Residential Buildings are the primary buildings that provide population and coins in a certain amount of time. They are very important as they provide two of the basic requirements for progression in the game, population and coins.
All the residential buildings have different properties, even in the same age. Some provide more population but less coins over time; some produce more coins over time but provide less population. Some buildings can be collected in few minutes but some need hours. Residential buildings gradually get bigger as a player progresses through the ages.
Mechanics[]
Residential buildings provides a set population permanently as long as the residence is not sold and residential buildings also generate coins over time without requiring the player to assign a production option, but players still needed to collect the coins once the coins are produced. The coins will not wither.
Properties[]
Age | Name | Building Cost / |
Building Time |
Size & Shape | Production |
Prod. time | Provides |
/ |
---|---|---|---|---|---|---|---|---|
SA | Hut | 0 / 60 | 5s | 4 (2x2) | 6 | 5m | 14 | |
BA | Longhouse | 100 | 5s | 8 (4x2) | 100 | 1h | 70 | |
BA | Stilt House | 40 / 150 | 10s | 4 (2x2) | 11 | 15m | 22 | |
BA | Chalet | 120 / 370 | 10m | 4 (2x2) | 80 | 4h | 32 | |
BA | Thatched House | 160 / 300 | 5m | 4 (2x2) | 32 | 1h | 27 | |
IA | Villa | 200 | 20s | 4 (2x2) | 100 | 1h | 87 | |
IA | Roof Tile House | 400 / 600 | 20m | 4 (2x2) | 15 | 15m | 44 | |
IA | Cottage | 250 / 890 | 30m | 4 (2x2) | 110 | 4h | 73 | |
EMA | Frame House | 700 / 2,600 | 1h 20m | 4 (2x2) | 60 | 1h | 67 | |
EMA | Multistory House | 900 / 3,300 | 20s | 4 (2x2) | 200 | 4h | 89 | |
EMA | Clapboard House | 1,000 / 3,900 | 1h 50m | 4 (2x2) | 240 | 8h | 111 | |
HMA | Mansion | 300 | 20s | 4 (2x2) | 340 | 4h | 188 | |
HMA | Brownstone House | 1,800 / 7,000 | 3h 20m | 4 (2x2) | 90 | 1h | 94 | |
HMA | Town House | 2,800 / 10,500 | 4h 40m | 4 (2x2) | 340 | 8h | 156 | |
LMA | Manor | 300 | 20s | 4 (2x2) | 400 | 4h | 246 | |
LMA | Estate House | 3,900 / 14,500 | 5h 30m | 4 (2x2) | 120 | 1h | 123 | |
LMA | Apartment House | 5,800 / 21,800 | 7h 20m | 4 (2x2) | 440 | 8h | 205 | |
CA | Plantation House | 350 | 20s | 4 (2x2) | 660 | 4h | 311 | |
CA | Arcade House | 5,800 / 21,800 | 6h 20m | 4 (2x2) | 180 | 1h | 155 | |
CA | Country House | 7,200 / 27,300 | 7h 30m | 4 (2x2) | 560 | 8h | 207 | |
CA | Gambrel Roof House | 8,700 / 32,800 | 8h 40m | 4 (2x2) | 1350 | 24h | 259 | |
INA | Urban Residence | 350 | 20s | 6 (3x2) | 1,230 | 4h | 569 | |
INA | Workers' House | 11,400 / 43,900 | 6h 40m | 6 (3x2) | 340 | 1h | 285 | |
INA | Boarding House | 14,300 / 54,800 | 7h 50m | 6 (3x2) | 1,050 | 8h | 380 | |
INA | Victorian House | 17,200 / 65,800 | 9h 00m | 6 (3x2) | 2,420 | 24h | 474 | |
PE | Art Nouveau Mansion | 400 | 20s | 9 (3x3) | 3,640 | 8h | 917 | |
