150,000 Quantum Coins, QSupplies 25,000 Quantum Supplies, QShards 500 Quantum Shards (beginning of Championship), 20 of each QGoods Quantum Goods, 8x QArtillery Artillery, 8x QFast Fast, 8x QLight Light, 8x QHeavy Heavy and 8x QRanged Ranged units.

Each player can pick three out of five goods and military buildings. The choice is permanent for the duration of a season and cannot be changed. Additionally, an information about how many guild members have picked each option is provided under each option.

Building Choice

Euphoria[]

Similar to Happiness Happiness in main city, the Quantum Settlement uses a mechanic where a combination of Population Residential Buildings and Cultural Building Cultural Buildings sets a mood which determines a multiplier for productions of QCoins Quantum Coins and QSupplies Quantum Supplies. Town Hall production is unaffected by Euphoria.

The euphoria ratio is:

Provided euphoria / demand for euphoria

Euphoria state Euphoria ratio Production multiplier
Mood rebelling
Rebelling
≤20% x0.2
Mood unruly
Unruly
21%-60% x0.6
Mood unhappy
Unhappy
61%-80% x0.8
Mood neutral
Neutral
81%-120% x1
Mood content
Content
121%-140% x1.1
Mood happy
Happy
141%-199% x1.2
Mood enthusiastic
Enthusiastic
≥200% x1.5

Residential Buildings[]

Building Construction Population Population
QActionPointsBoost Action Points
QCoins Production
Roof Tile House
Roof Tile House
QCoins 2,500 Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)5s
Population 50
QActionPointsBoost +50
QCoins 6,250 in
Time (Hours:Minutes:Seconds) 10:00:00
Cottage
Cottage
QCoins 6,250
QSupplies 25,000
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)1h
Population 100
QActionPointsBoost +100
QCoins 12,500 in
Time (Hours:Minutes:Seconds) 10:00:00
Villa
Villa
QCoins 25,000
QSupplies 100,000
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)10h
Population 150
QActionPointsBoost +200
QCoins 25,000 in
Time (Hours:Minutes:Seconds) 10:00:00

Production Buildings[]

Building Construction QSupplies Production
Butcher
Butcher
Population -25
QCoins 2,500
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds)5s
QSupplies 6,250 in
Time (Hours:Minutes:Seconds) 10:00:00
Tailor
Tailor
Population -50
QCoins 6,250
QSupplies 25,000
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
QSupplies 12,500 in
Time (Hours:Minutes:Seconds) 10:00:00
Goat Farm
Goat Farm
Population -100
QCoins 200,000
QSupplies 50,000
Size 4x5
Road required Yes
Time (Hours:Minutes:Seconds)10h
QSupplies 43,750 in
Time (Hours:Minutes:Seconds) 10:00:00

Military Buildings[]

Building Construction Trainable Unit Training cost Cost per unit
Soldier Barracks
Soldier Barracks
Population -100
QCoins 5,000
QSupplies 2,500
Size 3x2
Road required Yes
Time (Hours:Minutes:Seconds) 1h
Soldier
Light Unit Soldier
+1 Military Unit
QCoins 2,500
QSupplies 2,500
for Artillery Unit x2 cost
Time (Hours:Minutes:Seconds) 1s



+3 Military Unit
QCoins 6,750
QSupplies 6,750
for Artillery Unit x2 cost
Time (Hours:Minutes:Seconds) 1s


+6 Military Unit
QCoins 12,000
QSupplies 12,000
for Artillery Unit x2 cost
Time (Hours:Minutes:Seconds) 1s


+10 Military Unit
QCoins 17,500
QSupplies 17,500
for Artillery Unit x2 cost
Time (Hours:Minutes:Seconds) 1s

QCoins 2,500
QSupplies 2,500
for Artillery Unit x2 cost





QCoins 2,250
QSupplies 2,250
for Artillery Unit x2 cost




QCoins 2,000
QSupplies 2,000
for Artillery Unit x2 cost




QCoins 1,750
QSupplies 1,750
for Artillery Unit x2 cost

Archery Range
Archery Range
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds) 1h
Archer
Ranged Unit Archer
Mounted Warrior Stable
Mounted Warrior Stable
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds) 1h
MountedWarrior
Fast Unit Mounted Warrior
Legionnaire Barracks
Legionnaire Barracks
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds) 1h
Legionnaire
Heavy Unit Legionnaire
Ballista Camp
Ballista Camp
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds) 1h
Ballista
Artillery Unit Ballista

