Resources are one of the key aspects of the game. There are many different resources which all have a different purpose. Some have a very wide usability while other resources can be used only in narrow part of the game.
Main resources can be used in many parts of the game.
|Coins||Coins are one of the most common resources which are needed for variety of things, like recruiting units, constructing buildings, doing research, etc.|
|Supplies||Like coins, supplies are one of the most common resources which are needed for variety of things, like recruiting units, constructing buildings, doing research, etc.|
|Goods||Goods is an umbrella term which means that there are many types of different goods available. Each era introduces five new goods (except some later ages, which also has special goods). Goods are needed to build Great Buildings, to do research, to advance in the continent map, etc.|
|Forge Points||Forge points are one of the most important resources because it dictates how fast the player can advance. Players very rarely have abundance of forge points without a plan to use them. Forge points are mainly used for research or to level Great Buildings.|
|Medals||Medals are common resource which main purpose is to expand the city.|
City resources dictate how much players can build and how well the buildings function.
|Expansions||Expansions are needed to gain more space for further buildings in your city. Some consider land the most precious resource. Each expansion gives a player's city 4x4 tiles to build onto. Expansions can not be moved once placed|
|Population||Population is mostly provided by residential buildings. Many other types of buildings need to have some population available to be built.|
|Happiness||Happiness affects the coin and supply production of the buildings. When the city gains population the same amount of happiness is needed to keep the balance. Failing to do so will lessen the coin and supply production of the city. On the other hand it is possible to increase the standard productions by providing an abundance of happiness.|
Special resources are unique to some but not all later ages (currently 4 of the last 5). Similar to normal goods: special goods are used to research technologies, refine into other goods, and to negotiate. They are primarily produced by crew exploration at special buildings and attacking or negotiating at repeatable campaign map exploration nodes. The great building Space Carrier also produces random special goods up to the player's current age.
|Promethium||Promethium is produced by dispatching crew members on explorations at the Arctic Harbor.|
|Orichalcum||Orichalcum is produced by dispatching crew members on explorations at the Oceanic Terminal.|
|Mars Ore||Mars Ore is produced by fighting or negotiating at exploration nodes in the Space Age Mars campaign map.|
|Asteroid Ice||Asteroid Ice is produced by fighting or negotiating at exploration nodes in the Space Age Asteroid Belt campaign map.|
|Venus Carbon||Venus Carbon is produced by fighting or negotiating at exploration nodes in the Space Age Venus campaign map.|
There are some other resources which have a fairly narrow and specific range of usability.
|Blueprints||Blueprints are needed to build and level Great Buildings.|
|Tavern Silver||Tavern silver is a resource mainly accumulated from the Friends Tavern. It is used to purchase different boosts from the Friends Tavern.|
Premium resources can be bought with real life money which allows players to advance faster from the normal phase.
|Diamonds||Diamonds are the only premium resource of the game. This is the resource that can be bought with real life money and can be used in most aspects of the game.|
Many events introduce a specific resource(s) which are only available during the event itself. The way of acquiring those resources varies from event to event but mostly they are awarded for completing event quests. Those resources can be traded in for rewards or are used an an intermediate to procure items which may give the rewards.