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Side quests are unlocked in Bronze Age, after completing Celebrate Victory (see Story Quests). New side quests are triggered by completting story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. If the player completes or aborts all available side quests, recurring quests will take place until the requirements for new side quests are fullfilled.
Bronze Age
Completing Celebrate Victory unlocks:
- The Merchant
- The Architect
- More Flagons
- Stilt House
- Happy Workers
- Increase Output
- Flagon Overflow unlocks:
- Pots for the People
- If playing on browser: Go Mobile!
- If available population is 11 or more: More Work
- Extra Research
- Beautify the City
- If available population is 50(?) or less: Less Work
- Recurring Quests
Researching Cultivation unlocks:
- Fruit Frenzy
- Building a Fruit Farm unlocks: A Little Production
- Fruit for the People
Researching Smithery unlocks:
Completing More Information unlocks:
- The General
- The Scientist
- The Boast
- Make Science, Not War unlocks:
- Military Action
- Research Chalet
- Research Craftwork
- Research Woodwork unlocks: Goods Buildings
- Research Teaching
- Research Paths
- Research Brewing
- Research Agriculture
- Research Sewerage
- Research Plowing
- Research Mathematics
- If Fel Dranghyr is conquered first: Peaceful Course
- If Peaceful Course fails or is aborted: Military Course
- Conquering 1 sector of Hymir unlocks: New Recruits
Pending Review:
Completing Sleeping Lions I or (?) Sleeping Lions II unlocks:
Iron Age
Completing Battle for Badakus unlocks:
- Build the Peace
- Force the Peace
Pending Review:
- Buy the Peace
- Build the Peace
- Force the Peace
- The Iron Fist
- Give them Cheese
- Build an Iron Foundry
- Build a Triumphal Arch
- Force the Peace, again
Early Middle Ages
Annoy Grivus Bread for the Poor <- 1st side quest of EMA Blankets for the Poor Build all Goods Buildings Cavalry And Infantry Joke from the Jester Make Them Laugh! Make Them Smile! Research Accommodation Research Economics
High Middle Ages
Late Middle Ages
Colonial Age
A Good Offer Edward Razorhands Everlasting Stones Keep the Public Order Missionary on a Mission Pirates! Pisterrac (Quest) Porcelain Party Provide Diversions Prussian Roulette Rinbin's Rant The Auction Treasure Hunt (Quest)
Industrial Age
A Real Challenge Battle Experience Dominate The Industrial Age Go West! Good Guano Guano Guerdon Guano Gun Industrial Intent Industrial Revolution Inspirations Friendly Visits Guns for the Natives Jester's License Knowledge Is Power (Industrial Age) Modern Medicine New World Investments Pipes And 'Plosives Plunder Polivate Secrets Of The Goods II Victorian Era Wild, Wild West Workforce
Progressive Era
An Offer You Can't Refuse II Charleston Cheering Up Don't Steal My Thunder Growing Population Higher and Higher Metropolis Military Preparations New Age Produce Cars Progress is Progress Pulp Secret Knowledge The Black Friday IV The Black Friday VI The Black Friday VII The Gold Rush Things that Go Boom Things that Went Boom Times are A-Changing World's Fair I
Modern Era
Air Supremacy Another Challenging Task Casachanga Diner Idea Frosty Palace Honey Money I Have a Dream Jet Set Society Jukebox Hero Mad Men Master of Modern Science Master of Modern Warfare Master of Refined Goods Modern Goods Operation Paperclip Radio Star Start Up the Machines Stocking up the Defense Temperate Climate The Masterpiece Troop Entertainment
Postmodern Era
Cutting Edge Science Cutting Edge Fun First Blood Fresh Recruits Get rid of It! Hello World! Home Front Race to Space Recruits Needed Rocket Man Space Tech Stainless Steel The Top One Percent
Contemporary Era
A Contemporary City Pocket Money Monster Sea, Air, Land
Tomorrow Era
Big Spender Derelict Dictator Dictator's Demand Dictator's Destiny The Flux Condensator Units Needed Who is the Madman?
Future Era
Arctic Future
Cool Ventures Going Mobile II Science to the Rescue Snow Goliath