No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
[[Battle Fortress]], [[C.R.A.B. Mech]] and [[Augmented Samurai]]) as power shot skill ignores some defensive skills. Can target flying units unlike any other artillery unit, so it's not totally vulnerable against those. |
[[Battle Fortress]], [[C.R.A.B. Mech]] and [[Augmented Samurai]]) as power shot skill ignores some defensive skills. Can target flying units unlike any other artillery unit, so it's not totally vulnerable against those. |
||
− | Low movement and recharge skill makes the rail gun ineffective against ranged and fast units or miscellaneous combos. |
+ | Low movement and recharge skill makes the rail gun ineffective against both ranged and fast units or miscellaneous combos. |
{{MU Tab}} |
{{MU Tab}} |
Revision as of 19:55, 31 July 2019
Information
The Rail Gun is the artillery military unit of the Future Era. It is unlocked through the Extended Gaussian Distribution, and is the last unlocked unit of the Future Era. It is trained in the Rail Gun Range.
Versatile artillery unit in attacking matters. Works as the counter of all reactive armor units (Assault Tank, Battle Fortress, C.R.A.B. Mech and Augmented Samurai) as power shot skill ignores some defensive skills. Can target flying units unlike any other artillery unit, so it's not totally vulnerable against those.
Low movement and recharge skill makes the rail gun ineffective against both ranged and fast units or miscellaneous combos.
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class