Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
Register
Advertisement

Residential Buildings are the primary buildings that provide population and coins in a certain amount of time. They are very important as they provide two of the basic requirements for progression in the game, population and coins.

All the residential buildings have different properties, even in the same age. Some provide more population but less coins over time; some produce more coins over time but provide less population. Some buildings can be collected in few minutes but some need hours. Residential buildings gradually get bigger as a player progresses through the ages.

Mechanics

Residential buildings provides a set population permanently as long as the residence is not sold and residential buildings also generate coins over time without requiring the player to assign a production option, but players still needed to collect the coins once the coins are produced. The coins will not wither.

Properties

Age Age Name Building Cost
Coins / Supplies
Building
Time
Base

Prod.

in coins
Prod. time Pop.
provided
Pop.
per Tile
Road requiredTwo-lane street connection required
0.1SA Hut 0 / 60 Time (Hours:Minutes:Seconds)5s 6 Time (Hours:Minutes:Seconds)5m 14 3.5 Road required
1.1BA Longhouse1 100 Diamonds Time (Hours:Minutes:Seconds)20s 100 Time (Hours:Minutes:Seconds)1h 70 8.75 Road required
1.1BA Stilt House 40 / 150 Time (Hours:Minutes:Seconds)10s 11 Time (Hours:Minutes:Seconds)15m 22 5.5 Road required
1.2BA Chalet 120 / 370 Time (Hours:Minutes:Seconds)10m 80 Time (Hours:Minutes:Seconds)4h 32 8.0 Road required
1.3BA Thatched House 160 / 300 Time (Hours:Minutes:Seconds)5m 32 Time (Hours:Minutes:Seconds)1h 27 6.75 Road required
2.1IA Villa1 200 Diamonds 20s 100 Time (Hours:Minutes:Seconds)1h 87 21.75 Road required
2.2IA Roof Tile House 400 / 600 Time (Hours:Minutes:Seconds)20m 15 Time (Hours:Minutes:Seconds)15m 44 11 Road required
2.3IA Cottage 250 / 890 Time (Hours:Minutes:Seconds)30m 110 Time (Hours:Minutes:Seconds)4h 73 18.25 Road required
3.1EMA Frame House 700 / 2,600 Time (Hours:Minutes:Seconds)1h 20m 60 Time (Hours:Minutes:Seconds)1h 67 16.75 Road required
3.2EMA Multistory House1 900 / 3,300 20s 200 Time (Hours:Minutes:Seconds)4h 89 22.25 Road required
3.3EMA Clapboard House 1,000 / 3,900 Time (Hours:Minutes:Seconds)1h 50m 240 Time (Hours:Minutes:Seconds)8h 111 27.75 Road required
4.1HMA Mansion1 300 Diamonds 20s 340 Time (Hours:Minutes:Seconds)4h 188 47 Road required
4.2HMA Brownstone House 1,800 / 7,000 Time (Hours:Minutes:Seconds)3h 20m 90 Time (Hours:Minutes:Seconds)1h 94 23.5 Road required
4.3HMA Town House 2,800 / 10,5K Time (Hours:Minutes:Seconds)4h 40m 340 Time (Hours:Minutes:Seconds)8h 156 39 Road required
5.1LMA Manor1 300 Diamonds 20s 400 Time (Hours:Minutes:Seconds)4h 246 61.5 Road required
5.2LMA Estate House 3,900 / 14,5K Time (Hours:Minutes:Seconds)5h 30m 120 Time (Hours:Minutes:Seconds)1h 123 30.75 Road required
5.3LMA Apartment House 5,800 / 21,8K Time (Hours:Minutes:Seconds)7h 20m 440 Time (Hours:Minutes:Seconds)8h 205 51.25 Road required
6.1CA Plantation House1 350 Diamonds 20s 660 Time (Hours:Minutes:Seconds)4h 311 77.75 Road required
6.2CA Arcade House 5,800 / 21,8K Time (Hours:Minutes:Seconds)6h 20m 180 Time (Hours:Minutes:Seconds)1h 155 38.75 Road required
6.3CA Country House 7,200 / 27,3K Time (Hours:Minutes:Seconds)7h 30m 560 Time (Hours:Minutes:Seconds)8h 207 51.75 Road required
6.4CA Gambrel Roof House 8,700 / 32,8K Time (Hours:Minutes:Seconds)8h 40m 1350 Time (Hours:Minutes:Seconds)24h 259 64.75 Road required
6.4InA Urban Residence1 350 Diamonds 20s 1,230 Time (Hours:Minutes:Seconds)4h 569 94.83 Road required
6.4InA Workers' House 11,4K / 43,9K Time (Hours:Minutes:Seconds)6h 40m 340 Time (Hours:Minutes:Seconds)1h 285 47.5 Road required
6.4InA Boarding House 14,3K / 54,8K Time (Hours:Minutes:Seconds)7h 50m 1,050 Time (Hours:Minutes:Seconds)8h 380 63.33 Road required
6.4InA Victorian House 17,2K / 65,8K Time (Hours:Minutes:Seconds)9h 00m 2,420 Time (Hours:Minutes:Seconds)24h 474 79 Road required
PE Art Nouveau Mansion1 400 Diamonds 20s 3,640 Time (Hours:Minutes:Seconds)8h 917 101.88 Road required
