Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
Advertisement

Residential Buildings are the primary buildings that provide population and coins in a certain amount of time. They are very important as they provide two of the basic requirements for progression in the game, population and coins.

All the residential buildings have different properties, even in the same age. Some provide more population but less coins over time; some produce more coins over time but provide less population. Some buildings can be collected in few minutes but some need hours. Residential buildings gradually get bigger as a player progresses through the ages.

Mechanics[]

Residential buildings provides a set population permanently as long as the residence is not sold and residential buildings also generate coins over time without requiring the player to assign a production option, but players still needed to collect the coins once the coins are produced. The coins will not wither.

Properties[]

Age Age Name Building Cost
Coins / Supplies
Building
Time
Size & Shape Production
Coins
Prod. time Provides
Population
Road required / Two-lane street connection required
SA Hut 0 / 60 Time (Hours:Minutes:Seconds)5s Size 4 (2x2) 6 Time (Hours:Minutes:Seconds)5m 14 Road required
BA Longhouse

[1]

100 Diamonds Time (Hours:Minutes:Seconds)5s Size 8 (4x2) 100 Time (Hours:Minutes:Seconds)1h 70 Road required
BA Stilt House 40 / 150 Time (Hours:Minutes:Seconds)10s Size 4 (2x2) 11 Time (Hours:Minutes:Seconds)15m 22 Road required
BA Chalet 120 / 370 Time (Hours:Minutes:Seconds)10m Size 4 (2x2) 80 Time (Hours:Minutes:Seconds)4h 32 Road required
BA Thatched House 160 / 300 Time (Hours:Minutes:Seconds)5m Size 4 (2x2) 32 Time (Hours:Minutes:Seconds)1h 27 Road required
IA Villa

[1]

200 Diamonds Time (Hours:Minutes:Seconds)20s Size 4 (2x2) 100 Time (Hours:Minutes:Seconds)1h 87 Road required
IA Roof Tile House 400 / 600 Time (Hours:Minutes:Seconds)20m Size 4 (2x2) 15 Time (Hours:Minutes:Seconds)15m 44 Road required
IA Cottage 250 / 890 Time (Hours:Minutes:Seconds)30m Size 4 (2x2) 110 Time (Hours:Minutes:Seconds)4h 73 Road required
EMA Frame House 700 / 2,600 Time (Hours:Minutes:Seconds)1h 20m Size 4 (2x2) 60 Time (Hours:Minutes:Seconds)1h 67 Road required
EMA Multistory House

[2]

900 / 3,300 Time (Hours:Minutes:Seconds)20s Size 4 (2x2) 200 Time (Hours:Minutes:Seconds)4h 89 Road required
EMA Clapboard House 1,000 / 3,900 Time (Hours:Minutes:Seconds)1h 50m Size 4 (2x2) 240 Time (Hours:Minutes:Seconds)8h 111 Road required
HMA Mansion

[1]

300 Diamonds Time (Hours:Minutes:Seconds)20s Size 4 (2x2) 340 Time (Hours:Minutes:Seconds)4h 188 Road required
HMA Brownstone House 1,800 / 7,000 Time (Hours:Minutes:Seconds)3h 20m Size 4 (2x2) 90 Time (Hours:Minutes:Seconds)1h 94 Road required
HMA Town House 2,800 / 10,500 Time (Hours:Minutes:Seconds)4h 40m Size 4 (2x2) 340 Time (Hours:Minutes:Seconds)8h 156 Road required
LMA Manor

[1]

300 Diamonds Time (Hours:Minutes:Seconds)20s Size 4 (2x2) 400 Time (Hours:Minutes:Seconds)4h 246 Road required
LMA Estate House 3,900 / 14,500 Time (Hours:Minutes:Seconds)5h 30m Size 4 (2x2) 120 Time (Hours:Minutes:Seconds)1h 123 Road required
LMA Apartment House 5,800 / 21,800 Time (Hours:Minutes:Seconds)7h 20m Size 4 (2x2) 440 Time (Hours:Minutes:Seconds)8h 205 Road required
CA Plantation House

[1]

