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Story Quests are a type of quest the player has to deal with. These quests, as the name suggests, narrate a story or a chronological sequence of events in the player's city and interactions with the province owners. Most of the quests will require the player to scout and acquire parts or even an entire province, research some technologies, build a building, collect a certain amount of a resource (like happiness, population, goods) or pay some coins or supplies.

These quests are narrated by the player's advisor, who is Ragu Silvertongue (SA - CA), Princess Myciena (CA - FE), Admiral Terry Hunt (AF - OF) and Eve (VF - SAT). Pythia makes a short appearance as the quest giver in BA and Early IA but then is never seen again. The quests cannot be aborted (except for one) and a player will need to fulfill all the prerequisites in order to complete them.

This article lists all the Story Quests, presented according to age and the order in which they appear. However, starting from the Industrial Age, the decisions made by the player can affect the sequence and Story Quest that comes afterward.

Stone Age[]

  1. Tutorial
    1. build a hut, build a hunter, research stilt house, build a decoration.
    2. first time includes build 1 stilt house, research spears.

Bronze Age[]

  1. Build 1 Stilt House
  2. Reveal Yourself (exclusive to mobile guests, once per account)
  3. Research Spears
    1. Combat Tutorial formerly Scout and Conquer
  4. Build up your Army f/k/a Spearfighter Barracks (Quest)
  5. Recruit a Spearfighter
  6. Gain Happiness
  7. Increase Population
  8. More Supplies
  9. Get a Pottery
  10. Get a Forge Point
  11. Research Wheel
  12. Research Construction
  13. Conquer Another Sector
  14. New Borders
  15. Go Get Dunarsund
  16. Celebrate Victory
  17. Research Another Technology
  18. The Mysterious Beggar
  19. Find the Nine
  20. Welcome, Traveler
  21. Finding the Missing Blueprints
  22. The Perplexing Piece
  23. Fair Trade (Bronze Age)
  24. Spread the Word
  25. A Helping Hand
  26. Make Room for the Great Building
  27. Lay the Foundations
  28. The Oracle of Delphi
  29. More Information
  30. Sleeping Lions I
  31. Sleeping Lions II
  32. Show Your Strength
  33. The Last Leader
  34. Sleeping Lions III
  35. Mobilization or Power of Economy
  36. The Halls Of Hymir

Iron Age[]

  1. A New Dawn
  2. Presents For Hasdrubaal
  3. Knowledge Is Power
  4. Battle For Badakus
  5. Eyes In the Backyard or Bread and Circuses
  6. Parish Paruuch
  7. Look Around
  8. Bridge Over Troubled Water
  9. Rumor Mill
  10. Cutting Off The Supplies
  11. Starve 'Em Out
  12. Act Quickly
  13. Eyes To The North
  14. Surprise From The Mountains
  15. Unconditional Surrender
  16. Maktaba

Early Middle Ages[]

  1. Dawn of a Dark Age
  2. Talk to the People
  3. Krautpleaser
  4. A Letter From The Evil Witch
  5. The Witch Writes Again
  6. The Curse
  7. Back to Pfefferberg
  8. Relief for the People
  9. Trail of the Witch
  10. Passage to the East
  11. Scouts to Sturmhohen
  12. Another Curse
  13. Storm On Sturmhohen
  14. Eyes To The East
  15. The Curse Strikes Again
  16. Lift Morale
  17. Reach To The East
  18. Scout Her Home
  19. Yet Another Curse
  20. Take The Kaiserin's Castle
  21. Get The Witch

High Middle Ages[]

  1. Four Brothers, One Kingdom
  2. Request For Help
  3. Ludwig's Proposal
  4. Calm Canturia
  5. Meet Lothair III
  6. Brotherly Love
  7. Trade with Ludwig
  8. Help from Ludwig
  9. Strike Again!
  10. Karl's Plea
  11. Keep Childerich Busy
  12. Close the Gap
  13. Make Peace
  14. Ludwig's Invitation or Ludwig's War
  15. Ludwig's Treason or Ludwig's Assassins
  16. Payback Time
  17. Poison in the Well
  18. Louis's Last Stand

Late Middle Ages[]