Goods Buildings[]

Building Construction Produces Productions Cost per good
Ebony Woodworks
Ebony Woodworks
Population -100
QCoins 5,000
QSupplies 2,500
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds) 1h
QEbony
Quantum
Ebony
+2 QGoods
QCoins 3,000
QSupplies 3,000
Time (Hours:Minutes:Seconds) 1s



+6 QGoods
QCoins 8,100
QSupplies 8,100
Time (Hours:Minutes:Seconds) 1s


+12 QGoods
QCoins 14,400
QSupplies 14,400
Time (Hours:Minutes:Seconds) 1s


+20 QGoods
QCoins 21,000
QSupplies 21,000
Time (Hours:Minutes:Seconds) 1s

QCoins 1,500
QSupplies 1,500





QCoins 1,350
QSupplies 1,350




QCoins 1,200
QSupplies 1,200




QCoins 1,050
QSupplies 1,050

Jewelry Manufacturer
Jewelry Manufacturer
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds) 1h
QGems
Quantum
Jewelry
Iron Foundry
Iron Foundry
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds) 1h
QLead
Quantum
Iron
Weaving Mill
Weaving Mill
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds) 1h
QCloth
Quantum
Cloth
Limestone Mason
Limestone Mason
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds) 1h
QLimestone
Quantum
Limestone

Cultural Buildings[]

Building Construction Properties
Amphitheater
Amphitheater
QCoins 1,000 Size 4x4
Time (Hours:Minutes:Seconds)5s
Happiness +150
Public Bath
Public Bath
QCoins 25,000
QSupplies 25,000
Size 4x4
Time (Hours:Minutes:Seconds) 1h
Happiness +300
Triumphal Arch
Triumphal Arch
QCoins 100,000
QSupplies 100,000
Size 3x2
Time (Hours:Minutes:Seconds) 10h
Happiness +675

Decorations[]

Note: Unlike decorations in regular cities, decorations in the Quantum settlement reduce Euphoria instead of providing it.

Building Construction Properties
Monument
Monument
QCoins 25,000
QSupplies 25,000
Size 1x1
Time (Hours:Minutes:Seconds) 1h
Happiness -75
QBlueAttackDefense +5% Defender Boost
Victory Pillar
Victory Pillar
QCoins 25,000
QSupplies 25,000
Size 1x1
Time (Hours:Minutes:Seconds) 1h
Happiness -75
QRedAttackDefense +5% Attacker Boost
Aqueduct
Aqueduct
QCoins 100,000
QSupplies 100,000
Size 3x1
Time (Hours:Minutes:Seconds) 10h
Happiness -225
QRedAttackDefense +10% Attacker Boost
QBlueAttackDefense +10% Defender Boost

Roads[]

Building Construction Properties
Path in the Sand
Path in the Sand
QCoins 1,000
QSupplies 100
Size 1x1

Expansions & Impediments[]

Purchase expansions with either QGoods Quantum goods or QShards Quantum Shards. The cost increases for each expansion purchased. The increase operates independently for goods and shards. IE: Purchasing two expansions with shards does not increase the cost of the another expansion purchased with goods. There are 11 expansions available with goods purchases and 18 expansions available using QShards Quantum shards. Additionally up to Removal Tool 15 Impediments can be removed using QShards Quantum Shards.

No. of
Expansion3
QGoodsBig QShardsBig
1 30 100
2 60 150
3 90 200
4 130 250
5 180 300
6 240 350
7 310 400
8 390 450
9 480 500
10 580 550
11 700 600
12 650
13 700
14 750
15 800
16 850
17 900
18 950
No. of
Reward icon cop removal
QShardsBig
1 10
2 25
3 50
3 50
4 75
5 90
6 90
7 90
8 90
9 90
10 90
11 90
12 90
13 90
14 90
15 90

Quantum Map[]

Incursion Selection

Incursion Selection

At the beginning of each season, guild's Quantum officer needs to select which Quantum Incursion the guild will partake in. Maps differ only in the rewards available from Node encounters. Each map has 2 specific reward buildings. Once an Incursion has been selected, players entering the Quantum Portal will be transferred onto the first difficulty.