350 Diamonds Time (Hours:Minutes:Seconds)20s Size 4 (2x2) 660 Time (Hours:Minutes:Seconds)4h 311 Road required
CA Arcade House 5,800 / 21,800 Time (Hours:Minutes:Seconds)6h 20m Size 4 (2x2) 180 Time (Hours:Minutes:Seconds)1h 155 Road required
CA Country House 7,200 / 27,300 Time (Hours:Minutes:Seconds)7h 30m Size 4 (2x2) 560 Time (Hours:Minutes:Seconds)8h 207 Road required
CA Gambrel Roof House 8,700 / 32,800 Time (Hours:Minutes:Seconds)8h 40m Size 4 (2x2) 1350 Time (Hours:Minutes:Seconds)24h 259 Road required
INA Urban Residence

[1]

350 Diamonds Time (Hours:Minutes:Seconds)20s Size 6 (3x2) 1,230 Time (Hours:Minutes:Seconds)4h 569 Road required
INA Workers' House 11,400 / 43,900 Time (Hours:Minutes:Seconds)6h 40m Size 6 (3x2) 340 Time (Hours:Minutes:Seconds)1h 285 Road required
INA Boarding House 14,300 / 54,800 Time (Hours:Minutes:Seconds)7h 50m Size 6 (3x2) 1,050 Time (Hours:Minutes:Seconds)8h 380 Road required
INA Victorian House 17,200 / 65,800 Time (Hours:Minutes:Seconds)9h 00m Size 6 (3x2) 2,420 Time (Hours:Minutes:Seconds)24h 474 Road required
PE Art Nouveau Mansion

[1]

400 Diamonds Time (Hours:Minutes:Seconds)20s Size 9 (3x3) 3,640 Time (Hours:Minutes:Seconds)8h 917 Road required
PE Tenement House 21,900 / 84,400 Time (Hours:Minutes:Seconds)6h 50m Size 9 (3x3) 610 Time (Hours:Minutes:Seconds)1h 510 Road required
PE Council House 27,400 / 105,500 Time (Hours:Minutes:Seconds)8h 00m Size 9 (3x3) 1,280 Time (Hours:Minutes:Seconds)4h 680 Road required
PE High-rise 34,200 / 131,800 Time (Hours:Minutes:Seconds)9h 30m Size 9 (3x3) 5,750 Time (Hours:Minutes:Seconds)24h 1,087 Two-lane street connection required
ME Luxury Dwelling

[1]

450 Diamonds Time (Hours:Minutes:Seconds)20s Size 12 (4x3) 7,000 Time (Hours:Minutes:Seconds)8h 1,540 Two-lane street connection required
ME Suburban House 57,600 / 209,900 Time (Hours:Minutes:Seconds)9h 10m Size 12 (4x3) 7,320 Time (Hours:Minutes:Seconds)24h 1,330 Road required
ME Prefab House 48,000 / 174,900 Time (Hours:Minutes:Seconds)4h 50m Size 12 (4x3) 2,970 Time (Hours:Minutes:Seconds)4h 1,380 Two-lane street connection required
ME Motel 38,400 / 139,900 Time (Hours:Minutes:Seconds)6h 50m Size 12 (4x3) 1,460 Time (Hours:Minutes:Seconds)1h 900 Two-lane street connection required
PME Bungalow 54,800 / 192,200 Time (Hours:Minutes:Seconds)9h 10m Size 9 (3x3) 6,910 Time (Hours:Minutes:Seconds)24h 1,150 Road required
PME Prefabricated High-Rise 81,200 / 284,700 Time (Hours:Minutes:Seconds)4h 50m Size 16 (4x4) 3,960 Time (Hours:Minutes:Seconds)4h 2,120 Two-lane street connection required
PME Duplex House 48,700 / 170,800 Time (Hours:Minutes:Seconds)6h 50m Size 12 (4x3) 1,460 Time (Hours:Minutes:Seconds)1h 1,040 Two-lane street connection required
PME Loft House

[1]

