The Rogue is a special light military unit released during the 2013 Easter Event. These units have no bonuses, but they possess the special ability of secret identity.

On the Battlefield

A rogue is designed around its secret identity ability, which is triggered very easily. Its special ability is to transform into another unit. However given the opportunity to attack before transforming can be powerful in the early ages. The rogue is considerably strong in the game until the Postmodern Era, where units of that age have much higher defense.

The rogue itself has a defense of 1, so almost any attack will result in the Rogue being depleted of its hit points. On depletion of its hit points, one of two things will happen: either it transforms (using its secret identity ability) or it vanishes from the battle (killed.) On transformation it becomes a different unit, and may retaliate towards the attacking unit.

The transformation turns a rogue into another friendly unit on the field at the time of battle. The transformation requires other friendly units other than rogues to be on the battlefield. As a rogue cannot be transformed into itself, a battle with only rogues renders the secret identity useless. They cannot transform into units from the opposing force, either. If the rogue cannot find another unit to transform into it will simply be killed and disappear from the battle. The unit it will transform into is a random unit selected from the friendly units.

Transformed Rogues

A transformed rogue will appear as a different unit on the battlefield. It will take on all characteristics and abilities of the unit it becomes. It's possible to differentiate a transformed rogue from regular units by looking at the unit properties. One will notice the secret identity ability in the properties of a unit which no longer takes on the appearance of a rogue. But the unit with secret identity is a rogue.

Whatever the rogue transforms into during battle, it will not retain its new identity past the battle. In your army management it will still be a rogue. In each and every consecutive attack, it will be a rogue at the beginning of battle. This means a rogue will start in the second wave of a two-wave battle as a rogue in Guild Expeditions.

Damage and hit points

A transformed rogue sustains its damaged after the battle. Each hit point takes a rather lengthy time to heal. If a rogue is sent into battle with reduced hit points, the damage will be carried over to the unit it transforms into.

Obtaining Rogues

Rogues and the Rogue Hideout are featured in most of the events. The Rogue Hideout is also possible to obtain as a reward in the Daily Challenges and from the Challenger's Chest after filling its progress bar.



Two Rogues

Other Military Units

Military Units
All Ages Heavy Units Color GuardLight Units Military DrummerLight Units RogueFast Units/Heavy Units Champion
Stone Age Light Units Clubman
Bronze Age Light Units SpearfighterHeavy Units WarriorFast Units Horseman
Ranged Units SlingerArtillery Units Stone Thrower
Iron Age Light Units SoldierHeavy Units LegionnaireFast Units Mounted Warrior
Ranged Units ArcherArtillery Units Ballista
Early Middle Ages Light Units MercenaryHeavy Units Armored InfantryHeavy Units BarbarianFast Units Heavy Cavalry
Ranged Units Mounted ArcherRanged Units Barbarian SlingerArtillery Units Catapult
High Middle Ages Light Units BerserkerHeavy Units Heavy InfantryFast Units Knight
Ranged Units CrossbowmanArtillery Units Trebuchet
Late Middle Ages Light Units Great Sword WarriorHeavy Units Imperial GuardFast Units Heavy Knight
Ranged Units Longbow ArcherArtillery Units Cannon
Colonial Age Light Units RangerHeavy Units GrenadierFast Units Dragoon
Ranged Units MusketeerArtillery Units Field Gun
Industrial Age Light Units Jaeger InfantryLight Units Brave WarriorHeavy Units HowitzerFast Units Lancer
Ranged Units RiflemanRanged Units Mounted BraveArtillery Units Breech Loader
Progressive Era Light Units ConscriptHeavy Units TankFast Units Armored Car
Ranged Units SniperArtillery Units Rapid Fire Cannon
Modern Era Light Units Bazooka TeamHeavy Units Battle TankFast Units Mechanized Infantry
Ranged Units ParatrooperArtillery Units Mechanized Artillery
Postmodern Era Light Units CommandoHeavy Units Universal TankFast Units IFV
Ranged Units MG TeamArtillery Units Rocket Artillery
Contemporary Era Light Units Strike TeamHeavy Units Assault TankFast Units Attack Helicopter
Ranged Units Anti-Aircraft VehicleArtillery Units Missile Artillery
Tomorrow Era Light Units Ultra APHeavy Units Stealth TankFast Units Combat Drone
Ranged Units Anti-Materiel SniperArtillery Units Microwave Blaster
Future Era Light Units Exoskeleton SoldierHeavy Units Hover TankFast Units Drone Swarm
Ranged Units Satellite SpotterArtillery Units Rail Gun
Arctic Future Light Units Dragon DroneHeavy Units Battle FortressHeavy Units Behemoth
Fast Units Recon RaiderRanged Units Surrogate SoldierArtillery Units Plasma Artillery
Oceanic Future Light Units MantaLight Units ScimitarHeavy Units C.R.A.B. MechHeavy Units Octopod
Fast Units Hydroelectric EelFast Units GlidersRanged Units Sub CruiserRanged Units Nautilus
Artillery Units TurturretArtillery Units Medusa
Virtual Future Light Units Augmented SamuraiRanged Units NinjaArtillery Units Rocket TroopHeavy Units Ronin BotFast Units Warrior Monk
Space Age Mars Light Units Space MarineRanged Units Tesla WalkerArtillery Units SniperbotHeavy Units Steel WardenFast Units Sentinel
Space Age Asteroid Belt Light Units Drill RangerRanged Units Nail StormArtillery Units B.E.L.T.Heavy Units ShredderFast Units Hover Hammer

Legend: Light Units= Light Unit Class Heavy Units= Heavy Unit Class Fast Units= Fast Unit Class Ranged Units= Ranged Unit Class Artillery Units= Artillery Unit Class

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