Action Points

Quantum Actions (points) are required to perform various actions on the Quantum Map - to move between Nodes, to add contributions and to start battles on each Node. Up to QActionPoints 100,000 Action Points can be stored. By default these regenerate at a rate of QActionPoints 5,000 Action Points per hour. This can be further increased by building Population Residential Buildings in Quantum Settlement, or by directly purchasing them using QShards Quantum Shards. Additionally, there is a chances to win some Quantum Actions by completing Node encounters.

  • QActionPoints 8,000 Action Points = QShards 50 Quantum Shards (160 Action points per 1 Shard)
  • QActionPoints 45,000 Action Points = QShards 225 Quantum Shards (200 Action points per 1 Shard)
  • QActionPoints 100,000 Action Points = QShards 450 Quantum Shards (222.22 Action points per 1 Shard)

The cost of QShards Quantum Shards increases with additional purchases and resets at the start of next season.

Quantum Map


Nodes[]

Nodes are steps through the map that feature a variety of tasks to be completed to complete the map and move on to the next level. Some nodes require fights and some require donations of goods, troops or other resources like coins, supplies and Quantum Actions. Fighting nodes are coloured either red or blue. This colour designation simply means that on a red node the player will need a red boost (fighting boost for attacking army) and on a blue node the player will need a blue boost (fighting boost for defending army).

It costs QActionPoints 500 Quantum Actions to move between adjacent nodes and QActionPoints 3,500 Quantum Actions to participate in that node. In return every completed action earns the player 10 progress points.

Donate

Node Donation

Node Properties
Start Node
Starting Node
Every Guild begins here
Cleared Node
Cleared Node
This Node has been cleared
Intersection Node
Intersection Node
Once filled with QActionPoints Action Points, a Quantum Officer needs to pick a direction in which to advance next
Resource Donation NodeGoods Donation NodeUnit Donation Node
Resource/Units
Donation Node
Donate resources or units
Reinforcing Stronghold Node
(Unused)
Reinforcing Stronghold
Node
Clear this Garrison to strengthen your Guild in the Boss Node, provides QRedAndBlue army boosts when cleared
Red Attack NodeBlue Attack Node
Attacking/Defending Node
Defeat enemy armies
Red Hero NodeBlue Hero Node
Attacking/Defending
Lieutenant
Battle encounters with stronger opponents
Red Stronghold NodeBlue Stronghold Node
Attack/Defense Stronghold
If not cleared, provides a buff to the Boss
Red Garrison NodeBlue Garrison Node
Attacking/Defending Garrison
Battle encounters with stronger opponents, once cleared provides QRedAndBlue army boosts in encounters for the entire level in which the Node was cleared
Red Boss NodeBlue Boss Node
Attacking/Defending Boss
Strongest enemy of given Incursion difficulty, once cleared a guild can advance to the next difficulty

Node Army Bonuses[]

Enemy Attack & Defense Bonus
Difficulty Level Progress per encounter Blue Attack Node
Regular Node
Blue Stronghold Node
Stronghold Node
Blue Garrison Node
Garrison Node
Blue Hero Node
Lieutenant Node
Blue Boss Node
Boss Node
Blue Attack Node
Farming Node
I 10 10% 20% 30% 10%
II 20% 30% 40% 20%
III 30% 40% 50% 30%
IV 40% 50% 60% 40%
V 50% 60% 70% 50%
VI 60% 70% 80% 60%
VII 70% 80% 90% 70%
VIII 90% 100% 110% 90%
IX 150% 175% 200% 150%
X 200% 225% 250% 200%
XI 275% 325% 375% 275%
XII

Donation Node Requirements[]

Amounts required
Difficulty Level Progress per encounter Resource Donation Node
Resource Donation Node
Goods Donation Node
Goods Donation Node
Unit Donation Node
Unit Donation Node
I 10 4100 2 1
II 4100 2 1
III 8200 4 2
IV 8200 4 2
V 12300 6 3
VI 12300 6 3
VII 16400 8 4
VIII 20500 10 5
IX 24600 12 6
X - -
XI 28700 - -
XII 28700 - -
Node Contents[]

Each solved encounter on a Node has a Random Reward 40% chance to yield a reward. Depending on a type of Node and current difficulty, the amount rewarded varies.