450 Diamonds Time (Hours:Minutes:Seconds)20s Size 12 (4x3) 7,000 Time (Hours:Minutes:Seconds)8h 1,770 Two-lane street connection required
CE Condominium 145,800 / 479,000 Time (Hours:Minutes:Seconds)9h 10m Size 16 (4x4) 20,800 Time (Hours:Minutes:Seconds)24h 2,800 Two-lane street connection required
CE Shophouse 62,500 / 205,300 Time (Hours:Minutes:Seconds)4h 50m Size 12 (3x4) 2,300 Time (Hours:Minutes:Seconds)1h 1,400 Two-lane street connection required
CE Waterfront Residential 78,100 / 256,600 Time (Hours:Minutes:Seconds)6h 50m Size 12 (4x3) 4,000 Time (Hours:Minutes:Seconds)4h 1,810 Road required
CE Waterfront Villa 600 Diamonds Time (Hours:Minutes:Seconds)20s Size 16 (4x4) 13,900 Time (Hours:Minutes:Seconds)8h 2,510 Road required
TE Annex 110,300 / 310,000 Time (Hours:Minutes:Seconds)6h 50m Size 12 (3x4) 5,000 Time (Hours:Minutes:Seconds)4h 2,000 Two-lane street connection required
TE Capsule Hotel 80,700 / 220,700 Time (Hours:Minutes:Seconds)9h 10m Size 12 (4x3) 18,200 Time (Hours:Minutes:Seconds)24h 2,400 Two-lane street connection required
TE Pod Home 6,600 / 20,000 Time (Hours:Minutes:Seconds)1h 40m Size 1 (1x1) 250 Time (Hours:Minutes:Seconds)1h 200 Road required
TE Terraced High-Rise

[1]

600 Diamonds Time (Hours:Minutes:Seconds)20s Size 16 (4x4) 17,000 Time (Hours:Minutes:Seconds)8h 3,000 Two-lane street connection required
FE Arcology 559,000 / 1,517,000 Time (Hours:Minutes:Seconds)12h Size 36 (6x6) 62,210 Time (Hours:Minutes:Seconds)24h 8,000 Two-lane street connection required
FE Self-Supporting Home 10,000 / 56,000 Time (Hours:Minutes:Seconds)9h 10m Size 4 (2x2) 1,200 Time (Hours:Minutes:Seconds)1h 500 Road required
FE Underground House 124,000 / 337,000 Time (Hours:Minutes:Seconds)8h Size 12 (4x3) 7,000 Time (Hours:Minutes:Seconds)4h 2,200 Two-lane street connection required
FE Tree House Hotel

[1]

500 Diamonds Time (Hours:Minutes:Seconds)20s Size 12 (3x4) 18,660 Time (Hours:Minutes:Seconds)8h 3,000 Two-lane street connection required
AF Mobile House 250,000 / 518,000 Time (Hours:Minutes:Seconds)8h Size 16 (4x4) 29,320 Time (Hours:Minutes:Seconds)24h 3,900 Two-lane street connection required
AF Sea-Scraper

[1]

750 Diamonds Time (Hours:Minutes:Seconds)20s Size 25 (5x5) 40,910 Time (Hours:Minutes:Seconds)8h 6,910 Two-lane street connection required
AF Clock Tower Apartment 150,000 / 389,000 Time (Hours:Minutes:Seconds)8h Size 12 (3x4) 8,900 Time (Hours:Minutes:Seconds)4h 2,440 Road required
AF Sheltered Tipi 600 Diamonds Time (Hours:Minutes:Seconds)20s Size 9 (3x3) 6,150 Time (Hours:Minutes:Seconds)1h 2,500 Road required
AF Crystal Villa 90,000 / 466,000 Time (Hours:Minutes:Seconds)4h 50m Size 12 (4x3) 17,280 Time (Hours:Minutes:Seconds)8h 3,060 Two-lane street connection required
OF Urban Island 595,000 / 405,000 Time (Hours:Minutes:Seconds)10h Size 25 (5x5) 54,000 Time (Hours:Minutes:Seconds)24h 6,500 Two-lane street connection required
OF Seaview Tower

[1]

