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The Scimitar is the second light military unit of the Oceanic Future. It is unlocked by research the technology Enhanced Streamlining. It is trained in the Scimitar Hangar.

Compared to its predecessor, the Dragon Drone, the Scimitar improves by a great 70 attack and defense, and movement is increased slightly and still has a melee range, as well as gaining bonuses against heavy and fast units. It also has various terrain bonuses, but it keeps the ability Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked, but loses the Flying ability.

Usage[]

Like the Dragon Drone before it, the Scimitar still sometimes suffers being a melee unit, yet in compensation, its Dragon Breath ability is very useful both for avoiding retaliation and damaging multiple units at once. The Scimitar now is best deployed against fast and heavy units, but they can also deal with a small number of ranged units as well. It is much more powerful than it seems, especially because enemy units tend to clump together, making this ability very useful.

However, the Scimitar can be defeated by artillery units, and this is made worse by the fact that they have melee range and they have to go right up into enemy lines of fire to attack them. As they are no longer Flying, it may take them quite some time to get from one side of the battlefield to the other.

Against Same Age Units[]

Fast UnitHydroelectric Eel[]

The Scimitar is very strong against the Hydroelectric Eel, given the strong bonuses the Scimitar has against the Eel. In addition, the Scimitar's Dragon Breath ability can allow them to ignore retaliation from the Eel and potentially damage many of them at once, though this may not always be the case. The Scimitar only has to watch out for the fast first strikes of the Eel, as that can sometimes deal quite significant damage to the Scimitars before they can counterattack.

Fast UnitGliders[]

The Scimitar is very strong against the Gliders, given the strong bonuses the Scimitar has agains them. As the Gliders will usually clump together after a rapid first attack, the Scimitar can easily counterattack and potentially damage many of them at once with their Dragon Breath ability. The only threat is the high attack of the Gliders, as it can sometimes deal quite significant damage to the Scimitars before they can counterattack.

Light UnitManta[]

The Manta is generally on even terms with the Scimitar, as the Manta can attack the Scimitar at a distance, whilst the Scimitar can avoid the Manta's retaliation. In most cases however, the Manta will generally be able to attack the Scimitar first, though the Scimitar can attack many Mantas at once. It is up to boosts to decide the outcome of the fight.

Light UnitScimitar[]

The Scimitar should generally not be used to counter enemy Scimitars, due to the fact that both sides have the Dragon Breath ability, which means there will be a lot of damage to be taken as you attack enemy Scimitars, leading to many wounds even if you win.

Ranged UnitSub Cruiser[]

Generally, the Scimitar should avoid combat with the Sub Cruiser, as the Sub Cruiser has a long range and bonuses against light units, though the Scimitar can still attack them without fear of retaliation and potentially damage many of them at once.

Ranged UnitNautilus[]

The Scimitar is weak against the Nautilus, due to their bonuses and Force Field ability, which greatly limits the attacking potential the Scimitar has against the Nautilus. Meanwhile the Nautilus can deal quite considerable damage to the Scimitar at a distance.

Heavy UnitC.R.A.B. Mech[]

The Scimitar is effective at killing the Crab Mech, due to the Crab Mech's slow movement and the Scimitar's bonuses against heavy units. The Crab Mechs tend to line together when fighting the Scimitar, meaning the Scimitar can easily take advantage of its Dragon Breath ability. The only limitations are the Crab Mech's Reactive Armor skill.

Heavy UnitOctopod[]

The Scimitar is also effective at killing the Octopod, due to the Scimitar's bonuses against heavy units. The Octopods also tend to line together when fighting the Scimitar, meaning the Scimitar can easily take advantage of its Dragon Breath ability. However, the only threat to the Scimitar is the Octopod's Frenzy ability, which can cause some significant damage to the Scimitar.

Artillery UnitTurturret[]

The Scimitar is very weak against the Turturret, due to the Turturret's bonuses against light units, and the fact that it takes quite some time before the Scimitar is able to reach the Turturret. Furthermore, despite being able to spread out, the Turturret can still deal a lot of damage to the Scimitar.

