Space Age Space Hub is the twenty-third age in Forge of Empires. It involves the player exploring deep space beyond solar system. It follows the Space Age Titan and was released as a whole on Beta on September 4, 2024. The release to live servers occurred on October 8, 2024.
The age consists of two parts: the first, on Earth, and the other on a Space Hub Colony.
Map[]
Space Hub (I) | |
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Provinces | Rewards |
Eagle Reach | ![]() |
Starshade Bell | ![]() ![]() ![]() ![]() ![]() |
Lunar Enigma Alpha | ![]() |
Joy Tauri | ![]() ![]() ![]() ![]() ![]() |
Nexus Nova | ![]() |
SH Spectrum 41a | ![]() ![]() |
Nebula Expanse | ![]() |
SH Spectrum 41b | ![]() ![]() ![]() ![]() ![]() |
Cosmic Periphery | ![]() |
Ecliptik Mirror | ![]() ![]() ![]() ![]() ![]() |
Slipher Plateau I | ![]() |
Slipher Plateau II | ![]() ![]() ![]() ![]() ![]() |
Slipher Plateau III | ![]() ![]() |
Stellar Void | ![]() ![]() ![]() ![]() ![]() |
Star Cluster XI | ![]() ![]() |
Lunar Enigma Beta | ![]() |
Astral Zone 1-0 | ![]() |
Space Hub (II) | |
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Provinces | Rewards |
Nebula Reach | ![]() |
Luminaris Prime | ![]() ![]() |
Star Cluster XXI | ![]() ![]() ![]() ![]() ![]() |
Astral Zone 2-4i | ![]() |
Solaris | ![]() ![]() ![]() ![]() ![]() |
Solaris Zero | ![]() ![]() ![]() ![]() ![]() |
Nebula Core I | ![]() |
Nebula Core II | ![]() ![]() |
Nebula Heart | ![]() ![]() ![]() ![]() ![]() |
Nebula Core III | ![]() ![]() |
Nebula Core IV | ![]() |
Starlight Mystique | ![]() |
Dreamweaver Realm | ![]() ![]() ![]() ![]() ![]() |
Etherstorm | ![]() ![]() ![]() ![]() ![]() |
Endless Fable | ![]() ![]() ![]() ![]() ![]() |
Nebula End | ![]() ![]() |
Cosmos Reach | ![]() |
Luminaris | ![]() ![]() ![]() ![]() ![]() |
CTTS Eclipse | ![]() ![]() ![]() ![]() ![]() |
WTTS Eclipse | ![]() |
Exploration Sites[]
Several of the provinces of the map of Space Age Space Hub contain exploration sites.
After a province with an exploration site is taken by a player, an exploration may be started to that site. Starting an Exploration costs some Titan Credits. After the exploration time is over, an encounter has to be solved by negotiating or fighting to obtain
Dark Matter from the exploration site. A new exploration to the same exploration site may be started immediately afterwards again. Different exploration sites can be explored at the same time. Depending on the amount of
Life Support from buildings in Space colony, there is a chance to
quadruple the yield of
Dark Matter.
Exploration sites are the main renewable source of Dark Matter. Dark Matter is needed to produce Space Hub goods, unlock expansions in the colony, and for research.
Province Name | Costs![]() |
Exploration Time![]() |
Gain![]() |
Difficulty of Encounter |
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Eagle Reach | 400 | 1:00:00 | 2~3 | defeat a small army
OR solve an easy negotiation |
Nexus Nova | 1,500 | 4:00:00 | 8~11 | defeat a small army
OR solve an easy negotiation |
Nebula Expanse | 1,900 | 4:00:00 | 10~16 | defeat a large army
OR solve a moderate negotiation |
Slipher Plateau I | 3,700 | 8:00:00 | 17~29 | defeat a large army
OR solve a moderate negotiation |
Nebula Reach | 5,350 | 8:00:00 | 23~38 | defeat a large army
OR solve a moderate negotiation |
Astral Zone 2-4i | 20,900 | 24:00:00 | 80~109 | defeat a very large army
OR solve a moderate negotiation |
Nebula Core I | 22,600 | 24:00:00 | 86~135 | defeat a very large army
OR solve a moderate negotiation |
Cosmos Reach | 26,100 | 24:00:00 | 95~180 | defeat a very large army
OR solve a moderate negotiation |
Requirements for Research[]
Requirements for Research | ||
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SAJM | SAT | SASH |
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Buildings on Earth[]
Residential Buildings[]
Cosmic Suite | Galactic Suite |
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Properties | |
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Construction Cost and Building Time | |
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Production Buildings[]
Galactic Observatory | A.I. Laboratory |
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Properties | |
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Construction Cost and Building Time | |
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Military Buildings[]
Cosmic Space Liner | Dream Dust Shuttle | Gravity Gunner Vessel | Stardust Spacecraft | Juggernaut Assembly Vessel |
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Properties | ||||
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Construction Cost and Building Time | ||||
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Goods Buildings[]
Space Age Space Hub adds the capability to produce goods of Space Age Titan and even Crystallized Hydrocarbons in the regular city. These goods can be produced in the respective synthesizer.
Crystallized Hydrocarbons Synthesizer | Upcycled Hydrocarbons Synthesizer | Isolated Molecules Synthesizer | Experimental Data Synthesizer | Matter Capsule Synthesizer | Liquid Binder Synthesizer |
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Properties | |||||
![]() Upcycled Hydrocarbons |
![]() Isolated Molecules |
![]() Experimental Data |
![]() Compressed Matter Capsule |
![]() Liquid Binder |
![]() Crystallized Hydrocarbons |
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Construction Cost and Building Time | |||||
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Cultural Buildings[]
Galaxy Vortex | LU-N-Arcade | ||
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Properties | |||
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Construction Cost and Building Time | |||
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Decorations[]
Explorer Ship |
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Properties |
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Construction Cost and Building Time |
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Roads[]
Cosmic Path | Cosmic Street | ||
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Properties | |||
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Construction Cost and Building Time | |||
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Great Buildings[]
Stellar Warship | Cosmic Catalyst | |
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Properties | ||
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Construction Cost | ||
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Buildings on Space Hub[]
Residential Buildings[]
Residential Buildings on the Space Hub Outpost produce Credits, a kind of Space Colony currency. They are required for advancing in the Space Continent Map. Aside from that, they also provide
Colonists, which is the Space Colony equivalent of
Population.
Goods Buildings[]
Goods Buildings of Space Hub require goods deposits which are found as rewards of Provinces on the Continent Map. The production also requires Dark Matter, which may be obtained from the Continent Map, via negotiating/fighting Provinces. Additionally, these buildings are also able of producing
Dark Matter.
Life Support Buildings[]
Life Support buildings provide the player with Life Support, the Space Colony equivalent of
Happiness. Having a high amount of
Life Support means that the player will receive a discount while producing goods in the Space Hub Outpost, and while having 50% or higher
Life Support a chance to
quadruple goods production, including
Dark Matter produced from exploration sites.