  1. Gloomy King Rises
  2. Gifts for Dragonclaw
  3. The Proposal
  4. Fire in the Hall!
  5. A Royal Wedding
  6. Help Dragonclaw
  7. More Help for Dragonclaw
  8. Keep Dragonclaw Back Free
  9. Up to Battle
  10. Infiltrate the Army
  11. Beware of the Wizard
  12. Make them Desert
  13. Make a Move Against the Evil King
  14. Scout the Mount
  15. Towards Mount Kilmore
  16. Wizard's End
  17. Enter Mount Killmore
  18. Chase Away the King
  19. Damsel in Distress
  20. To the Rescue
  21. Fight for Freedom or Buy her Freedom
  22. The Fair Maiden

Colonial Age[]

  1. Clouded Judgement
  2. Meet Madame Antoinette
  3. Sophie's Suffering People
  4. Pacify Them!
  5. Expanding the Empire
  6. The Smell of Rebellion
  7. Cake or Quarrel
  8. No Peace!
  9. More Land
  10. Ungrateful Citizens or Party Time
  11. Sophie's Exit
  12. Send the Scouts
  13. The Extravagant Emperor
  14. A Noble Lifestyle
  15. Louis' Lands
  16. The Uprising
  17. Expand the Empire
  18. Varseilles' Beauty
  19. Increased Taxes
  20. Betrayal!
  21. The Savior
  22. Win Support
  23. Win More Support
  24. Mandrubar's and Fernikus' support
  25. Greva's and Rinbin's support
  26. Grivus' support
  27. Reclaim the Throne
  28. A New Hand
  29. They Need Assurance
  30. Louis' Problems
  31. Meet Victor Bonneparte
  32. Bonneparte on the Battlefield
  33. Bon Bonneparte
  34. Proper Propaganda
  35. Bye Bye Bonneparte
  36. Restore Peace

Industrial Age[]

  1. A New Continent
  2. Landing Party (Industrial Age)
  3. Gain A Foothold
  4. Secure The Landing Area
  5. Native Nation
  6. Unfair Fight or Fair Trade
  7. Get Okahe (alternative 1) or Get Okahe (alternative 2)
  8. Information Is Crucial
  9. Ambassadors
  10. Cartwright's Cause
  11. Dee's Destiny
  12. North or South
  13. War or Go North or Go south or Maintain the Peace
  14. New Challenges, New Dangers
  15. The Natives Rise Again or A Friendly Visit (or possibly neither, depending on player choices)
  16. Dawn Of War
  17. A Common Enemy or Ambassador Of Peace or Cartwright's Move or Dee's Move
  18. War On Two Fronts or A Fragile Balance or A Bitter Defeat
  19. All-Out War or Keeper of Peace or March Out
  20. New Lands, New Dangers
  21. Calm Before The Storm
  22. A Little Peace And Quiet
  23. Caught Off Guard or Peacekeeper
  24. Gather Strength
  25. Towards Garrincton!
  26. Scout Out
  27. Garrincton Blues
  28. Fresh Reinforcements
  29. Duck And Cover or Supporting Duck
  30. Fighting Crime
  31. Battle For Garrincton or The Peace Summit
  32. Celebrate The Victory or Celebrate the Peace
  33. Travel the World

Progressive Era[]

  1. Landing Party (Progressive Era)
  2. Set Foot
  3. More Presence, More Power
  4. Know More
  5. Host the Delegates
  6. Schledorf or Joffre
  7. Let the Wars Begin
  8. Peacebringer, The Center, The West, or Press Forward
  9. 08/15
  10. Blood in the Trenches
  11. The Horrors of War
  12. Gratitude of the People or Joffre's Gratitude or Schledorf's Gratitude or Move, move, move!
  13. The Word of Peace or Slow and Steady
  14. Trench Fever
  15. Crimes Against Humanity
  16. The Peace Conference
  17. Declaration of War or All-Out War (Progressive Era)
  18. Homefront Uprising
  19. Take the Initiative
  20. Trade Embargo
  21. Freedom of the Press
  22. Follow the Lead
  23. Going Underground
  24. Counter-Campaign
  25. Don't Mention the War
  26. Get the King
  27. Meet the Tsar
  28. Defeat General Jean Joffre and Queen Lydia
  29. The Road is Clear
  30. Defeat Kaiser Joseph Franz
  31. Enter the Cold
  32. The Last Stand
  33. The Fall of the Tsar
  34. To Boldly Go

Modern Era[]

Modern Era is divided into 4 segments by leader. The West and East segments may interleave their quests in many orders if you've taken sectors on both east and west fronts.

