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+ | Side quests are unlocked in [[Bronze Age]], after completing [[Celebrate Victory]] (see [[Story Quests]]). New side quests are triggered by completting story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. If the player completes or aborts all available side quests, [[Recurring Quests|recurring quests]] will take place until the requirements for new side quests are fullfilled. |
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== Bronze Age == |
== Bronze Age == |
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+ | [[Celebrate Victory]] unlocks: |
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+ | # [[The Merchant]] |
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+ | # [[The Architect]] |
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+ | # [[More Flagons]] |
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+ | # [[Stilt House]] |
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+ | # [[Happy Workers]] |
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+ | # [[Increase Output]] |
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+ | # [[Flagon Overflow]] >> [[Broke Architect]] |
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+ | # [[Pots for the People]] |
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+ | # If playing on browser: [[Go Mobile!]] |
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+ | # If available population is 11 or more: [[More Work]] |
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+ | # [[Extra Research]] |
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+ | # [[Beautify the City]] |
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+ | # If available population is 50(?) or less: [[Less Work]] |
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+ | # Recurring Quests: |
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+ | #* [[Produce Pots]] |
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+ | #* [[The Spink]] |
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+ | #* [[Produce Helmets]] |
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+ | #* [[Recruit Horsemen and Warriors]] |
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+ | #* [[R'lyeh]] |
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+ | #* [[Produce Tomatoes]] |
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+ | #* [[Unbirthday Party]] |
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+ | #* [[Double Research]] |
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+ | Researching [[Cultivation (tech)|Cultivation]] unlocks: |
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+ | # [[Fruit Frenzy]] |
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+ | # [[Fruit for the People]] |
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+ | |||
+ | Building a [[Farm]] unlocks: |
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+ | # [[A Little Production]] |
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+ | |||
+ | [[More Information]] unlocks: |
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+ | # [[The General]] |
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+ | # [[The Scientist]] |
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+ | # [[The Boast]] |
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+ | # [[Make Science, Not War]] |
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+ | |||
+ | [[Sleeping Lions I]] unlocks: |
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+ | # [[Military Action]] |
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+ | # [[Research Chalet]] |
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+ | # [[Research Craftwork]] |
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+ | # [[Research Teaching]] |
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+ | # [[Research Paths]] |
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+ | # [[Research Brewing]] |
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+ | # [[Research Agriculture]] |
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+ | # [[Research Sewerage]] |
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+ | # [[Research Plowing]] |
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+ | # [[Research Mathematics]] |
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+ | |||
+ | [[Sleeping Lions II]] unlocks: |
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+ | # [[Invite a Friend]] |
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+ | [[Show your Strength]] unlocks: |
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+ | # If Fel Dranghyr is conquered first: [[Peaceful Course]] |
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+ | # If Peaceful Course fails or is aborted: [[Military Course]] |
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+ | == Bronze Age (Review Pending) == |
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# [[The Merchant]] |
# [[The Merchant]] |
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# [[The Architect]] |
# [[The Architect]] |
Revision as of 20:24, 11 January 2018
Work in Progress! A work in progress is being carried out on this page by Lorenard, |
Side quests are unlocked in Bronze Age, after completing Celebrate Victory (see Story Quests). New side quests are triggered by completting story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. If the player completes or aborts all available side quests, recurring quests will take place until the requirements for new side quests are fullfilled.
Bronze Age
Celebrate Victory unlocks:
- The Merchant
- The Architect
- More Flagons
- Stilt House
- Happy Workers
- Increase Output
- Flagon Overflow >> Broke Architect
- Pots for the People
- If playing on browser: Go Mobile!