Node Rewards
Difficulty Node Type Fragment Map
Building #1
Fragment Map
Building #2
Fragment of Neo Colossus Selection Kit Fragment of Neo Colossus Silver Upgrade Fragment of Neo Colossus Golden Upgrade QShardsBig QMedalsBig Forge Point QCoins Big QSupplies Big
10% 10% 10% 3% 2% 15% 10% 20% 10% 10%
I Resource Donation NodeBlue Attack Node 20 20 15 15 15 25 3,000 10 5,000 5,000
Blue Stronghold NodeBlue Hero Node 30 30 30 20 20 4,000 15 5,000 5,000
Blue Boss Node
II Resource Donation NodeBlue Attack Node 30 30 30 15 15 3,000 10 5,000 5,000
Blue Stronghold NodeBlue Hero Node 40 40 40 20 20 4,000 15 6,000 6,000
Blue Boss Node 50 50 50 25 25 5,000 20 7,000 7,000
III Resource Donation NodeBlue Attack Node 40 40 40 15 15 3,000 10 5,000 5,000
Blue Stronghold NodeBlue Hero Node 50 50 50 20 20 4,000 15 6,000 6,000
Blue Boss Node 60 60 60 25 25 5,000 20 7,000 7,000
IV Resource Donation NodeBlue Attack Node 50 50 50 15 15 3,000 10 5,000 5,000
Blue Stronghold NodeBlue Hero Node 60 60 60 20 20 4,000 15 6,000 6,000
Blue Boss Node 70 70 70 25 25 5,000 20 7,000 7,000
V Resource Donation NodeBlue Attack Node 60 60 60 20 20 4,000 15 7,000 7,000
Blue Stronghold NodeBlue Hero Node 70 70 70 25 25 5,000 20 8,000 8,000
Blue Boss Node 80 80 80 30 30 6,000 25 9,000 9,000
VI Resource Donation NodeBlue Attack Node 70 70 70 20 20 4,000 15 7,000 7,000
Blue Stronghold NodeBlue Hero Node 80 80 80 25 25 5,000 20 8,000 8,000
Blue Boss Node 90 90 90 30 30 6,000 25 9,000 9,000
VII Resource Donation NodeBlue Attack Node 80 80 80 20 20 4,000 15 7,000 7,000
Blue Stronghold NodeBlue Hero Node 90 90 90 25 25 5,000 20 8,000 8,000
Blue Boss Node 100 100 100 30 30 6,000 25 9,000 9,000
VIII Resource Donation NodeBlue Attack Node 90 90 90 20 20 4,000 15 7,000 7,000
Blue Stronghold NodeBlue Hero Node 100 100 100 25 25 5,000 20 8,000 8,000
Blue Boss Node 110 110 110 30 30 6,000 25 9,000 9,000
IX Resource Donation NodeBlue Attack Node 100 100 100 25 25 5,000 20 8,000 8,000
Blue Stronghold NodeBlue Hero Node 110 110 110 30 30 6,000 25 9,000 9,000
Blue Boss Node 120 120 120 35 35 7,000 30 10,000 10,000
X Resource Donation NodeBlue Attack Node 110 110 110 25 25 5,000 20 8,000 8,000
Blue Stronghold NodeBlue Hero Node 120 120 120 30 30 6,000 25 9,000 9,000
Blue Boss Node 130 130 130 35 35 7,000 30 10,000 10,000
XI Resource Donation NodeBlue Attack Node
Blue Stronghold NodeBlue Hero Node 120 120 120 30 30 6,000 25 9,000 9,000
Blue Boss Node 130 130 130 35 35 7,000 30 10,000 10,000
XII Resource Donation NodeBlue Attack Node
Blue Stronghold NodeBlue Hero Node 120 120 120 30 30 6,000 25 9,000 9,000
Blue Boss Node

Quantum Pass[]

Left Quantum Pass Prizes are rewarded upon contributing 100 QI Progress Points Progress Points. After receiving 8 prizes, the list starts over again from the beginning. Progress made in the Pass carries over from season to season throughout an entire Championship and resets when a new Championship begins.