PE | Tenement House | 21,900 / 84,400 | 6h 50m | 9 (3x3) | 610 | 1h | 510 | |
PE | Council House | 27,400 / 105,500 | 8h 00m | 9 (3x3) | 1,280 | 4h | 680 | |
PE | High-rise | 34,200 / 131,800 | 9h 30m | 9 (3x3) | 5,750 | 24h | 1,087 | |
ME | Luxury Dwelling | 450 | 20s | 12 (4x3) | 7,000 | 8h | 1,540 | |
ME | Suburban House | 57,600 / 209,900 | 9h 10m | 12 (4x3) | 7,320 | 24h | 1,330 | |
ME | Prefab House | 48,000 / 174,900 | 4h 50m | 12 (4x3) | 2,970 | 4h | 1,380 | |
ME | Motel | 38,400 / 139,900 | 6h 50m | 12 (4x3) | 1,460 | 1h | 900 | |
PME | Bungalow | 54,800 / 192,200 | 9h 10m | 9 (3x3) | 6,910 | 24h | 1,150 | |
PME | Prefabricated High-Rise | 81,200 / 284,700 | 4h 50m | 16 (4x4) | 3,960 | 4h | 2,120 | |
PME | Duplex House | 48,700 / 170,800 | 6h 50m | 12 (4x3) | 1,460 | 1h | 1,040 | |
PME | Loft House | 450 | 20s | 12 (4x3) | 7,000 | 8h | 1,770 | |
CE | Condominium | 145,800 / 479,000 | 9h 10m | 16 (4x4) | 20,800 | 24h | 2,800 | |
CE | Shophouse | 62,500 / 205,300 | 4h 50m | 12 (3x4) | 2,300 | 1h | 1,400 | |
CE | Waterfront Residential | 78,100 / 256,600 | 6h 50m | 12 (4x3) | 4,000 | 4h | 1,810 | |
CE | Waterfront Villa | 600 | 20s | 16 (4x4) | 13,900 | 8h | 2,510 | |
TE | Annex | 110,300 / 310,000 | 6h 50m | 12 (3x4) | 5,000 | 4h | 2,000 | |
TE | Capsule Hotel | 80,700 / 220,700 | 9h 10m | 12 (4x3) | 18,200 | 24h | 2,400 | |
TE | Pod Home | 6,600 / 20,000 | 1h 40m | 1 (1x1) | 250 | 1h | 200 | |
TE | Terraced High-Rise | 600 | 20s | 16 (4x4) | 17,000 | 8h | 3,000 | |
FE | Arcology | 559,000 / 1,517,000 | 12h | 36 (6x6) | 62,210 | 24h | 8,000 | |
FE | Self-Supporting Home | 10,000 / 56,000 | 9h 10m | 4 (2x2) | 1,200 | 1h | 500 | |
FE | Underground House | 124,000 / 337,000 | 8h | 12 (4x3) | 7,000 | 4h | 2,200 | |
FE | Tree House Hotel | 500 | 20s | 12 (3x4) | 18,660 | 8h | 3,000 | |
AF | Mobile House | 250,000 / 518,000 | 8h | 16 (4x4) | 29,320 | 24h | 3,900 | |
AF | Sea-Scraper | 750 | 20s | 25 (5x5) | 40,910 | 8h | 6,910 | |
AF | Clock Tower Apartment | 150,000 / 389,000 | 8h | 12 (3x4) | 8,900 | 4h | 2,440 | |
AF | Sheltered Tipi | 600 | 20s | 9 (3x3) | 6,150 | 1h | 2,500 | |
AF | Crystal Villa | 90,000 / 466,000 | 4h 50m | 12 (4x3) | 17,280 | 8h | 3,060 | |
OF | Urban Island | 595,000 / 405,000 | 10h | 25 (5x5) | 54,000 | 24h | 6,500 | |
OF | Seaview Tower | 750 | 20s | 12 (3x4) | 22,780 | 8h | 3,800 | |
OF | Floating House | 175,000 / 680,000 | 6h 20m | 20 (5x4) | 6,550 | 4h | 5,430 | |
OF | Fisherman's House | 140,000 / 544,000 | 4h 40m | 16 (4x4) | 2,510 | 1h | 4,680 | |
OF | Bridge House | 203,000 / 312,000 | 4h 50m | 9 (3x3) | 12,570 | 4h | 2,710 | |
OF | Houseboat | 118,000 / 309,000 | 8h | 9 (3x3) | 7,000 | 4h | 2,410 | |
OF | Light House | 301,000 / 466,000 | 5h | 12 (4x3) | 2,040 | 1h | 3,900 | |
OF | Underwater Hotel | 750 | 20s | 20 (4x5) | 37,960 | 8h | 6,500 | |