PE Tenement House 21,8K / 84,4K Time (Hours:Minutes:Seconds)6h 50m 610 Time (Hours:Minutes:Seconds)1h 510 56.67 Road required
PE Council House 27,2K / 105,5K Time (Hours:Minutes:Seconds)8h 00m 1,280 Time (Hours:Minutes:Seconds)4h 680 75.56 Road required
PE High-rise3 34K / 131,8K Time (Hours:Minutes:Seconds)9h 30m 5,750 Time (Hours:Minutes:Seconds)24h 1,087 120.78 Two-lane street connection required
ME Luxury Dwelling1,3 450 Diamonds 20s 7,000 Time (Hours:Minutes:Seconds)8h 1,540 128.33 Two-lane street connection required
ME Suburban House3 57,6K / 209,9K Time (Hours:Minutes:Seconds)9h 10m 7,320 Time (Hours:Minutes:Seconds)24h 1,330 110.83 Two-lane street connection required
ME Prefab House 48K / 174,9K Time (Hours:Minutes:Seconds)4h 50m 2,970 Time (Hours:Minutes:Seconds)4h 1,380 115 Road required
ME Motel3 38,4K / 139,9K Time (Hours:Minutes:Seconds)6h 50m 1,460 Time (Hours:Minutes:Seconds)1h 900 75 Two-lane street connection required
PME Bungalow 32,9K / 126,6K Time (Hours:Minutes:Seconds)9h 10m 5,490 Time (Hours:Minutes:Seconds)24h 1,150 127.78 Road required
PME Prefabricated High-Rise3 48,7K / 187,5K Time (Hours:Minutes:Seconds)4h 50m 3,960 Time (Hours:Minutes:Seconds)4h 2,120 132.50 Two-lane street connection required
PME Duplex House3 29,2K / 112,5K Time (Hours:Minutes:Seconds)6h 50m 1,460 Time (Hours:Minutes:Seconds)1h 1,040 86.67 Two-lane street connection required
PME Loft House1,3 450 Diamonds 20s 7,000 Time (Hours:Minutes:Seconds)8h 1,770 147.50 Two-lane street connection required
CE Condominium3 145,8K / 479K* Time (Hours:Minutes:Seconds)9h 10m 20,800 Time (Hours:Minutes:Seconds)24h 2,800 175.00 Two-lane street connection required
CE Shophouse3 62,5K / 205,3K* Time (Hours:Minutes:Seconds)4h 50m 2,300 Time (Hours:Minutes:Seconds)1h 1,400 116.67 Two-lane street connection required
CE Waterfront Residential3 78,1K / 256,6K* Time (Hours:Minutes:Seconds)6h 50m 4,000 Time (Hours:Minutes:Seconds)4h 1,810 150.83 Road required
CE Waterfront Villa 600 Diamonds 20s 13,900 Time (Hours:Minutes:Seconds)8h 2,510 156.88 Road required
TE Annex3 110,3K / 310K* Time (Hours:Minutes:Seconds)6h 50m 5,000 Time (Hours:Minutes:Seconds)4h 2,000 166.67 Two-lane street connection required
TE Capsule Hotel3 80,7K / 220,7K* Time (Hours:Minutes:Seconds)9h 10m 18,200 Time (Hours:Minutes:Seconds)24h 2,400 200 Two-lane street connection required
TE Pod Home3 5,874 / 17,8K* Time (Hours:Minutes:Seconds)1h 40m 250 Time (Hours:Minutes:Seconds)1h 200 200 Road required
TE Terraced High-Rise1,3 600 Diamonds 20s 17,000 Time (Hours:Minutes:Seconds)8h 3,000 187.50 Two-lane street connection required
FE Arcology3 559K / 1,517K* Time (Hours:Minutes:Seconds)12h 62,210 Time (Hours:Minutes:Seconds)24h 8,000 222.22 Two-lane street connection required
FE Self-Supporting Home3 10K / 56K* Time (Hours:Minutes:Seconds)9h 10m 1,200 Time (Hours:Minutes:Seconds)1h 500 125 Two-lane street connection required
FE Underground House3 124K / 337K* Time (Hours:Minutes:Seconds)8h 7,000 Time (Hours:Minutes:Seconds)4h 2,200 183.33 Two-lane street connection required
FE Tree House Hotel1,3 600 Diamonds 20s 18,600 Time (Hours:Minutes:Seconds)8h 3,000 250 Two-lane street connection required
AF Mobile House3 250K / 518K* Time (Hours:Minutes:Seconds)8h 19,320 Time (Hours:Minutes:Seconds)24h 3,900 243.75 Two-lane street connection required
AF Sea-Scraper1,3 750 Diamonds 20s 40,910 Time (Hours:Minutes:Seconds)8h 6,910 247.60 Two-lane street connection required
AF Clock Tower Apartment 150K / 389K Time (Hours:Minutes:Seconds)8h 8,900 Time (Hours:Minutes:Seconds)4h 2,440 203,33 Road required
AF Sheltered Tipi 600 Diamonds 20s 6,150 Time (Hours:Minutes:Seconds)1h 2,500 277,77 Road required
OF Urban Island 595K / 405K Time (Hours:Minutes:Seconds)10h 54,000 Time (Hours:Minutes:Seconds)24h 6,500 260 Two-lane street connection required
OF Seaview Tower 750 Diamonds 20s 22,780 Time (Hours:Minutes:Seconds)8h 3,800 316,66 Road required
OF Floating House 175K / 680K Time (Hours:Minutes:Seconds)6h 20m 6,550 Time (Hours:Minutes:Seconds)4h 5,430 271,50 Road required
OF Fisherman's House 140K / 544K Time (Hours:Minutes:Seconds)4h 40m 2,510 Time (Hours:Minutes:Seconds)24h 4,680 292,50 Two-lane street connection required