Artillery UnitMedusa[]

The Medusa is a very big threat to the Scimitar, due to the Medusa's massive attack and bonus against light units. The Medusa is able to kill Scimitars in two hits before they move, leaving the rest of the Scimitars unable to deal much damage afterwards.

Other Military Units[]

Military Units
All Ages Heavy Unit Color GuardLight Unit Military DrummerLight Unit RogueFast Unit/Heavy Unit Champion
Bronze Age Light Unit SpearfighterLight Unit ClubmanHeavy Unit WarriorFast Unit Horseman
Ranged Unit SlingerArtillery Unit Stone Thrower
Iron Age Light Unit SoldierHeavy Unit LegionnaireFast Unit Mounted Warrior
Ranged Unit ArcherArtillery Unit Ballista
Early Middle Ages Light Unit MercenaryHeavy Unit Armored InfantryHeavy Unit BarbarianFast Unit Heavy Cavalry
Ranged Unit Mounted ArcherRanged Unit Barbarian SlingerArtillery Unit Catapult
High Middle Ages Light Unit BerserkerHeavy Unit Heavy InfantryFast Unit Knight
Ranged Unit CrossbowmanArtillery Unit Trebuchet
Late Middle Ages Light Unit Great Sword WarriorHeavy Unit Imperial GuardFast Unit Heavy Knight
Ranged Unit Longbow ArcherArtillery Unit Cannon
Colonial Age Light Unit RangerHeavy Unit GrenadierFast Unit Dragoon
Ranged Unit MusketeerArtillery Unit Field Gun
Industrial Age Light Unit Jaeger InfantryLight Unit Brave WarriorHeavy Unit HowitzerFast Unit Lancer
Ranged Unit RiflemanRanged Unit Mounted BraveArtillery Unit Breech Loader
Progressive Era Light Unit ConscriptHeavy Unit TankFast Unit Armored Car
Ranged Unit SniperArtillery Unit Rapid Fire Cannon
Modern Era Light Unit Bazooka TeamHeavy Unit Battle TankFast Unit Mechanized Infantry
Ranged Unit ParatrooperArtillery Unit Mechanized Artillery
Postmodern Era Light Unit CommandoHeavy Unit Universal TankFast Unit IFV
Ranged Unit MG TeamArtillery Unit Rocket Artillery
Contemporary Era Light Unit Strike TeamHeavy Unit Assault TankFast Unit Attack Helicopter
Ranged Unit Anti-Aircraft VehicleArtillery Unit Missile Artillery
Tomorrow Era Light Unit Ultra APHeavy Unit Stealth TankFast Unit Combat Drone
Ranged Unit Anti-Materiel SniperArtillery Unit Microwave Blaster
Future Era Light Unit Exoskeleton SoldierHeavy Unit Hover TankFast Unit Drone Swarm
Ranged Unit Satellite SpotterArtillery Unit Rail Gun
Arctic Future Light Unit Dragon DroneHeavy Unit Battle FortressHeavy Unit Behemoth
Fast Unit Recon RaiderRanged Unit Surrogate SoldierArtillery Unit Plasma Artillery
Oceanic Future Light Unit MantaLight Unit ScimitarHeavy Unit C.R.A.B. MechHeavy Unit Octopod
Fast Unit Hydroelectric EelFast Unit GlidersRanged Unit Sub CruiserRanged Unit Nautilus
Artillery Unit TurturretArtillery Unit Medusa
Virtual Future Light Unit Augmented SamuraiRanged Unit NinjaArtillery Unit Rocket TroopHeavy Unit Ronin BotFast Unit Warrior Monk
Space Age Mars Light Unit Space MarineRanged Unit Tesla WalkerArtillery Unit SniperbotHeavy Unit Steel WardenFast Unit Sentinel
Space Age Asteroid Belt Light Unit Drill RangerRanged Unit Nail StormArtillery Unit B.E.L.T.Heavy Unit ShredderFast Unit Hover Hammer
Space Age Venus Light Unit Observer DroneRanged Unit Ghost BlasterArtillery Unit Power DragonHeavy Unit Steel FistFast Unit Energy Cannon

Legend: Light Units= Light Unit Class Ranged Units= Ranged Unit Class Artillery Units= Artillery Unit Class Heavy Units= Heavy Unit Class Fast Units= Fast Unit Class

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