750 Diamonds Time (Hours:Minutes:Seconds)20s Size 12 (3x4) 22,780 Time (Hours:Minutes:Seconds)8h 3,800 Road required
OF Floating House 175,000 / 680,000 Time (Hours:Minutes:Seconds)6h 20m Size 20 (5x4) 6,550 Time (Hours:Minutes:Seconds)4h 5,430 Road required
OF Fisherman's House 140,000 / 544,000 Time (Hours:Minutes:Seconds)4h 40m Size 16 (4x4) 2,510 Time (Hours:Minutes:Seconds)1h 4,680 Road required
OF Bridge House 203,000 / 312,000 Time (Hours:Minutes:Seconds)4h 50m Size 9 (3x3) 12,570 Time (Hours:Minutes:Seconds)4h 2,710 Road required
OF Houseboat 118,000 / 309,000 Time (Hours:Minutes:Seconds)8h Size 9 (3x3) 7,000 Time (Hours:Minutes:Seconds)4h 2,410 Road required
OF Light House 301,000 / 466,000 Time (Hours:Minutes:Seconds)5h Size 12 (4x3) 2,040 Time (Hours:Minutes:Seconds)1h 3,900 Two-lane street connection required
OF Underwater Hotel

[1]

750 Diamonds Time (Hours:Minutes:Seconds)20s Size 20 (4x5) 37,960 Time (Hours:Minutes:Seconds)8h 6,500 Two-lane street connection required
VF VR Lodge

[1]

750 Diamonds Time (Hours:Minutes:Seconds)20s Size 9 (3x3) 22,320 Time (Hours:Minutes:Seconds)8h 4,410 Road required
VF Generational Home 358,000 / 837,000 Time (Hours:Minutes:Seconds)8h Size 20 (4x5) 7,720 Time (Hours:Minutes:Seconds)4h 5,880 Road required
VF Tea House 372,000 / 870,000 Time (Hours:Minutes:Seconds)8h Size 16 (4x4) 17,190 Time (Hours:Minutes:Seconds)8h 5,020 Road required
VF Modular VR Dwelling 279,000 / 653,000 Time (Hours:Minutes:Seconds)8h Size 12 (4x3) 10,580 Time (Hours:Minutes:Seconds)4h 4,000 Road required
SAM Adaptive Home

[1]

750 Diamonds Time (Hours:Minutes:Seconds)20s Size 9 (3x3) 29,820 Time (Hours:Minutes:Seconds)8h 8,380 Road required
SAM Astronaut Training Dormitory 431,000 / 916,000 Time (Hours:Minutes:Seconds)8h Size 15 (3x5) 22,090 Time (Hours:Minutes:Seconds)4h 7,910 Two-lane street connection required
SAAB Low-Gravity Home

[1]

750 Diamonds Time (Hours:Minutes:Seconds) 20s Size 6 (2x3) 20,710 Time (Hours:Minutes:Seconds) 8h 5,770 Road required
SAAB Living Space Residence 371,000 / 790,000 Time (Hours:Minutes:Seconds) 8h Size 12 (3x4) 17,670 Time (Hours:Minutes:Seconds) 8h 6,520 Two-lane street connection required
SAV Antigravity Residency

[1]

750 Diamonds Time (Hours:Minutes:Seconds) 20s Size 6 (2x3) 25,290 Time (Hours:Minutes:Seconds) 8h 6,560 Road required
SAV Inflatable Dwelling 492,000 / 979,000 Time (Hours:Minutes:Seconds) 8h Size 12 (3x4) 21,580 Time (Hours:Minutes:Seconds) 4h 7,650 Two-lane street connection required
SAJM Titanus Residence

[1]

750 Diamonds Time (Hours:Minutes:Seconds) 20s Size 6 (3x2) 27,760 Time (Hours:Minutes:Seconds) 8h 7,060 Road required
SAJM Juno Dwelling 559,000 / 1,082,000 Time (Hours:Minutes:Seconds) 8h Size 12 (4x3) 23,680 Time (Hours:Minutes:Seconds) 4h 8,240 Two-lane street connection required

