Side quests are unlocked in Bronze Age, after completing Celebrate Victory (see Story Quests). New side quests are triggered by completting story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. If the player completes or aborts all available side quests, recurring quests will take place until the requirements for new side quests are fullfilled.
Bronze Age
Completing Celebrate Victory unlocks:
- The Merchant
- The Architect
- More Flagons
- Stilt House
- Happy Workers
- Increase Output
- Flagon Overflow unlocks:
- Pots for the People
- If playing on browser: Go Mobile!
- If available population is 11 or more: More Work
- Extra Research
- Beautify the City
- If available population is 50(?) or less: Less Work
- Recurring Quests
Researching Cultivation unlocks:
- Fruit Frenzy
- Building a Fruit Farm unlocks: A Little Production
- Fruit for the People
Researching Smithery unlocks:
Completing More Information unlocks:
- The General
- The Scientist
- The Boast
- Make Science, Not War unlocks:
- Military Action
- Research Chalet
- Research Craftwork
- Research Woodwork unlocks: Goods Buildings
- Research Teaching
- Research Paths
- Research Brewing
- Research Agriculture
- Research Sewerage
- Research Plowing
- Research Mathematics
- If Fel Dranghyr is conquered first: Peaceful Course
- If Peaceful Course fails or is aborted: Military Course
- Conquering 1 sector of Hymir unlocks: New Recruits
Pending Review:
Completing Sleeping Lions I or (?) Sleeping Lions II unlocks:
Iron Age
Entering Iron Age unlocks:
- The Iron Fist
- Update the Spearfighters
- Annoy Grivus
- Annoy Fernikus
- Joke from the Jester
- Friendly Visits
- Extra Research
- Beautify the City
- If available population is 160(?) or less: Less Work
- Recurring Quests
Completing Battle for Badakus unlocks:
Acquirink Paruuch unlocks:
Pending Review:
Early Middle Ages
Annoy Grivus Bread for the Poor <- 1st side quest of EMA Blankets for the Poor Build all Goods Buildings Cavalry And Infantry Joke from the Jester Make Them Laugh! Make Them Smile! Research Accommodation Research Economics
High Middle Ages
A Good Time for Business A Romantic Visit Field of Dreams Lab Rat Light Up Ludwig Needs Help Ludwig Needs Help, Again! Mobilize Fresh Troops Potions and Poisons Research Crossbows Research Heavy Armor Ship it South Think Big Wheat Party
Late Middle Ages
Entering Late Middle Ages unlocks:
A separate quest branch on an unknown condition:
- Future Investments
- More Future Investments
- Even More Future Investments (probably after researching Higher Education)
A separate quest branch on an unknown condition:
Researching Estate Houses unlocks:
Researching Cartography unlocks:
Researching Intelligence unlocks:
Researching Letterpress unlocks:
Researching Apartment Houses unlocks:
Quests connected with breweries and cooperages, beer and barrels form a large joint quest branch:
I. Researching Manufacturing unlocks:
II. On unknown condition (perhaps related to the completion of The Secret Order):
III. Researching Brewing Kettles unlocks (perhaps the completion of A Fool's Problems is also required):
Acquiring Eldenborough and probably researching Cartography unlocks:
Unknown conditions (probably in the end of Late Middle Ages) unlock:
- Build Advanced Units
- Medieval Metropolis (probably after researching both Brewing Kettles and Apartment Houses)
- Master of Medieval Science
A separate quest branch which can appear either in Late Middle Ages or in Colonial Age (on an unknown condition):
Colonial Age
A Good Offer Edward Razorhands Everlasting Stones Keep the Public Order Missionary on a Mission Pirates! Pisterrac (Quest) Porcelain Party Provide Diversions Prussian Roulette Rinbin's Rant The Auction Treasure Hunt (Quest)
Industrial Age
A Real Challenge Battle Experience Dominate The Industrial Age Go West! Good Guano Guano Guerdon Guano Gun Industrial Intent Industrial Revolution Inspirations Friendly Visits Guns for the Natives Jester's License Knowledge Is Power (Industrial Age) Modern Medicine New World Investments Pipes And 'Plosives Plunder Polivate Secrets Of The Goods II Technical Marvels Victorian Era Wild, Wild West Workforce
Progressive Era
An Offer You Can't Refuse II Charleston Cheering Up Don't Steal My Thunder Growing Population Higher and Higher Metropolis Military Preparations New Age Produce Cars Progress is Progress Pulp Secret Knowledge The Black Friday IV The Black Friday VI The Black Friday VII The Gold Rush Things that Go Boom Things that Went Boom Times are A-Changing World's Fair I
Modern Era
Air Supremacy A Noble Prize Another Challenging Task Casachanga Diner Idea Fresh Men Frosty Palace Honey Money I Have a Dream Jet Set Society Jukebox Hero Keep Cool Mad Men Master of Modern Science Master of Modern Warfare Master of Refined Goods Milk Maniac Modern Goods Needy Boy Operation Paperclip Radio Star Rin Gozen's Warriors Showtime! Start Up the Machines Stocking up the Defense Temperate Climate The Admiral's Thanks The Masterpiece Tongue in Cheek Troop Entertainment
Postmodern Era
Cutting Edge City Cutting Edge Fun Cutting Edge Science First Blood Fresh Recruits Get rid of It! Hello World! Home Front Race to Space Recruits Needed Rocket Man Space Tech Stainless Steel The Top One Percent
Contemporary Era
A Contemporary City All Arms Assembled Canale Grande Dust Everywhere Fishy Business Floating Business Global Player Hypothesis Knowing Things Party On! Pocket Money Monster Populate! Power Hungry Sea, Air, Land The Sheik's Offer
Tomorrow Era
Big Spender Derelict Dictator Dictator's Demand Dictator's Destiny Power Hungry Practical Housing Print Loop Products of Tomorrow The Flux Condensator The Leader of Tomorrow The Power of Fusion Tomorrow's Edge Trolling of Tomorrow Units Needed Who is the Madman?
Future Era
Arctic Future
Cool Ventures Going Mobile II Science to the Rescue Snow Goliath