Side quests are unlocked in Bronze Age, after completing Celebrate Victory (see Story Quests). New side quests are triggered by completting story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. If the player completes or aborts all available side quests, recurring quests will take place until the requirements for new side quests are fullfilled.

Bronze Age

Completing Celebrate Victory unlocks:

  1. The Merchant
  2. The Architect
  3. More Flagons
  4. Stilt House
  5. Happy Workers
  6. Increase Output
  7. Flagon Overflow unlocks:
    1. Broke Architect
  8. Pots for the People
  9. If playing on browser: Go Mobile!
  10. If available population is 11 or more: More Work
  11. Extra Research
  12. Beautify the City
  13. If available population is 50(?) or less: Less Work
  14. Recurring Quests

Researching Cultivation unlocks:

  1. Fruit Frenzy
  2. Building a Fruit Farm unlocks: A Little Production
  3. Fruit for the People

Researching Smithery unlocks:

  1. Eeny, Meeny, Miny, Moe

Completing More Information unlocks:

  1. The General
  2. The Scientist
  3. The Boast
  4. Make Science, Not War unlocks:
    1. The Jester
      1. Jester's Gift I
      2. Jester's Gift II
      3. Feed the Donkey
  5. Military Action
  6. Research Chalet
  7. Research Craftwork
    1. Research Woodwork unlocks: Goods Buildings
  8. Research Teaching
  9. Research Paths
  10. Research Brewing
    1. Build a Tavern
  11. Research Agriculture
  12. Research Sewerage
  13. Research Plowing
  14. Research Mathematics

On Show your Strength:

  1. If Fel Dranghyr is conquered first: Peaceful Course
    1. If Peaceful Course fails or is aborted: Military Course

On The Halls of Hymir:

  1. Conquering 1 sector of Hymir unlocks: New Recruits

Pending Review:
Completing Sleeping Lions I or (?) Sleeping Lions II unlocks:

  1. Invite a Friend

Iron Age

Entering Iron Age unlocks:

  1. The Iron Fist
  2. Update the Spearfighters
  3. Annoy Grivus
  4. Annoy Fernikus
  5. Joke from the Jester
  6. Friendly Visits
  7. Extra Research
  8. Beautify the City
  9. If available population is 160(?) or less: Less Work
  10. Recurring Quests

Completing Battle for Badakus unlocks:

  1. Build the Peace
  2. Force the Peace

Acquirink Paruuch unlocks:

  1. Buy the Peace
  2. Force the Peace, again

Pending Review:

  1. Give them Cheese
  2. Build an Iron Foundry
  3. Build a Triumphal Arch

Early Middle Ages

Annoy Grivus Bread for the Poor <- 1st side quest of EMA Blankets for the Poor Build all Goods Buildings Cavalry And Infantry Joke from the Jester Make Them Laugh! Make Them Smile! Research Accommodation Research Economics The Flow of Business

High Middle Ages

A Good Time for Business A Romantic Visit Field of Dreams Lab Rat Light Up Ludwig Needs Help Ludwig Needs Help, Again! Mobilize Fresh Troops Potions and Poisons Research Crossbows Research Heavy Armor Ship it South Think Big Wheat Party

Late Middle Ages

Entering Late Middle Ages unlocks:

  1. Prepare for War
  2. New Buildings
  3. Intensify Research
  4. A Fool's Problems

A separate quest branch on an unknown condition:

  1. Future Investments
  2. More Future Investments
  3. Even More Future Investments (probably after researching Higher Education)

A separate quest branch on an unknown condition:

  1. The Bet
  2. Lottery

Researching Estate Houses unlocks:

  1. State of Estates

Researching Cartography unlocks:

  1. Hire a Cartographer

Researching Intelligence unlocks:

  1. Remember the Past

Researching Letterpress unlocks:

  1. A Building for Books

Researching Apartment Houses unlocks:

  1. Build Apartment Houses

Quests connected with breweries and cooperages, beer and barrels form a large joint quest branch:

I. Researching Manufacturing unlocks:

  1. The Secret Message
  2. The Secret Order

II. On unknown condition (perhaps related to the completion of The Secret Order):

  1. Research for the Jester

III. Researching Brewing Kettles unlocks (perhaps the completion of A Fool's Problems is also required):

  1. Breweries for the Jester
  2. The Beer and Barrel Combo
  3. Beer for the Jester
  4. Beer Army
  5. Fountains of Youth

Acquiring Eldenborough and probably researching Cartography unlocks:

  1. Expedition to the East
  2. Claim the New Lands
  3. Trading Ship

Unknown conditions (probably in the end of Late Middle Ages) unlock:

  1. Build Advanced Units
  2. Medieval Metropolis (probably after researching both Brewing Kettles and Apartment Houses)
  3. Master of Medieval Science

An unknown conditon (perhaps acquiring the Late Middle Ages map) unlocks:

  1. Sur le Pont Lavignon

Probably this quest can appear either in the end of Late Middle Ages or in Colonial Age.

