Despite his ugly appearance Karl der Krumme seems to somewhat of a smart leader. He organized his craftsmen into “guilts”, which boosted their effectiveness. But I have no clue what they have to be guilty of…
- Research guilds
Ha ha! Guilds it is, not guilts! Those organizations are a good thing indeed, Greva Darn will agree. Your craftsmen are working together better. Now they can even produce glass and ropes.
Next Quest: Mobilize Fresh Troops