Introduction: Rin Gozen

  1. Land, Ho! (Modern Era)
  2. Warrior Woman
  3. Red Sun Rising
  4. Rin Gozen (Quest)
  5. Rin Gozen Speaks
  6. A Challenge?
  7. War or Peace
  8. The Honor of War or The Honor of Peace
  9. Take Natsuishu
  10. Rin Gozen's Honor or Rin Gozen's Death
  11. The Next Step
  12. East or West

West: Ishiwara Katsu

  1. Occupied Territory
  2. War Zone
  3. The Crazy General
  4. War Crimes or Pact with the Devil
  5. Atrocities of War or In League with the Devil
  6. Reign of Terror or Devil's Advocate
  7. The Devil's Plans or Devil's Helper
  8. Take Igamoto
  9. Fast Forward
  10. Lust for Power
  11. To Become Emperor
  12. Fighting Evil or Prepare for Battle or The Old Admiral + the East questline (if you have acted peacefully in the West and not taken any of the East yet)
  13. The Devil Wants More (skip to the next if you haven't got The Old Admiral)
  14. Devil's End or The Devil's Last Stop
  15. Rebuilding
  16. Heavily Defended (If you have not taken any of the East yet)

East: Yamamoto Isao

  1. Islands in the Sun
  2. Island Warfare
  3. Haiku
  4. Long Lived Man
  5. Friend or Foe?
  6. Take Chigikawa
  7. Onwards
  8. Letters from Igujima
  9. The Struggle for Igujima
  10. Flags of our Fathers
  11. Devil Ishimaru Katsu (this is a ingame typo which has been preserved, it should be 'Devil Ishiwara Katsu') or The Devil's Brother

Conclusion: Emperor Hisao Hito

  1. Heart of the Empire
  2. Kneel for the Emperor
  3. Emperor's Acknowledgment or The Coup
  4. General No More
  5. Defending the Empire or Rebuild the Empire
  6. Expand the Power
  7. Guns, Not Butter or Butter, Not Guns
  8. War to the End or Food and Clothes
  9. Suicide Attacks (if War story line is followed else skip to the next)
  10. Time to End the Suffering
  11. Resignation or Unconditional Surrender
  12. The Next Step (new age)

Postmodern Era[]

Postmodern Era is divided into 4 segments by leader. The West and East segments may interleave their quests in many orders if you've taken sectors on both eastern and western peninsulas.

Introduction: Che Guerrero (note: the story quests after East vs West may interlace with the two succeeding segments so don’t be surprised)

  1. Welcome to the Jungle
  2. Checking Out Che
  3. Power to the People!
  4. Gaining Influence
  5. East vs West
  6. Checkmate, Che! or El Comandante or Cheerful Che (depending on previous decisions)
  7. Guerrero's Guerrillas or Business with Che (depending on previous decisions)
  8. Move on!
  9. They Keep on Coming or More Business with Che (if you have not yet acquired both Cai Chet Nui and Rung Chien Dau, depending on previous decisions)
  10. Ambush, Again! or Che, Again (if you have not yet acquired both Cai Chet Nui and Rung Chien Dau, depending on previous decisions)

West: Quai Vat Dinh

  1. Queen of the Jungle
  2. Mystery Fever
  3. Jungle Drum
  4. A Camp in the Jungle
  5. Paint It Black!
  6. Hamburger Hill
  7. Jungle Secrets
  8. More Mysteries
  9. Smoke Her Out
  10. Finish Her!
  11. The Queen is Dead
  12. There is More... (if you have not yet scouted Sot Dam Lay)

East: Minh Ho-Chi

  1. Uncle Minh
  2. Revolutionists on the Rise
  3. Pine and Cypress
  4. The Storm is Coming
  5. Ships in the Night
  6. Our Best Man
  7. Minh's Meeting
  8. Missing in Action
  9. Take Him Down
  10. Finish Him!
  11. Minh Ho-Chi (Quest)
  12. There is More... (if you have not yet scouted Phuc Kich or Giai Cuu Binh Minh)