Efficiency[]

Age Name Two-lane street connection required Size [3] Coins / Time (Hours:Minutes:Seconds) / Size Population / Size Efficiency
Population * Coins / Time (Hours:Minutes:Seconds) / Size2[4]
Efficiency
% of
Arcade House
Remarks
SA Hut 1 14.4 2.8 40.32 3.61% Essential at Beginning
BA Longhouse

[1]

1 11.11 7.78 86.42 7.74% -
BA Stilt House 1 8.8 4.4 38.72 3.47% Substitute for Hut
BA Chalet 1 4 6.4 25.6 2.29% Not Eff.
BA Thatched House 1 6.4 5.4 34.56 3.10% Not Eff.
IA Villa

[1]

1 20 17.4 348 31.18% -
IA Roof Tile House 1 12 8.8 105.6 9.46% Substitute for Stilt House
IA Cottage 1 5.5 14.6 80.3 7.20% Population Supporter
EMA Frame House 1 12 13.4 160.8 14.41% Active Coin Booster
EMA Multistory House 1 10 17.8 178 15.95% Substitute for Roof Tile House
EMA Clapboard House 1 6 22.2 133.2 11.94% Population Supporter
HMA Mansion

[1]

1 17 37.6 639.2 57.28% -
HMA Brownstone House 1 18 18.8 338.4 30.32% Active Coin Booster
HMA Town House 1 8.5 31.2 265.2 23.76% Population Supporter
LMA Manor

[1]

1 20 49.2 984 88.17% -
LMA Estate House 1 24 24.6 590.4 52.90% Active Coin Booster
LMA Apartment House 1 11 41 451 40.41% Population Supporter
CA Plantation House

[1]

1 33 62.2 2,052.6 183.92% -
CA Arcade House 1 36 31 1,116 100.00 % Active Coin Booster
CA Country House 1 14 41.4 579.6 51.94% Gambrel Roof House is better
CA Gambrel Roof House 1 11.25 51.8 582.75 52.22% Population Supporter
INA Urban Residence

[1]

1 43.93 48.57 3,570.77 319.96% -
INA Workers' House 1 48.57 40.71 1,977.55 177.20% Active Coin Booster
INA Boarding House 1 18.75 54.29 1,017.86 91.21% -
INA Victorian House 1 14.4 67.71 975.41 87.40% Population Supporter
PE Nouveau Mansion 1.5 43.33 87.33 3,784.44 339.11% -
PE Tenement House 1.5 58.1 48.57 2,821.77 252.85% Active Coin Booster
PE Council House 1.5 30.48 64.76 1,973.7 176.85% -
PE High-Rise 3 19.97 90.58 1,973.7 176.85% Active Coin Booster
ME Luxury Dwelling

[1]

3 58.33 102.67 5,988.89 536.64% -
ME Suburban House 1.5 22.59 98.52 2,225.79 199.44% -
ME Prefab House 3 49.5 92 4,554 408.06% -
ME Motel 3 97.33 60 5,840 523.30% Active Coin Booster
PME Bungalow 1.5 27.42 109.52 3,003.21 269.11% -
PME Prefabricated High-Rise 4 49.5 106 5,247 470.16% -
PME Duplex House 3 97.33 69.33 6,748.44 604.70% Active Coin Booster
PME Loft House

[1]

3 58.33 118 6,883.33 616.79% -
CE Condominium 4 43.33 140 6,066.67 543.61% -
CE Shophouse 3 153.33 93.33 14,311.11 1,282.36% Active Coin Booster
CE Waterfront Residential 1.5 74.07 134.07 9,931.41 889.91% -
CE Waterfront Villa 2 96.53 139.44 13,460.26 1,206.12% Population Supporter
TE Annex 3 83.33 133.33 11,111.11 995.62% -
TE Capsule Hotel 3 50.56 160 8,088.89 724.81% Population Supporter
TE Pod Home 0.5 166.67 133.33 22,222.22 1,991.24% Active Coin Booster
TE Terraced High-Rise

[1]