VF | VR Lodge | 750 | 20s | 9 (3x3) | 22,320 | 8h | 4,410 | |
VF | Generational Home | 358,000 / 837,000 | 8h | 20 (4x5) | 7,720 | 4h | 5,880 | |
VF | Tea House | 372,000 / 870,000 | 8h | 16 (4x4) | 17,190 | 8h | 5,020 | |
VF | Modular VR Dwelling | 279,000 / 653,000 | 8h | 12 (4x3) | 10,580 | 4h | 4,000 | |
SAM | Adaptive Home | 750 | 20s | 9 (3x3) | 29,820 | 8h | 8,380 | |
SAM | Astronaut Training Dormitory | 431,000 / 916,000 | 8h | 15 (3x5) | 22,090 | 4h | 7,910 | |
SAAB | Low-Gravity Home | 750 | 20s | 6 (2x3) | 20,710 | 8h | 5,770 | |
SAAB | Living Space Residence | 371,000 / 790,000 | 8h | 12 (3x4) | 17,670 | 8h | 6,520 | |
SAV | Antigravity Residency | 750 | 20s | 6 (2x3) | 25,290 | 8h | 6,560 | |
SAV | Inflatable Dwelling | 492,000 / 979,000 | 8h | 12 (3x4) | 21,580 | 4h | 7,650 | |
SAJM | Titanus Residence | 750 | 20s | 6 (3x2) | 27,760 | 8h | 7,060 | |
SAJM | Juno Dwelling | 559,000 / 1,082,000 | 8h | 12 (4x3) | 23,680 | 4h | 8,240 |
Efficiency[]
Age | Name | [3] | / / | / | Efficiency * / / 2[4] |
Efficiency % of Arcade House |
Remarks |
---|---|---|---|---|---|---|---|
SA | Hut | 1 | 14.4 | 2.8 | 40.32 | 3.61% | Essential at Beginning |
BA | Longhouse | 1 | 11.11 | 7.78 | 86.42 | 7.74% | - |
BA | Stilt House | 1 | 8.8 | 4.4 | 38.72 | 3.47% | Substitute for Hut |
BA | Chalet | 1 | 4 | 6.4 | 25.6 | 2.29% | Not Eff. |
BA | Thatched House | 1 | 6.4 | 5.4 | 34.56 | 3.10% | Not Eff. |
IA | Villa | 1 | 20 | 17.4 | 348 | 31.18% | - |
IA | Roof Tile House | 1 | 12 | 8.8 | 105.6 | 9.46% | Substitute for Stilt House |
IA | Cottage | 1 | 5.5 | 14.6 | 80.3 | 7.20% | Population Supporter |
EMA | Frame House | 1 | 12 | 13.4 | 160.8 | 14.41% | Active Coin Booster |
EMA | Multistory House | 1 | 10 | 17.8 | 178 | 15.95% | Substitute for Roof Tile House |
EMA | Clapboard House | 1 | 6 | 22.2 | 133.2 | 11.94% | Population Supporter |
HMA | Mansion | 1 | 17 | 37.6 | 639.2 | 57.28% | - |
HMA | Brownstone House | 1 | 18 | 18.8 | 338.4 | 30.32% | Active Coin Booster |
HMA | Town House | 1 | 8.5 | 31.2 | 265.2 | 23.76% | Population Supporter |
LMA | Manor | 1 | 20 | 49.2 | 984 | 88.17% | - |
LMA | Estate House | 1 | 24 | 24.6 | 590.4 | 52.90% | Active Coin Booster |
LMA | Apartment House | 1 | 11 | 41 | 451 | 40.41% | Population Supporter |
CA | Plantation House | 1 | 33 | 62.2 | 2,052.6 | 183.92% | - |
CA | Arcade House | 1 | 36 | 31 | 1,116 | 100.00 % | Active Coin Booster |
CA | Country House | 1 | 14 | 41.4 | 579.6 | 51.94% | Gambrel Roof House is better |
CA | Gambrel Roof House | 1 | 11.25 | 51.8 | 582.75 | 52.22% | Population Supporter |
INA | Urban Residence | 1 | 43.93 | 48.57 | 3,570.77 | 319.96% | - |
INA | Workers' House | 1 | 48.57 | 40.71 | 1,977.55 | 177.20% | Active Coin Booster |
INA | Boarding House | 1 | 18.75 | 54.29 | 1,017.86 | 91.21% | - |
INA | Victorian House | 1 | 14.4 | 67.71 | 975.41 | 87.40% | Population Supporter |