QMedalsBig 15,000 Quantum Medals are available to collect for free.

Quantum Banner

0 QI Progress Points    QMedalsBig 15,000 Quantum Medals

100 QI Progress Points    QShardsBig 100 Quantum Shards

200 QI Progress Points    QMedalsBig 15,000 Quantum Medals

500 QI Progress Points    QShardsBig 100 Quantum Shards

600 QI Progress Points    QMedalsBig 15,000 Quantum Medals

700 QI Progress Points    QShardsBig 100 Quantum Shards

... QI Progress Points    Blank
Rewards

repeat

Quantum Silver Pass[]

Left Quantum Silver Pass Prizes are are an additional optional set of prizes which are unlocked once the silver pass is purchased. In simple terms, they can be considered as an "extra" set of Grand Prizes, as their requirements match those listed above. After receiving 8 prizes, the list starts over again from the beginning. Progress made in the Silver Pass carries over from season to season throughout an entire Championship and resets when a new Championship begins, at which point the Pass needs to be purchased again to gain access to this lane of rewards.

QMedalsBig 12,500 Quantum Medals are available to collect for free.

Quantum Banner

0 QI Progress Points    QMedalsBig 17,500 Quantum Medals

100 QI Progress Points    QShardsBig 150 Quantum Shards

200 QI Progress Points    QMedalsBig 17,500 Quantum Medals

500 QI Progress Points    QShardsBig 150 Quantum Shards

600 QI Progress Points    QMedalsBig 17,500 Quantum Medals

700 QI Progress Points    Fragment 250 Championship specific Selection Kit fragments

... QI Progress Points    Blank
Rewards

repeat

Quantum Golden Pass[]

Left Quantum Golden Pass Prizes are are an additional optional set of prizes which are unlocked once the player has purchased the Gold Pass. After receiving 8 prizes, the list starts over again from the beginning. Progress made in the Golden Pass carries over from season to season throughout an entire Championship and resets when a new Championship begins, at which point the Pass needs to be purchased again to gain access to this lane of rewards.

QMedalsBig 15,000 Quantum Medals are available to collect for free.

Quantum Banner

0 QI Progress Points    QMedalsBig 20,000 Quantum Medals

100 QI Progress Points    QShardsBig 150 Quantum Shards

200 QI Progress Points    QMedalsBig 20,000 Quantum Medals

500 QI Progress Points    QShardsBig 150 Quantum Shards

600 QI Progress Points    QMedalsBig 20,000 Quantum Medals

700 QI Progress Points    Fragment 250 Championship specific Selection Kit fragments

... QI Progress Points    Blank
Rewards

repeat

Summary[]

  • All guild members that researched the technology Chain of Command (Iron Age) will be able to participate
  • Guild member(s) with Quantum Officer rank must select which Quantum Incursion to participate in at the beginning and choose a path on Intersection Nodes
  • New Quantum Incursion season starts every 14 days and runs for 11 days with a 3 day break, Quantum Championship lasts for 6 seasons
  • Build up your settlement, balancing its productions and euphoria, to generate resources to use on Quantum Map
  • Contribute on corresponding nodes chosen by Quantum Officers, using the recommended resources to generate progress points
  • Up to 10 difficulty levels of Quantum Incursions can be conquered, defeat a boss at the end of each difficulty to advance to the next one

Incursion Rewards[]

Quantum Reward

Based on the overall progress made by the entire Guild in a season, each player is then eligible to open reward chests. Depending on their QI Progress Points Progress points contributed over the season they can open up to 2 free chests when reaching QI Progress Points 200 and QI Progress Points 1,000 Progress points. Further up to additional 4 chests can be purchased using QShards Quantum Shards. The rewards offered depend on the reached milestone. When opening all 6 available chests an Epic QI Selection Kit is gifted as an extra reward. An option to purchase all remaining unopened chests for a discounted -25% price is also offered.

