Space Age Asteroid Belt is the nineteenth age in Forge of Empires. It involves the player exploring a future human colony on the Asteroid Belt. It follows the Space Age Mars and was released as a whole on April 23, 2020.
The age consists of two parts: the first, on Earth, and the other on an Asteroid Belt Colony.
When the player researches the following age, the colony on Asteroid Belt will be disbanded.
Map[]
The Asteroid Belt (I) | |
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Provinces | Rewards |
Psyche | ![]() |
Medea | ![]() ![]() ![]() ![]() ![]() |
Eros | ![]() |
Pallas C-4 | ![]() |
Pallas D-5 | ![]() ![]() |
Eunomia | ![]() |
TB-15 X-7 | ![]() ![]() |
Interamnia | ![]() |
Amphitrite | ![]() ![]() ![]() ![]() ![]() |
Thisbe | ![]() |
Ino | ![]() ![]() ![]() ![]() ![]() |
Hektor | ![]() |
Metis | ![]() ![]() ![]() ![]() ![]() |
Aletheia | ![]() |
Diotima | ![]() ![]() |
Egeria | ![]() ![]() ![]() ![]() ![]() |
The Asteroid Belt (II) | |
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Provinces | Rewards |
Vesta S-1 | ![]() |
Juno | ![]() |
Cybele F-3 | ![]() ![]() |
Cybele V-4 | ![]() ![]() ![]() ![]() ![]() |
Aurora | ![]() |
Ceres E-6 | ![]() ![]() |
Ceres G-7 | ![]() ![]() ![]() ![]() ![]() |
Pales | ![]() |
Loreley | ![]() ![]() |
Gyptis | ![]() ![]() ![]() ![]() ![]() |
Eunike | ![]() ![]() |
Euphrosyne A-12 | ![]() ![]() ![]() ![]() ![]() |
Hygiea N-13 | ![]() ![]() ![]() ![]() ![]() |
Hygiea O-14 | ![]() ![]() |
Vesta L-15 | ![]() ![]() ![]() ![]() ![]() |
Vesta M-16 | ![]() ![]() ![]() ![]() ![]() |
Fides | ![]() |
Ceres K-18 | ![]() |
Nemesis | ![]() |
Euphrosyne A-20 | ![]() ![]() ![]() ![]() ![]() |
Exploration Sites[]
Several of the provinces of the map of Space Age Asteroid Belt contain exploration sites.
After a province with an exploration site is taken by a player, an exploration may be started to that site. Starting an Exploration costs some asteroid credits. After the exploration time is over, an encounter has to be solved by negotiating or fighting to obtain
asteroid ice from the exploration site. A new exploration to the same exploration site may be started immediately afterwards again. Different exploration sites may be explored at the same time.
Exploration sites are the main renewable source of asteroid ice. Asteroid ice is needed to produce asteroid goods and for research.
Province Name | ![]() |
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Difficulty of Encounter |
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Psyche | 200 | 1h | ~2-3 | defeat a small army OR solve an easy negotiation |
Eros | 1000 | 4h | ~7-11 | defeat a small army OR solve an easy negotiation |
Eunomia | 2400 | 8h | ~12-22 | defeat a large army OR solve a moderate negotiation |
Interamnia | 2700 | 8h | ~15-25 | defeat a large army OR solve a moderate negotiation |
Juno | 3200 | 8h | ~20-35 | defeat a large army OR solve a moderate negotiation |
Aurora | 12000 | 1d | ~71-110 | defeat a very large army OR solve a moderate negotiation |
Pales | 15000 | 1d | ~82-139 | defeat a very large army OR solve a moderate negotiation |
Nemesis | 17500 | 1d | ~91-180 | defeat a very large army OR solve a moderate negotiation |
Requirements[]
Requirements for Research | |
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SAM | SAAB |
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Buildings on Earth[]
Residential Buildings[]
Living Space Residence | Low-Gravity Home |
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Properties | |
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Construction Cost and Building Time | |
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Production Buildings[]
Space Food Farm | Universe Data Telescope |
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Properties | |
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Construction Cost and Building Time | |
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Military Buildings[]
Hover Hammer Parkour | B.E.L.T. Site | Drill Ranger Depot | Shredder Factory | Nail Storm Range |
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Properties | ||||
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Construction Cost and Building Time | ||||
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Goods Buildings[]
Space Age Asteroid Belt adds the capability to produce goods of Space Age Mars and even mars ore in the regular city. These goods can be produced in the respective synthesizer.
Bio Tech Crops Synthesizer | Mars Microbes Synthesizer | Superalloys Synthesizer | Lubricants Synthesizer | Fusion Reactors Synthesizer | Mars Ore Synthesizer |
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Properties | |||||
![]() BioTech Crops |
![]() Mars Microbes |
![]() Superalloys |
![]() Lubricants |
![]() Fusion Reactors |
![]() Mars Ore |
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Construction Cost and Building Time | |||||
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Cultural Buildings[]
Belt Mining H.Q. | Asteroid Stock Exchange | ||
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Construction Cost and Building Time | |||
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Decorations[]
Asteroid Ad |
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Properties |
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Construction Cost and Building Time |
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Roads[]
Automated Street | Conveyor Path | ||
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Properties | |||
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Construction Cost and Building Time | |||
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Great Buildings[]
Space Carrier |
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Properties |
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Construction Cost |
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Buildings on Asteroid Belt[]
Residential Buildings[]
Residential Buildings on the Asteroid Belt produce Credits, a kind of Space Colony currency. They are required for advancing in the Space Continent Map. Aside from that, they also provide
Colonists, which is the Space Colony equivalent of
Population.
Movable Abode | Deep-Seated Housing | Vault House | Spaceview Residence |
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Properties | |||
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Construction Cost and Building Time | |||
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Goods Buildings[]
Goods Buildings of the Asteroid Belt require goods deposits which are found as rewards of Provinces on the Continent Map. The production also requires Asteroid Ice, which may be obtained from the Continent Map, via negotiating/fighting Provinces.
Nickel Excavator | Bedrock Processor | Asteroid Drill | Bromine Pump | Platinum Quarry |
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Properties | ||||
![]() Nickel |
![]() Processed Materials |
![]() Compound Fluids |
![]() Bromine |
![]() Platinum Crystals |
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Construction Cost and Building Time | ||||
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Life Support Buildings[]
Life Support buildings provide the player with Life Support, the Space Colony equivalent of
Happiness. Having a high amount of
Life Support means that the player will receive a discount while producing goods on the Asteroid Belt Outpost.
Storage Container | Fuel Tank | Underground Reactor | Space Wharf |
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Properties | |||
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Roads[]
All buildings and structures in the Asteroid Belt Outpost are connected via the Asteroid Connector. It requires coins and supplies to be constructed. Thus, no building on the Asteroid Belt requires a 2 lane street connection.
Asteroid Connector | |||
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Properties | |||
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Construction Cost and Building Time | |||
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