When the Royal Cascade is motivated, its coin output is not only doubled, but it produces 7 random goods of one type from the building's age. The coin output is also boosted by enthusiastic population and by boosts of certain great buildings. The building can be plundered if it isn't motivated.
It also provides happiness equivalent to the population provided.
The Royal Cascade is directly comparable to the Tribal Square and the similar Oasis in that they are the same size, both provide population and coins, and both produce extra coins and goods when motivated. The Royal Cascade supplies approximately 43% more population, approximately 47% more coins and 40% more goods, and its population does not need external happiness.
- ↑ Random goods of one type from the building's age