Recurring Quests require the player to collect some resources, gain units, or do other tasks to gain rewards. Completing them gives one random reward. Diamonds can be earned through recurring quests, but only once for each quest.
To unlock recurring quests, the player must complete or skip all available side quests that are in queue. Note that side quests are unlocked only after the player completes the Celebrate Victory story quest. Typically, this means skipping side quests that require new technology to be unlocked. The window that has the side quests then states 'recurring quest' at the top of the window. These can be cycled through and they keep going in a loop until an in-game action unlocks more side quests. Each era has its own set of recurring quests that can be unlocked.
Quest Requirements by Ages[]
Age | FP |
/ Coins / Supplies |
Army [1] |
Other |
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BA |
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IA |
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EMA |
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HMA |
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LMA |
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CA |
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INA |
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PE |
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ME |
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PME |
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CE |
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TE |
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FE |
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AF |
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OF |
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VF |
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SAM |
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SAAB |
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SAV |
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SAJM |
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SAT |
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Notes[]
- ↑ If the quest is to have 4 of a specific military unit, the quest will not show up anymore if the player has more than 2 of any of the requested units
Quest Names & Links by Ages[]
Quests In All Ages (until SAM)[]
BA[]
- Produce Helmets
- Produce Pots
- Produce Tomatoes
- Recruit Horsemen and Warriors
- Recruit Spearfighters and Slingers
- Recruit Stone Throwers and Spearfighters
IA[]
- Produce Meat Skewers
- Produce Cheese Wheels
- Produce Meat Skewers and Cheese Wheels
- Raise Mounted Warriors (unconfirmed)
EMA[]
HMA[]
LMA[]
CA[]
- Produce Barrels of Tobacco
- Produce Turret Clocks
- Produce Full Riggings
- Recruit Marksmen and Dragoons
- Recruit Field Guns and Musketeers
INA[]
- Produce Art Pieces
- Produce Gatling Guns
- Produce Medications
- Recruit Breech Loaders and Howitzers
- Recruit Jaeger Infantry and Riflemen
- Recruit Lancers and Howitzers
PE[]
- Produce Cars
- Produce Industrial Lighting
- Produce Rodeo Champions
- Recruit Conscripts and Rapid Fire Cannons
- Recruit Sniper and Armored Cars
- Recruit Tanks and Conscripts
ME[]
- Produce an Airliner
- Produce Church Hats
- Produce Jukeboxes
- Recruit Bazooka Teams and Paratroopers
- Recruit Mechanized Infantry and Paratroopers
- Recruit Mechanized Artillery and Battle Tanks
PME[]
CE[]
- Produce Lobsters
- Produce Oversize Transports
- Produce Attack Helicopters and Missile Artillery
- Recruit Strike Teams and Attack Helicopters
- Sign Contracts
TE[]
FE[]
AF[]
OF[]
- Oceanic Architecture
- Supplies!
- Supplies! (OF) (needs confirmation)
- Surprise
VF[]
SAM[]
SAAB[]
- Collaborating Planets
- Belt Court
- Victory Streak
- Education Investment
- Belt Transfer
- Space Food
- Belt Issues
- History of Earth
- Peace in the Belt
- Investments
- Social Actions
- Space Production
- Smart Colonists
- Law and Goods
- Astronaut Training
SAV[]
- Solving Problems
- Research
- For The Colony
- Strong Troops
- Mistakes
- New Law
- Education
- Action
- Good Deal
- Investigation
- Training
- Big Investments
- Being Nice
- Victories
- Delivery Fleet
SAJM[]
- Strategic Investment
- Sustainability
- Army Training
- Investment
- Deep Space
- Research
- Priorities
- Troops
- Alternatives
- Protection
- Radiation Awareness
- Morale
- Advertisement
- Production Cycle
- New Battle Conditions
SAT (recurring quests no longer have unique names)[]
- --- all completed quests produce a random reward (below) and all are abortable in a browser ---
- --- since two recurring quests are always active (three once SAT research tree is completed), the quest order depends upon previous quest completion; this is the nominal order ---
- Win 20 battles without losing or finish a 5-minute production 15 times AND gather 550 goods
- Buy 25 FPs AND pay 4.2M supplies
- Recruit 10 units from your age or pay 380 SAT goods
- Finish a 24-hour production 8 times
- Motivate/polish 35 buildings or spend 1,000 tavern silver
- Defeat 50 units or solve a complex negotiation AND gather 4M coins
- Win 15 battles without losing
- Exchange 5 items in the Antiques Dealer or collect 8 incidents
- Win 15 battles without losing AND gather 550 goods
- Defeat 30 units or solve a very complex negotiation AND finish a 4-hour production 10 times
- Spend 250 FPs
- Gain 40,000 population or pay 300 SAT goods
- Win 25 battles or solve a very complex negotiation AND pay 200 SAT goods or pay 250 SAJM goods
- Spend 200 FPs
- Gather 2.75M supplies AND pay 12.31M coins
- --- random reward pool (excluding FPs and BPs, your Château Frontenac will multiply these) ---
- 10 FPs
- 1 BP
- 158400 coins
- 500400 coins
- 158400 supplies
- 500400 supplies
- 3000 medals
- 5 SAT goods
- 20 diamonds
SASH[]
- --- all completed quests produce a random reward (below) and all are abortable in a browser ---
- --- since two recurring quests are always active (three once SAT research tree is completed), the quest order depends upon previous quest completion; this is the nominal order ---
- Buy 35 FPs AND Pay 57,600,000 supplies
- Finish a 24-hour production 25 times
- Win 35 battles without losing
- Exchange 10 items in the Antiques Dealer OR Collect 30 incidents
- Motivate/polish 100 buildings of other players OR Spend 5000 Tavern Silver in the Friends Tavern
- Defeat 200 units OR Solve this complex negotiation AND Gather 37,000,000 coins
- Gather 32,500,000 supplies AND Pay 40,684,000 coins
- Win 50 battles OR Solve this very complex negotiation AND Pay 800 Deep Space Data OR Pay 2000 Liquid Binders
- Spend 500 FPs
- Gain 105,000 total population OR Pay 650 Silver Crystals
- Recruit 50 units from your age OR Pay 650 Silver Crystals
- Win 30 battles without losing OR Finish a 5-minute production 30 times AND Gather 3500 goods
- Defeat 200 units OR Solve this complex negotiation AND Finish a 4-hour production 25 times
- Spend 500 FPs
- Win 25 battles without losing AND Gather 4000 goods
Universe | ||
Military |
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Player |