2 Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.

* Values need to be updated to not show discount.

Efficiency

Age Name Income
per Hour
Population
provided
Efficiency
Population times Production
Efficiency Percentage
as % of
Arcade House
Remark
0.1SA Hut 72 14 1,008 3.51 % Essential at Beginning
1.1BA Stilt Houses 52 22 1,144 4.10 % Substitute for Hut
1.2BA Chalet 20 32 640 2.20 % Not Eff.
1.3BA Thatched House 32 27 864 3.10 % Not Eff.
2.1IA Villa* 100 87 8,700 31.18 % -
2.2IA Roof Tile House 60 44 2,640 9.46 % Substitute for Stilt House
2.3IA Cottage 27.5 73 2,007.5 7.20 % Population Supporter
3.1EMA Frame House 60 67 4,020 14.41 % Active Coin Booster
3.2EMA Multistory House1 50 89 4,450 15.95 % -
3.3EMA Clapboard House 30 111 3,330 11.94 % Population Supporter
4.1HMA Mansion1 85 188 15,980 57.28 % -
4.2HMA Brownstone House 90 94 8,460 30.32 % Active Coin Booster
4.3HMA Town House 42.5 156 6,630 23.78 % Population Supporter
5.1LMA Manor1 100 246 24,600 88.17 % -
5.2LMA Estate House 120 123 14,760 52.90 % Active Coin Booster
5.3LMA Apartment House 55 205 11,275 40.41 % Population Supporter
CA Plantation House1 165 311 51,315 183.92 % -
CA Arcade House 180 155 27,900 100.00 % Active Coin Booster
CA Country House 70 207 14,490 51.94 % Gambrel Roof House is better
CA Gambrel Roof House 56.25 259 14,568.75 52.22 % Population Supporter
InA2 Urban Residence1 307.5 569 11,6645 418.08 % -
InA2 Workers' House 340 285 64,600 231.54 % Active Coin Booster
InA2 Boarding House 131.25 380 33,250 119.18 % -
InA2 Victorian House 100.83 474 31,862.28 114.20 % Population Supporter
PE2 Nouveau Mansion1 455 917 185,437.78 664.65 % -
PE2 Tenement House 610 510 138,266.67 495.58 % Active Coin Booster
PE2 Council House 320 680 9,671.11 346.63 % -
PE2 High-Rise3 227.08 1,087 86,809.03 311.14 % Population Supporter
ME Motel4 ? ? ? ? Active Coin Booster
PME PostModern Age Residental4 0 0 ? ? Active Coin Booster

1 Premium residence (Required Diamonds)

2 The Efficiency of industrial age houses are multiplied with a 2/3 factor due to their sizes are 2x3, whereas Progressive Era houses are multiplied with a 4/9 factor due to the building's size of 3x3

3 High-rises need a two-lane street connected, thus the three squares of road is included in the building size, a 4/12 factor is multiplied to its efficiency.

4 Buildings earned in past events that produce coins.

Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.

The efficiency of residential building is calculated by multiplying the Coin production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.

Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower coin income.

Furthermore, since the efficiency is taking Coin production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (i.e. Clapboard House).

Although a two-lane street is required by High-rise, it still provides the highest amount of population per tiles (including the 3 tiles of road next to it).

Classification

According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,

Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Frame House, Brownstone House, Estate House, Arcade House, and Workers' House .
The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.

Premium Residential Buildings

Premium Residential Buildings are buildings that require diamonds to build, instead of coins and supplies. They are unlocked right after having advanced to the corresponding age without researching the technology.

Advertisement