Incursion rewards

Championship Rewards[]

At the end of each season every guild receives a pool of rewards depending on the final placement in the rankings.

Ranking Rewards Guild power
Guild Power
#1 Fragment of Neo Colossus Platinum Upgrade
250 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
250 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
250 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
2,000 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
500 Fragments of
Epic QI
Selection Kit
QI Emblem
500 Fragments of
Championship Building #1
Selection Kit
QI Emblem
500 Fragments of
Championship Building #2
Selection Kit
Forge Point
2,000 Forge Points
QMedalsBig
200,000 Quantum Medals
3.2M
#2 Fragment of Neo Colossus Platinum Upgrade
125 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
125 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
250 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
1,000 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
250 Fragments of
Epic QI
Selection Kit
QI Emblem
500 Fragments of
Championship Building #1
Selection Kit
QI Emblem
500 Fragments of
Championship Building #2
Selection Kit
Forge Point
1,500 Forge Points
QMedalsBig
150,000 Quantum Medals
2.1M
#3 Fragment of Neo Colossus Platinum Upgrade
125 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
125 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
125 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
500 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
250 Fragments of
Epic QI
Selection Kit
QI Emblem
250 Fragments of
Championship Building #1
Selection Kit
QI Emblem
250 Fragments of
Championship Building #2
Selection Kit
Forge Point
1,000 Forge Points
QMedalsBig
125,000 Quantum Medals
1M
#4 - #10 Fragment of Neo Colossus Platinum Upgrade
50 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
50 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
125 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
250 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
125 Fragments of
Epic QI
Selection Kit
QI Emblem
250 Fragments of
Championship Building #1
Selection Kit
QI Emblem
250 Fragments of
Championship Building #2
Selection Kit
Forge Point
750 Forge Points
QMedalsBig
100,000 Quantum Medals
546K
#11 - #20 Fragment of Neo Colossus Platinum Upgrade
50 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
50 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
50 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
125 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
50 Fragments of
Epic QI
Selection Kit
QI Emblem
125 Fragments of
Championship Building #1
Selection Kit
QI Emblem
125 Fragments of
Championship Building #2
Selection Kit
Forge Point
500 Forge Points
QMedalsBig
50,000 Quantum Medals
382.2K
#21 - #30 Fragment of Neo Colossus Platinum Upgrade
25 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
25 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
50 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
50 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
50 Fragments of
Epic QI
Selection Kit
QI Emblem
50 Fragments of
Championship Building #1
Selection Kit
QI Emblem
50 Fragments of
Championship Building #2
Selection Kit
Forge Point
250 Forge Points
QMedalsBig
25,000 Quantum Medals
273K
#31 - #50 Fragment of Neo Colossus Platinum Upgrade
25 Fragments of
Neo Colossus
Platinum Upgrade Kit
Fragment of Neo Colossus Golden Upgrade
25 Fragments of
Neo Colossus
Golden Upgrade Kit
Fragment of Neo Colossus Silver Upgrade
25 Fragments of
Neo Colossus
Silver Upgrade Kit
Fragment of Neo Colossus Selection Kit
25 Fragments of
Neo Colossus
Selection Kit
Fragment of Epic QI Selection Kit
25 Fragments of
Epic QI
Selection Kit
QI Emblem
50 Fragments of
Championship Building #1
Selection Kit
QI Emblem
50 Fragments of
Championship Building #2
Selection Kit
Forge Point
125 Forge Points
QMedalsBig
12,500 Quantum Medals
163.8K
#51+ Forge Point
100 Forge Points
QMedalsBig
10,000 Quantum Medals
54,600

Buildings[]

Several unique buildings can be obtained throughout Quantum Incursions, be it from encounter rewards or end of season rewards. These include the following buildings:

Building Size Function Age Advanceable
Neo Colossus Lvl 11
Neo Colossus Lvl 11
Size
4x4
Special Building

