Space Age Mars is the eighteenth age in Forge of Empires. It involves the player exploring a future human colony on Mars. It follows the Virtual Future and was released as a whole on 28 May 2019[1].
The age consists of two parts: the first, on Earth, and the other on a Mars Colony.
When the player researches the following age, the colony on Mars will be disbanded.
Map[]
The Mars Planet (I) | |
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Provinces | Rewards |
Rustikauri | ![]() |
Mathaben | ![]() |
Kardine Haven | ![]() |
Vradeen | ![]() |
Nobisia | ![]() |
Ghirken | ![]() ![]() ![]() ![]() ![]() |
Klaylach | ![]() |
Wrandasten 3 | ![]() |
Carva Caska | ![]() ![]() |
Fortrin | ![]() |
Oppeska | ![]() |
Enervein | ![]() ![]() |
Akuppers | ![]() |
The Mars Planet (II) | |
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Provinces | Rewards |
Xalvades | ![]() ![]() ![]() ![]() ![]() |
Ertannen Belt | ![]() |
New Frozenstone | ![]() |
Vaanderbirch | ![]() |
Zomantau | ![]() ![]() |
Verda Dophria | ![]() ![]() |
Phovolken | ![]() |
Astra Prime | ![]() ![]() |
Destallia | ![]() ![]() ![]() ![]() ![]() |
Vyvalgis | ![]() ![]() |
Low Hacoon Valley | ![]() |
High Hacoon Valley | ![]() ![]() |
Plateau Firnane-2 | ![]() |
Jalcion Crater | ![]() ![]() ![]() ![]() ![]() |
Loakmolden | ![]() |
Sharvice | ![]() ![]() |
Delta Hills | ![]() ![]() ![]() ![]() ![]() |
Everdoom | ![]() |
Exploration Sites[]
Several of the provinces of the map of Space Age Mars contain exploration sites.
After a province with an exploration site is owned by a player, an exploration may be started to that site. Starting an Exploration costs some Credits. After the exploration time is over, an encounter has to be solved by negotiating or fighting to obtain
Mars Ore from the exploration site. A new exploration to the same exploration site may be started immediately afterwards again. Different exploration sites may be explored at the same time.
Exploration sites are the main renewable source of Mars Ore in this age. It is needed to produce Mars goods and for research.
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Difficulty of Encounter |
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Mathaben | 250 | 4 hours | 4~7? | 62.5~35.7 | defeat a small army OR solve an easy negotiation |
Vradeen | 333 | 4 hours | 4~8? | 83.3~41.6 | defeat a small army OR solve an easy negotiation |
Klaylach | 4000 | 24 hours | 50~92? | 80~43.5 | defeat a very large army OR solve a moderate negotiation |
Fortrin | 1000 | 8 hours | 12~24? | 83.3~41.7 | defeat a large army OR solve a moderate negotiation |
Oppeska | 1,400 | 8 hours | 18~30? | 77.7~46.7 | defeat a large army OR solve a moderate negotiation |
Ertannen Belt | 467 | 4 hours | 6~12? | 77.8~38.9 | defeat a small army OR solve an easy negotiation |
New Frozenstone | 5600 | 24 hours | 72!~124!~126? | 77.7~45.2~44.4 | defeat a very large army OR solve a moderate negotiation |
Phovolken | 1200 | 8 hours | 14~28? | 85.7~42.9 | defeat a large army OR solve a moderate negotiation |
Low Hacoon Valley | 400 | 4 hours | 5~12? | 80~33.3 | defeat a small army OR solve an easy negotiation |
Everdoom | 4800 | 24 hours | 60~108? | 80~44.4 | defeat a very large army OR solve a moderate negotiation |
Requirements[]
Requirements for Research | |||
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VF | SAM | ||
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Buildings on Earth[]
Residential Buildings[]
Adaptive Home | Astronaut Training Dormitory |
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Properties | |
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Production Buildings[]
New Horizons Center | Rocket Testing Site |
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Military Buildings[]
Sentinel Dome | Sniperbot Facility | Space Marine Barracks | Steel Warden Station | Tesla Works |
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Construction Cost and Building Time | ||||
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Cultural Buildings[]
Satellite Dish | Space Academy | ||
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Decorations[]
Moonlander | |||
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Properties | |||
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Roads[]
Guided Street | Mars Soil Path | ||
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Great Buildings[]
Star Gazer | The Virgo Project | ||
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Construction Cost | |||
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Buildings on Mars Outpost[]
Residential Buildings[]
Residential Buildings on the Outpost produce Credits, a kind of Space Colony currency. They are required for advancing in the Continent Map. Aside from that, they also provide
Colonists, which is the Space equivalent of
Population.
Dome | Drop Pod | Modular Home | Simple Shelter |
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Properties | |||
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Goods Buildings[]
Goods Buildings of Mars require goods deposits which are found as rewards of Provinces on the Continent Map. The production also requires Mars Ore, which may be obtained from the Continent Map, via negotiating/fighting Provinces. This is the first age in which the unrefined goods required for goods production are not produced by an earlier age's goods buildings, but instead are the current age's special goods.
BioTech Farm | Chemical Milling Facility | Fusion Plant | Microbe Research Lab | Surface Drill |
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Properties | ||||
![]() BioTech Crops |
![]() Lubricant |
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![]() Mars Microbes |
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Life Support Buildings[]
Life Support buildings provide the player with Life Support, the Space equivalent of
Happiness. Having a high amount of
Life Support means that the player will receive a discount while producing goods on the Outpost.
Autonomous Food Dispenser | Oxygen Generator | Recombination Machine | Refinement Station | Solar Panel East | Solar Panel South |
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Properties | |||||
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Roads[]
All buildings and structures in the Mars Outpost are connected via the Carved Road. It is free of cost and is the Martian equivalent of the Trail. Thus, no building on Mars requires a 2 lane street connection.
Carved Road | |||
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Properties | |||
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Construction Cost and Building Time | |||
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