PE | Nouveau Mansion | 1.5 | 43.33 | 87.33 | 3,784.44 | 339.11% | - |
PE | Tenement House | 1.5 | 58.1 | 48.57 | 2,821.77 | 252.85% | Active Coin Booster |
PE | Council House | 1.5 | 30.48 | 64.76 | 1,973.7 | 176.85% | - |
PE | High-Rise | 3 | 19.97 | 90.58 | 1,973.7 | 176.85% | Active Coin Booster |
ME | Luxury Dwelling | 3 | 58.33 | 102.67 | 5,988.89 | 536.64% | - |
ME | Suburban House | 1.5 | 22.59 | 98.52 | 2,225.79 | 199.44% | - |
ME | Prefab House | 3 | 49.5 | 92 | 4,554 | 408.06% | - |
ME | Motel | 3 | 97.33 | 60 | 5,840 | 523.30% | Active Coin Booster |
PME | Bungalow | 1.5 | 27.42 | 109.52 | 3,003.21 | 269.11% | - |
PME | Prefabricated High-Rise | 4 | 49.5 | 106 | 5,247 | 470.16% | - |
PME | Duplex House | 3 | 97.33 | 69.33 | 6,748.44 | 604.70% | Active Coin Booster |
PME | Loft House | 3 | 58.33 | 118 | 6,883.33 | 616.79% | - |
CE | Condominium | 4 | 43.33 | 140 | 6,066.67 | 543.61% | - |
CE | Shophouse | 3 | 153.33 | 93.33 | 14,311.11 | 1,282.36% | Active Coin Booster |
CE | Waterfront Residential | 1.5 | 74.07 | 134.07 | 9,931.41 | 889.91% | - |
CE | Waterfront Villa | 2 | 96.53 | 139.44 | 13,460.26 | 1,206.12% | Population Supporter |
TE | Annex | 3 | 83.33 | 133.33 | 11,111.11 | 995.62% | - |
TE | Capsule Hotel | 3 | 50.56 | 160 | 8,088.89 | 724.81% | Population Supporter |
TE | Pod Home | 0.5 | 166.67 | 133.33 | 22,222.22 | 1,991.24% | Active Coin Booster |
TE | Terraced High-Rise | 4 | 106.25 | 150 | 15,937.5 | 1,428.09% | - |
FE | Arcology | 6 | 61.72 | 190.48 | 11,755.48 | 1,053.36% | - |
FE | Self-Supporting Home | 4 | 150 | 62.5 | 9,375 | 840.05% | Active Coin Booster |
FE | Underground House | 3 | 116.67 | 146.67 | 17,111.11 | 1,533.25% | - |
FE | Tree House Hotel | 3 | 155.5 | 200 | 31,100 | 2,786.74% | - |
AF | Mobile House | 4 | 61.08 | 195 | 11,911.25 | 1,067.32% | - |
AF | Sea-Scraper | 5 | 170.46 | 230.33 | 39,262.24 | 3,518.12% | - |
AF | Clock Tower Apartment | 1.5 | 164.81 | 180.74 | 29,788.75 | 2,669.24% | Active Coin Booster |
AF | Sheltered Tipi | 1.5 | 585.71 | 238.1 | 139,455.78 | 12,496.04% | - |
AF | Crystal Villa | 3 | 144 | 204 | 29,673 | 2,632.26% | Population Supporter |
OF | Urban Island | 5 | 75 | 216.67 | 16,250 | 1,456.09% | - |
OF | Seaview Tower | 1.5 | 210.93 | 281.48 | 59,371.74 | 5,320.05% | - |
OF | Floating House | 2 | 74.43 | 246.82 | 18,371.13 | 1,646.16% | - |
OF | Fisherman's House | 2 | 139.44 | 260 | 36,255.56 | 3,248.71% | Population Supporter |
OF | Bridge House | 1.5 | 299.29 | 258.1 | 77,244.22 | 6,921.52% | Active Coin Booster |
OF | Houseboat | 1.5 | 166.67 | 229.52 | 38,253.97 | 3,427.77% | - |
OF | Light House | 3 | 136 | 260 | 35,360 | 3,168.46% | - |
OF | Underwater Hotel | 4 | 197.71 | 270.83 | 54,546.01 | 4,798.03% | - |
VF | VR Lodge | 1.5 | 265.71 | 420 | 111,600 | 10,000.00% | - |
VF | Generational Home | 2 | 87.73 | 267.27 | 23,447.11 | 2,101.00% | - |