4 106.25 150 15,937.5 1,428.09% -
FE Arcology 6 61.72 190.48 11,755.48 1,053.36% -
FE Self-Supporting Home 4 150 62.5 9,375 840.05% Active Coin Booster
FE Underground House 3 116.67 146.67 17,111.11 1,533.25% -
FE Tree House Hotel

[1]

3 155.5 200 31,100 2,786.74% -
AF Mobile House 4 61.08 195 11,911.25 1,067.32% -
AF Sea-Scraper

[1]

5 170.46 230.33 39,262.24 3,518.12% -
AF Clock Tower Apartment 1.5 164.81 180.74 29,788.75 2,669.24% Active Coin Booster
AF Sheltered Tipi

[1]

1.5 585.71 238.1 139,455.78 12,496.04% -
AF Crystal Villa 3 144 204 29,673 2,632.26% Population Supporter
OF Urban Island 5 75 216.67 16,250 1,456.09% -
OF Seaview Tower

[1]

1.5 210.93 281.48 59,371.74 5,320.05% -
OF Floating House 2 74.43 246.82 18,371.13 1,646.16% -
OF Fisherman's House 2 139.44 260 36,255.56 3,248.71% Population Supporter
OF Bridge House 1.5 299.29 258.1 77,244.22 6,921.52% Active Coin Booster
OF Houseboat 1.5 166.67 229.52 38,253.97 3,427.77% -
OF Light House 3 136 260 35,360 3,168.46% -
OF Underwater Hotel

[1]

4 197.71 270.83 54,546.01 4,798.03% -
VF VR Lodge

[1]

1.5 265.71 420 111,600 10,000.00% -
VF Generational Home 2 87.73 267.27 23,447.11 2,101.00% -
VF Tea House 2 119.38 278.89 33,292.36 2,983.19% Population Supporter
VF Modular VR Dwelling 1.5 195.93 296.3 58,052.13 5,201.80% Active Coin Booster
SAM Adaptive Home

[1]

1.5 355 798.1 283,323.81 25,387.44% -
SAM Astronaut Training Dormitory 3 306.81 439.44 134,824 12,081.00% -
SAAB Low-Gravity Home

[1]

1 369.82 824.29 304,838.52 27,315.28% -
SAAB Living Space Residence 3 147.25 434.67 64,004.67 5,735.19% -
SAV Antigravity Residency

[1]

1 451.61 937.14 423,220.41 37,922.98% -
SAV Inflatable Dwelling 3 359.67 510.00 183,430.00 16,436.38% -
SAJM Titanus Residence

[1]

1 495.71 1,008.57 499,963.27 44,799.58% -
SAJM Juno Dwelling 3 394.67 549.33 216,803.56 19,426.84% -
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 Premium residence (require Diamonds to build)
  2. Multistory House does not cost Diamonds to build, but it used to require Diamonds to unlock the Multistory Houses technology. However, after Changelog 1.153 the research costs Coins and Supplies only.
  3. Marginal road/street cost is calculated by multiplying this building's shared half of the road (0.5) or street (1.0) width by the shortest length of the building. This yields the tiles required to connect the next building past this one.
  4. The efficiency of residential building is calculated by multiplying the Coin production and Population provided as both of them are the two benefits, and dividing by the time unit taken for coin production and the square of city tiles occupied as these are the unitary costs of each benefit. Initial capital costs (coin, supply, and time) are negligible compared to size of residences as the primary operating cost.

Note:

Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building, but this does not mean the player should only build those buildings. In reality, players will be largely in need of population later in the game. Choosing the high-population residence will solve this problem in exchange for a lower coin income.

Furthermore, since efficiency uses coin production per hour to calculate, this efficiency is not suitable for not-very-active players who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (e.g. Clapboard House).

Classification[]

According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,

Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House, Frame House. They all are early age building.
The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Multistory House, Brownstone House, Estate House, Arcade House, and Workers' House .
The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.

Premium Residential Buildings[]

Premium Residential Buildings are buildings that require diamonds to build, instead of coins and supplies. They are unlocked right after having advanced to the corresponding age without researching the technology.

Advertisement