Special Skills are abilities that many of the military units possess. Special skill affect the battle or/and or units in various ways. In lower eras only special units have special skills, however, those skills are common in regular units in higher ages.
List of Special Skills[]
Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defence bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defence when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked.
Dug-In: Receives defence increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. Ignores terrain when moving.
Frenzy: Deals 50% damage to enemy units within 1 tile range of unit on top of damaging targeted unit.
Force Field: Absorbs damage points, up to a minimum of 1 damage point.
Heat: Reduces attack of target.
Hides in Bushes (Stealth): When standing in bushes, they can only be damaged by adjacent melee attacks.
Hides on Broken Ground (Stealth): When standing on broken ground, they can only be damaged by adjacent melee attacks.
Hides in Forests (Stealth): When standing in forests, they can only be damaged by adjacent melee attacks.
Hides on Hills (Stealth): When standing on hills, they can only be damaged by adjacent melee attacks.
Hides on Plains (Stealth): When standing on plains, they can only be damaged by adjacent melee attacks.
Hides on Rocks (Stealth): When standing on rocks, they can be only de damaged by adjacent melee attacks.
Hides in Rubble (Stealth): When standing in rubble, they can only be damaged by adjacent melee attacks.
Keen Eye: Provides a X% chance to double the damage when attacking enemy units.
Last Stand: Gains attack and defence bonus for every unit with last stand skill that is killed in the battle.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armour. Does not stack.
Mortar: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.
One-Shot: Is removed from battle after attacking. Dies when the battle is lost.
Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Power Shot: Ignores most defensive skills and terrain.
Rally: All friendly units start a battle with an extra % attack and defence bonus. This ability does not stack.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Reactive Armor: Cannot take more than 3-4 damage per attack, depending on the unit.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into a copy of another unit of your army upon taking damage. Dies instead, if you have no unit left without secret identity.
Swarm: Units with Swarm get a 30 bonus in defense when they are adjacent to other units with Swarm. Defence bonus stacks.
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