- If available population is 11 or more: More Work
- Extra Research
- Beautify the City
- If available population is 50(?) or less: Less Work
- Recurring Quests:
Researching Cultivation unlocks:
Building a Farm unlocks:
More Information unlocks:
Sleeping Lions I unlocks:
- Military Action
- Research Chalet
- Research Craftwork
- Research Teaching
- Research Paths
- Research Brewing
- Research Agriculture
- Research Sewerage
- Research Plowing
- Research Mathematics
Sleeping Lions II unlocks:
Show your Strength unlocks:
- If Fel Dranghyr is conquered first: Peaceful Course
- If Peaceful Course fails or is aborted: Military Course
Bronze Age (Review Pending)
- The Merchant
- The Architect
- More Flagons
- Stilt House
- Happy Workers
- Increase Output
- Flagon Overflow
- Broke Architect
- Pots for the People or Fruit Frenzy (if the player already unlocked Cultivation)
- Go Mobile! (exclusive to browser client)
- More Work
- Extra Research
- Beautify the City
- Less Work
- The General
- The Scientist
- Fruit Frenzy
- A Little Production
- The Boast
- Make Science, Not War
- The Jester
- Jester's Gift I
- Jester's Gift II
- Invite a Friend
- Feed the Donkey
- New Recruits
- Fruit for the People
- Military Course
- Research Chalet and/or Research Craftwork
- Jester's Gift III
- Goods Buildings
- Research Teaching
- Research Paths
- Research Brewing
- Eeny, Meeny, Miny, Moe
Iron Age
- Buy the Peace
- Build the Peace
- Force the Peace
- Research Agriculture
- The Iron Fist
- Give them Cheese
- Research Sewerage
- Build an Iron Foundry
- Build a Triumphal Arch
- Force the Peace, again
- Research Plowing
Early Middle Ages
Annoy Grivus Bread for the Poor <- 1st side quest of EMA Blankets for the Poor Build all Goods Buildings Cavalry And Infantry Joke from the Jester Make Them Laugh! Make Them Smile! Research Accommodation Research Economics
High Middle Ages
Late Middle Ages
Colonial Age
A Good Offer Edward Razorhands Everlasting Stones Keep the Public Order Missionary on a Mission Pirates! Pisterrac (Quest) Porcelain Party Provide Diversions Prussian Roulette Rinbin's Rant The Auction Treasure Hunt (Quest)
Industrial Age
A Real Challenge Battle Experience Dominate The Industrial Age Go West! Good Guano Guano Guerdon Guano Gun Industrial Intent Industrial Revolution Inspirations Friendly Visits Guns for the Natives Jester's License Knowledge Is Power (Industrial Age) Modern Medicine New World Investments Pipes And 'Plosives Plunder Polivate Secrets Of The Goods II Victorian Era Wild, Wild West Workforce
Progressive Era
An Offer You Can't Refuse II Charleston Cheering Up Don't Steal My Thunder Growing Population Higher and Higher Metropolis Military Preparations New Age Produce Cars Progress is Progress Pulp Secret Knowledge The Black Friday IV The Black Friday VI The Black Friday VII The Gold Rush Things that Go Boom Things that Went Boom Times are A-Changing World's Fair I
Modern Era
Air Supremacy Another Challenging Task Casachanga Diner Idea Frosty Palace Honey Money I Have a Dream Jet Set Society Jukebox Hero Mad Men Master of Modern Science Master of Modern Warfare Master of Refined Goods Modern Goods Operation Paperclip Radio Star Start Up the Machines Stocking up the Defense Temperate Climate The Masterpiece Troop Entertainment
Postmodern Era
Cutting Edge Science Cutting Edge Fun First Blood Fresh Recruits Get rid of It! Hello World! Home Front Race to Space Recruits Needed Rocket Man Space Tech Stainless Steel The Top One Percent
Contemporary Era
A Contemporary City Pocket Money Monster Sea, Air, Land
Tomorrow Era
Big Spender Derelict Dictator Dictator's Demand Dictator's Destiny The Flux Condensator Units Needed Who is the Madman?
Future Era
Arctic Future
Cool Ventures Going Mobile II Science to the Rescue Snow Goliath