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Information

The Shellfish Farm is one of eight production buildings of the Oceanic Future. When the Shellfish Farm is motivated, its production is doubled. The production is also affected by the town's happiness and by boosts of certain great buildings. The Shellfish Farm can be plundered if it isn't motivated.

Efficiency

Production 262 per tile and hour.[1]

Production Options

Item Name Production Time Amount
Shellfish Farm 1 Clams Clock 00:05:00 Production 1,350
Shellfish Farm 2 Mussels Clock 00:15:00 Production 3,380
Shellfish Farm 3 Prawn Clock 01:00:00 Production 8,100
Shellfish Farm 4 Shrimp Clock 04:00:00 Production 13,500
Shellfish Farm 5 Crabs Clock 08:00:00 Production 20,250
Shellfish Farm 6 Crawfish Clock 24:00:00 Production 40,500

Other Production Buildings

Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow Era 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
Future Era Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future BoatyardDay Spa[2]Deep Sea Breeder[2]Geothermal Power Plant[2]Mineral Extraction PlantSea GardenSeaside StoreSeaweed HarvestShellfish Farm
Virtual Future Body Shop[2]Bonsai ShopHolographic Research LabVR Commodity Shop
Space Age Mars New Horizons Center[2]Rocket Testing Site

Notes

  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Premium Buildings.
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