A separate quest branch which can appear either in Late Middle Ages or in Colonial Age (on an unknown condition):

  1. Everlasting Stones
  2. The Black Monolith

Colonial Age

Perhaps this quest can appear either in the end of Late Middle Ages or in Colonial Age:

  1. Sur le Pont Lavignon

A separate quest branch which can appear either in Late Middle Ages or in Colonial Age (on an unknown condition):

  1. Everlasting Stones
  2. The Black Monolith

A Good Offer Artillery Advantage Build a Trading Company Captain Starbuck reports! Deuxerres (Quest) Edward Razorhands Explore More Fernikus in Shock Forgotten Favor Good Goods Goods from the Colonies Grenades Greva's Grief Grivus' Oath Heavy Traffic Increase the Output Kartuga Keep the Public Order Land, Ho! Lombardeaux (Quest) Mandrubar's Surprise Master of Advanced Science Master of New Goods Military Needs Missionary on a Mission No Train, No Gain Noble Housing Pirates! Pisterrac (Quest) Porcelain Party Provide Diversions Prussian Roulette Rinbin's Rant Ship Ahoy! Smoke on the Water The Expedition The Expedition Corps The Handy-Cap The Powdered Wig Thomas Malthus Theory Time and Tide Top Brass Treasure Hunt (Quest) While the Iron is Hot

A separate quest branch on an unknown condition:

  1. The Auction
  2. The Merchant’s First Bid
  3. The Architect’s First Bid
  4. The General’s First Bid
  5. The Scientist’s First Bid
  6. The Merchant's Raise
  7. The Architect's Raise
  8. The General's Final Bid
  9. The Scientist's Final Bid

Industrial Age

A City from Scratch A New Era of Science A Real Challenge Battle Experience Best of Both Worlds Dawn of a Golden Age Dominate The Industrial Age East-West Railroad Flanking Lancers Forgotten Favor Friendly Visits Go West! Good Guano Guano Guerdon Guano Gun Guns for the Natives Huts to Houses Industrial Intent Industrial Revolution Inspirations Intermediary Interests Jester's License Jester's License II Knowledge Is Power (Industrial Age) Modern Medicine New Goods New Troops New World Investments Outgunned Pipes And 'Plosives Plunder Polivate Protection Needed Research Railroads and Hygiene Scientific Breakthrough Secrets Of The Goods I Secrets Of The Goods II Secrets Of The Goods III Settlers and Settlements Spark of Genius Technical Marvels The Natives' Support Time For A Change Victorian Era Wild, Wild West Workforce

The following quests can appear either in the Industrial Age or in the Progresive Era:

  1. A Blast from the Past
  2. A Friend Called Freud
  3. What?

Progressive Era

The following quests can appear either in the Industrial Age or in the Progresive Era:

  1. A Blast from the Past
  2. A Friend Called Freud
  3. What?

A Fair Help A House Well Ordered A Little Helper An Offer You Can't Refuse I An Offer You Can't Refuse II An Offer You Can't Refuse III Cars, Cars, Cars Charleston Cheering Up City Lights Conscripts Needed Don't Steal My Thunder Envy is the Best Architect Gears of War Growing Population High Rise Ahead Higher and Higher Horrors of Warfare Know Your Goods Machines of War Metro Grid Metropolis Military Mastery Military Preparations More than Science New Age Progress is Progress Pulp Rawhide Research Materials Needed Riot Control Secret Knowledge Streets with no Names Strike! The Black Friday I The Black Friday II The Black Friday III The Black Friday IV The Black Friday V The Black Friday VI The Black Friday VII The Gold Rush The Tramp They Want Peace Things that Go Boom Things that Went Boom Times are A-Changing Vengeful Villagers World's Fair I World's Fair II World's Fair III

Modern Era

Air Supremacy A Noble Prize Another Challenging Task Casachanga Diner Idea Fresh Men Frosty Palace Honey Money I Have a Dream Jet Set Society Jukebox Hero Keep Cool Mad Men Master of Modern Science Master of Modern Warfare Master of Refined Goods Milk Maniac Modern Goods Needy Boy Operation Paperclip Radio Star Rin Gozen's Warriors Showtime! Start Up the Machines Stocking up the Defense Temperate Climate The Admiral's Thanks The Masterpiece Tongue in Cheek Troop Entertainment

Postmodern Era

Cutting Edge City Cutting Edge Fun Cutting Edge Science First Blood Fresh Recruits Get rid of It! Hello World! Home Front Race to Space Recruits Needed Rocket Man Space Tech Stainless Steel The Top One Percent

Contemporary Era

A Contemporary City All Arms Assembled Canale Grande Dust Everywhere Fishy Business Floating Business Global Player Hypothesis Knowing Things Party On! Pocket Money Monster Populate! Power Hungry Sea, Air, Land The Sheik's Offer

Tomorrow Era

Big Spender Derelict Dictator Dictator's Demand Dictator's Destiny Power Hungry Practical Housing Print Loop Products of Tomorrow The Flux Condensator The Leader of Tomorrow The Power of Fusion Tomorrow's Edge Trolling of Tomorrow Units Needed Who is the Madman?

Future Era

Under One Roof

Arctic Future

Cool Ventures Going Mobile II Science to the Rescue Snow Goliath

Oceanic Future

Why So Blue?

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