Special Skills are abilities that many of the military units possess. Special skill affect the battle or/and or units in various ways. In lower eras only special units have special skills, however, those skills are common in regular units in higher ages.

List of Special Skills

Blast (+Attack) Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.

Call of Duty.png Call of Duty: Grants attack and defence bonus to all friendly units when this unit is killed. Only applicable once.

Chivalry.png Chivalry: Gains bonus to attack and defence when it is the only unit with chivalry in your army.

Close Quarters (+Attack) Close Quarters: Gains attack bonus when attacking an adjacent field.

Always retaliates against attacks within range. Contact!: Always retaliates against attacks within range.

Dragon Breath.png Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. In total up to three enemy units can be attacked.

Dug In Dug-In: Receives defence increase when enemy is more than 2 tiles away from it.

Flying.png Flying: Cannot be attacked by artillery units. Ignores terrain when moving.

Frenzy: Deals 50% damage to enemy units within 1 tile range of unit on top of damaging targeted unit.

Force Field.png Force Field: Absorbs damage points, up to a minimum of 1 damage point.

Heat.png Heat: Reduces attack of target.

Stealth.png Hides in Bushes (Stealth): When standing in bushes, they can only be damaged by adjacent melee attacks.

Stealth.png Hides in Forest (Stealth): When standing in forest, they can only be damaged by adjacent melee attacks.

Stealth.png Hides on Hills (Stealth): When standing on hills, they can only be damaged by adjacent melee attacks.

Stealth.png Hides on Plains (Stealth): When standing on plains, they can only be damaged by adjacent melee attacks.

Keen Eye.png Keen Eye: Provides a X% chance to double the damage when attacking enemy units.

Last Stand Last Stand: Gains attack and defence bonus for every unit with last stand skill that is killed in the battle.

MIRV MIRV: Hits targeted unit and between 1 and 3 additional units in range.

Morale.png Morale: All friendly units start a battle with 1 point of armour. Does not stack.

Mortar Mortar: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.

One Shot One-Shot: Is removed from battle after attacking. Dies when the battle is lost.

Poison Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.

Power Shot.png Power Shot: Ignores defensive skills and terrain.

All friendly units start a battle with an attack and defense bonus. Does not stack. Rally: All friendly units start a battle with an extra % attack and defence bonus. This ability does not stack.

Rapid Deployment.png Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.

Maximum amount of damage this unit can take each turn Reactive Armor: Cannot take more than 3-4 damage per attack, depending on the unit.

Recharge.png Recharge: Fires every other turn only.

Secret Identity.png Secret Identity: Ignores first damage and transforms into a copy of another unit of your army upon taking damage. Dies instead, if you have no unit left without secret identity.

Swarm.png Swarm: Units with Swarm get a 30 bonus in defense when they are adjacent to other units with Swarm. Defence bonus stacks.















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