VF | Tea House | 2 | 119.38 | 278.89 | 33,292.36 | 2,983.19% | Population Supporter |
VF | Modular VR Dwelling | 1.5 | 195.93 | 296.3 | 58,052.13 | 5,201.80% | Active Coin Booster |
SAM | Adaptive Home | 1.5 | 355 | 798.1 | 283,323.81 | 25,387.44% | - |
SAM | Astronaut Training Dormitory | 3 | 306.81 | 439.44 | 134,824 | 12,081.00% | - |
SAAB | Low-Gravity Home | 1 | 369.82 | 824.29 | 304,838.52 | 27,315.28% | - |
SAAB | Living Space Residence | 3 | 147.25 | 434.67 | 64,004.67 | 5,735.19% | - |
SAV | Antigravity Residency | 1 | 451.61 | 937.14 | 423,220.41 | 37,922.98% | - |
SAV | Inflatable Dwelling | 3 | 359.67 | 510.00 | 183,430.00 | 16,436.38% | - |
SAJM | Titanus Residence | 1 | 495.71 | 1,008.57 | 499,963.27 | 44,799.58% | - |
SAJM | Juno Dwelling | 3 | 394.67 | 549.33 | 216,803.56 | 19,426.84% | - |
- ↑ Multistory House does not cost Diamonds to build, but it used to require Diamonds to unlock the Multistory Houses technology. However, after Changelog 1.153 the research costs Coins and Supplies only.
- ↑ Marginal road/street cost is calculated by multiplying this building's shared half of the road (0.5) or street (1.0) width by the shortest length of the building. This yields the tiles required to connect the next building past this one.
- ↑ The efficiency of residential building is calculated by multiplying the Coin production and Population provided as both of them are the two benefits, and dividing by the time unit taken for coin production and the square of city tiles occupied as these are the unitary costs of each benefit. Initial capital costs (coin, supply, and time) are negligible compared to size of residences as the primary operating cost.
Note:
Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building, but this does not mean the player should only build those buildings. In reality, players will be largely in need of population later in the game. Choosing the high-population residence will solve this problem in exchange for a lower coin income.
Furthermore, since efficiency uses coin production per hour to calculate, this efficiency is not suitable for not-very-active players who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (e.g. Clapboard House).
Classification[]
According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,
- Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House, Frame House. They all are early age building.
- The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Multistory House, Brownstone House, Estate House, Arcade House, and Workers' House .
- The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.
Premium Residential Buildings[]
Premium Residential Buildings are buildings that require diamonds to build, instead of coins and supplies. They are unlocked right after having advanced to the corresponding age without researching the technology.