Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
Advertisement

Residential Buildings are the primary buildings that provide population and coins in a certain amount of time. They are very important as they provide two of the basic requirements for progression in the game, population and coins.

All the residential buildings have different properties, even in the same age. Some provide more population but less coins over time; some produce more coins over time but provide less population. Some buildings can be collected in few minutes but some need hours. Residential buildings gradually get bigger as a player progresses through the ages.

Mechanics

Residential buildings provides a set population permanently as long as the residence is not sold and residential buildings also generate coins over time without requiring the player to assign a production option, but players still needed to collect the coins once the coins are produced. The coins will not wither.

Properties

Age Name Technology Building Cost
Coins / Supplies
Building
Time
Base

Production

in coins
Production Time====== in minutes ====== Population
provided
Population
per Tile
0.1SA Hut Stone Age 0 / 60 5s 6 5 14 3.5
1.1BA Stilt House Stilt Houses 40 / 150 10s 11 15 22 5.5
1.2BA Chalet Chalets 120 / 370 10m 80 240 32 8.0
1.3BA Thatched House Thatched Houses 160 / 300 5m 32 60 27 6.75
2.1IA Villa1 Iron Age 200 Diamonds 20s 100 60 87 21.75
2.2IA Roof Tile House Roof Tile Houses 400 / 600 20m 15 15 44 11
2.3IA Cottage Cottage 250 / 890 30m 110 240 73 18.25
3.1EMA Frame House Frame Houses 700 / 2600 1h 20m 60 60 67 16.75
3.2EMA Multistory House1 Multistory Houses2 900 / 3300 20s 200 240 89 22.25
3.3EMA Clapboard House Clapboard Houses 1000 / 3900 1h 50m 240 480 111 27.75
4.1HMA Mansion1 High Middle Ages 300 Diamonds 20s 340 240 188 47
4.2HMA Brownstone House Brownstone Houses 1800 / 7000 3h 20m 90 60 94 23.5
4.3HMA Town House Town Houses 2800 / 10500 4h 40m 340 480 156 39
5.1LMA Manor1 Late Middle Ages 300 Diamonds 20s 400 240 246 61.5
5.2LMA Estate House Estate Houses 3900 / 14500 5h 30m 120 60 123 30.75
5.3LMA Apartment House Apartment Houses 5800 / 21800 7h 20m 440 480 205 51.25
6.1CA Plantation House1 Colonial Age 350 Diamonds 20s 660 240 311 77.75
6.2CA Arcade House Arcade Houses 5800 / 21800 6h 20m 180 60 155 38.75
6.3CA Country House Country Houses 7200 / 27300 7h 30m 560 480 207 51.75
6.4CA Gambrel Roof House Gambrel Roof Houses 8700 / 32800 8h 40m 1350 1440 259 64.75
6.4InA Urban Residence1 Industrial Age 350 Diamonds 20s 1230 240 569 94.83
6.4InA Workers' House Workers' Houses 11400 / 43900 6h 40m 340 60 285 47.5
6.4InA Boarding House Boarding Houses 14300 / 54800 7h 50m 1050 480 380 63.33
6.4InA Victorian House Victorian Houses 17200 / 65800 9h 00m 2420 1440 474 79
PE Art Nouveau Mansion1 Progressive Era 400 diamonds 20s 3640 480 917 101.88
PE Tenement House Tenement Houses 21800 / 84400 6h 50m 610 60 510 56.67
PE Council House Council Houses 27200 / 105500 8h 00m 1280 240 680 75.56
PE High-rise3 High-rises 34000 / 131800 9h 30m 5750 1440 1087 120.78
ME Luxury Dwelling1,3 Modern Era 450 diamonds 20s 7000 480 1540 128.33
ME Suburban House3 Suburban Houses 57600 / 209900 9h 10m 7320 1440 1330 110.83
ME Prefab House Prefab Houses 48000 / 174900 4h 50m 2970 240 1380 115
ME Motel3 Motels 38400 / 139900 6h 50m 1460 60 900 75
PME Bungalow Bungalows 32,900 / 126,600 9h 10m 5,490 1440 1,150 127.78
PME Prefabricated High-Rise3 Prefab High-Rises 48,700 / 187,500 4h 50m 3,960 240 2,120 132.50
PME Duplex House3 Duplex Houses 29,200 / 112,500 6h 50m 1,460 60 1,040 86.67
PME Loft House1,3 PostModern Era 450 diamonds 20s 7,000 480 1,770 147.50
CE Condominium3 Condominiums 145,800 / 479,000* 9h 10m 20,800 1440 2,800 175.00
CE Shophouse3 Shophouses 62,500 / 205,300* 4h 50m 2,300 60 1,400 116.67
CE Waterfront Residential3 Waterfront Residentials 78,100 / 256,600* 6h 50m 4,000 240 1,810 150.83
CE Waterfront Villa Contemporary Era 600 diamonds 20s 13,900 480 2,510 156.88
TE Annex3 Annexes 110,300 / 310,000* 6h 50m 5,000 240 2,000 166.67
TE Capsule Hotel3 Capsule Hotels 80,700 / 220,700* 9h 10m 18,200 1440 2,400 200
TE Pod Home3 Additive Manfacturing 5,874 / 17,800* 1h 40m 250 60 200 200
TE Terraced High-Rise1,3 Tomorrow Era 600 diamonds 20s 17,000 480 3,000 187.50
FE Arcology3 Arcologies 559,000 / 1,517,000* 12h 62,210 1440 8,000 222.22
FE Self-Supporting Home3 Self-Supporting Homes 10,000 / 56,000* 9h 10m 1,200 60 500 125
FE Underground House3 Underground Houses 124,000 / 337,000* 8h 7,000 240 2,200 183.33
FE Tree House Hotel1,3 Future Era 600 diamonds 20s 18,600 480 3,000 250
AF Mobile House3 Mobile Houses 250,000 / 518,000* 8h 19,320 1440 3,900 243.75
AF Sea-Scraper1,3 Arctic Future 750 diamonds 20s 40,910 480 6,910 247.60

