The Shoemaker, the eighth unlocked production building in the game after having researched the Leather Working technology in the Early Middle Ages, takes up the same space, and produces roughly 30% more supplies per tile as compared to the Tannery, and costs 300 less supplies to build; however, it takes 23 more population, as well as costs 4,300 more gold to build.
Efficiency[]
23.33 per tile and hour.[1]
Production Options[]
Item | Name | Production Time | Amount |
---|---|---|---|
![]() |
Simple Shoes | ![]() |
![]() |
![]() |
Good Shoes | ![]() |
![]() |
![]() |
Excellent Shoes | ![]() |
![]() |
![]() |
Simple Boots | ![]() |
![]() |
![]() |
Good Boots | ![]() |
![]() |
![]() |
Excellent Boots | ![]() |
![]() |
Other Production Buildings[]
- ↑ Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.