Forge 28-36 forge points
Goods 192-221 goods
Guild Goods 380 guild goods
Fragment of Neo Marble Gate Way Selection Kit 30 fragments of Neo Marble Gate Way Selection Kit
Attack and Defense boost of the offensive army 45%-63% attacker boost
Attack and Defense boost of attacking army in Guild Battlegrounds 42%-59% attacker boost
Attack and defense boost of attacking army in Guild Expeditions 56%-73% attacker boost
Defense and Attack boost of the defending army 45%-63% defender boost
Attack and defense boost of defending army in Guild Battlegrounds 42%-59% defender boost
Attack and defense boost of defending army in Guild Expeditions 56%-73% defender boost

Renovation Kit
Yes
Neo Marble Gate Way Lvl 2
Neo Marble Gate Way Lvl 2
Size
3x2
Special Building

Forge 12-16 forge points
Attack and Defense boost of the offensive army 11%-16% attacker boost
Attack and Defense boost of attacking army in Guild Battlegrounds 23%-32% attacker boost
Attack and defense boost of defending army in Guild Expeditions 30%-39% defender boost
Defense and Attack boost of the defending army 11%-16% defender boost

Renovation Kit
Yes
Neo Winners' Plaza Lvl 2
Neo Winners' Plaza Lvl 2
Size
3x3
Special Building

Forge 12-16 forge points
Goods 63-72 goods
Guild Goods 75 guild goods
Attack and Defense boost of the offensive army 15%-20% attacker boost
Attack and Defense boost of attacking army in Guild Battlegrounds 15%-20% attacker boost
Defense and Attack boost of the defending army 16%-22% defender boost
Attack and defense boost of defending army in Guild Battlegrounds 16%-22% defender boost

Renovation Kit
Yes
Neo Botanical Rotunda Lvl 2
Neo Botanical Rotunda Lvl 2
Size
3x3
Special Building

Forge 11-14 forge points
Previous Era Goods 72-83 previous age goods
Guild Goods 45 guild goods
Attack and Defense boost of the offensive army 16%-22% attacker boost
Attack and defense boost of attacking army in Guild Expeditions 16%-22% attacker boost
Defense and Attack boost of the defending army 22%-28% defender boost
Attack and defense boost of defending army in Guild Expeditions 22%-28% defender boost

Renovation Kit
Yes
Neo Sentinel Outpost Lvl 2
Neo Sentinel Outpost Lvl 2
Size
1x1
Special Building

Forge 8-10 forge points
Goods 10-11 goods
Attack and Defense boost of the offensive army 6%-9% attacker boost
Attack and Defense boost of attacking army in Guild Battlegrounds 6%-8% attacker boost
Attack and defense boost of attacking army in Guild Expeditions 8%-10% attacker boost

Renovation Kit
Yes
Neo Tactician's Tower Lvl 2
Neo Tactician's Tower Lvl 2
Size
1x1
Special Building

Forge 8-10 forge points
Goods 10-11 goods
Defense and Attack boost of the defending army 6%-9% defender boost
Attack and defense boost of defending army in Guild Battlegrounds 6%-8% defender boost
Attack and defense boost of defending army in Guild Expeditions 8%-10% defender boost

Renovation Kit
Yes
Neo King Lvl 2
Neo King Lvl 2
Size
2x2
Special Building

Forge 10 forge points
Goods 50 goods
Guild Goods 50 guild goods
Attack and Defense boost of the offensive army 12%-16% attacker boost
Attack and Defense boost of attacking army in Guild Battlegrounds 12%-17% attacker boost
Defense and Attack boost of the defending army 12%-16% defender boost
Attack and defense boost of defending army in Guild Battlegrounds 12%-17% defender boost

Renovation Kit
Yes
Neo Queen Lvl 2
Neo Queen Lvl 2
Size
2x2
Special Building

Forge 10 forge points
Previous Era Goods 100 previous era goods
Guild Goods 50 guild goods
Attack and Defense boost of the offensive army 12%-16% attacker boost
Attack and defense boost of attacking army in Guild Expeditions 12%-17% attacker boost
Defense and Attack boost of the defending army 12%-16% defender boost
Attack and defense boost of defending army in Guild Expeditions 12%-17% defender boost

Renovation Kit
Yes
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