1 Premium residential buildings (require diamonds to build).

2 Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.

3 Buildings need a two-lane street connecting them to the Town Hall.

* Values need to be updated to not show discount.

Efficiency

Age Name Income
per Hour
Population
provided
Efficiency
Population times Production
Efficiency Percentage
as % of
Arcade House
Remark
0.1SA Hut 72 14 1008 3.51 % Essential at Beginning
1.1BA Stilt Houses 52 22 1144 4.10 % Substitute for Hut
1.2BA Chalet 20 32 640 2.20 % Not Eff.
1.3BA Thatched House 32 27 864 3.10 % Not Eff.
2.1IA Villa* 100 87 8700 31.18 % -
2.2IA Roof Tile House 60 44 2640 9.46 % Substitute for Stilt House
2.3IA Cottage 27.5 73 2007.5 7.20 % Population Supporter
3.1EMA Frame House 60 67 4020 14.41 % Active Coin Booster
3.2EMA Multistory House1 50 89 4450 15.95 % -
3.3EMA Clapboard House 30 111 3330 11.94 % Population Supporter
4.1HMA Mansion1 85 188 15980 57.28 % -
4.2HMA Brownstone House 90 94 8460 30.32 % Active Coin Booster
4.3HMA Town House 42.5 156 6630 23.78 % Population Supporter
5.1LMA Manor1 100 246 24600 88.17 % -
5.2LMA Estate House 120 123 14760 52.90 % Active Coin Booster
5.3LMA Apartment House 55 205 11275 40.41 % Population Supporter
CA Plantation House1 165 311 51315 183.92 % -
CA Arcade House 180 155 27900 100.00 % Active Coin Booster
CA Country House 70 207 14490 51.94 % Gambrel Roof House is better
CA Gambrel Roof House 56.25 259 14568.75 52.22 % Population Supporter
InA2 Urban Residence1 307.5 569 116645 418.08 % -
InA2 Workers' House 340 285 64600 231.54 % Active Coin Booster
InA2 Boarding House 131.25 380 33250 119.18 % -
InA2 Victorian House 100.83 474 31862.28 114.20 % Population Supporter
PE2 Nouveau Mansion1 455 917 185437.78 664.65 % -
PE2 Tenement House 610 510 138266.67 495.58 % Active Coin Booster
PE2 Council House 320 680 9671.11 346.63 % -
PE2 High-Rise3 227.08 1087 86809.03 311.14 % Population Supporter
ME Motel4 ? ? ? ? Active Coin Booster
PME PostModern Age Residental4 0 0 ? ? Active Coin Booster

1 Premium residence (Required Diamonds)

2 The Efficiency of industrial age houses are multiplied with a 2/3 factor due to their sizes are 2x3, whereas Progressive Era houses are multiplied with a 4/9 factor due to the building's size of 3x3

3 High-rises need a two-lane street connected, thus the three squares of road is included in the building size, a 4/12 factor is multiplied to its efficiency.

4 Buildings earned in past events that produce coins.

Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.

The efficiency of residential building is calculated by multiplying the Coin production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.

Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower coin income.

Furthermore, since the efficiency is taking Coin production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (i.e. Clapboard House).

Although a two-lane street is required by High-rise, it still provides the highest amount of population per tiles (including the 3 tiles of road next to it).

Classification

According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,

Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Frame House, Brownstone House, Estate House, Arcade House, and Workers' House .
The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.

Premium Residential Buildings

Premium Residential Buildings are buildings that require diamonds to build, instead of coins and supplies. They are unlocked right after having advanced to the corresponding age without researching the technology.

Advertisement