Conclusion: Colonel Lang

  1. Into The Heart of Darkness
  2. The Rogue Colonel
  3. Ships and Camps
  4. The Price of Treason
  5. Bring in the Colonel
  6. The Horrors
  7. Your Choice: Truth or Dare?
  8. Peace Movement (or skip to next)
  9. The End of this Chapter
  10. Around the World

Contemporary Era[]

  1. Into the Desert
  2. Beachhead
  3. Meet the Sheik
  4. Sheik's Country
  5. Sheik's Yacht
  6. Sheik's Soldiers
  7. Sheik's Presents
  8. Sheik's Secret
  9. Sheik's Sorrow
  10. Sheik's Surprise (skipped if Sheik Al-Rais' provinces taken by force)
  11. The Sheik's Scare
  12. Sheik Over
  13. A Madman and his Men
  14. Macabre Madman
  15. Madman's Menace
  16. Madman-at-Arms
  17. Madman's Message
  18. Madman's Magic
  19. Madman's Monsters
  20. Madman's Mayhem
  21. Madman's Military
  22. The Dangerous Dictator
  23. Dictator's Drama
  24. Dictator's Dungeon
  25. Dictator's Dynamite
  26. Madman's Mischief
  27. Dictator's Draft
  28. Dictator's Dirty Deed
  29. Dictator's Dream
  30. Madman the Marauder
  31. Dictator's Delusion
  32. Dictator's Decision
  33. Multimedia Madman
  34. Madman's Manhunt
  35. Madman the Martyr
  36. Thanks of the Sheik (skipped if Sheik Al-Rais' provinces taken by force)
  37. Dictator's Downfall
  38. Dictator's Demise
  39. Dictator's Defenses
  40. Dictator's Defeat
  41. Dictator's Death
  42. A Sheik's Gratitude (skipped if Sheik Al-Rais' provinces taken by force)
  43. The King of the Desert

Tomorrow Era[]

  1. Tomorrow's Land
  2. Go Ashore
  3. The Slick Businessman
  4. Business Proposal
  5. No Business
  6. Private Security
  7. Foul Play
  8. Follow The Trail
  9. Meet the Comandante
  10. Delusions of Grandeur
  11. Take the Reign
  12. Who Pulls the Strings?
  13. An Old Acquaintance
  14. Beware the Comandante!
  15. Bad Business
  16. The Drug Lord
  17. Comandante Comes Crushing
  18. Money Trail
  19. Comandante Calling
  20. Comandante's Commandos
  21. Goodbye, Comandante!
  22. Meet Miguel Mantos
  23. Mr. Nice Guy
  24. Mantos' Men
  25. Taking Rio Roxo
  26. Open Questions
  27. Miraculous Miranda
  28. Miranda, Media Mogul
  29. Misgivings about Miranda
  30. Meet Miranda
  31. Spy Business
  32. Patience is a Virtue
  33. For Your Ears Only
  34. Mad Miranda
  35. Reverse Psychology
  36. Miranda Mobilizes the Masses
  37. From Jamenez with Love
  38. Murder!
  39. The Living Spotlights
  40. Uncovering the Truth
  41. Print Another Day
  42. A Continent of Mysteries
  43. Silenced
  44. You Don't Live Twice
  45. License to Bill
  46. Fireball
  47. Quota of Solace
  48. Mystery Attack
  49. Strike Fast, Strike Hard
  50. The Prison
  51. Back from the Dead
  52. The Spy who Shocked Me
  53. Miranda Meets the Maker
  54. Deduction (skipped if you already acquired all provinces before Sao Malvado)
  55. Revelation
  56. The Villain
  57. The Threat
  58. The Proof
  59. The Final Move
  60. Mantos' Escape
  61. A New Continent (Future)

Future Era[]

  1. Hot Land
  2. A New Camp
  3. Danba's War
  4. Peace in Agadar
  5. Keeping the Peace in Agadar
  6. Agadar Alliance
  7. War in Agadar
  8. More War in Agadar
  9. Conquering Agadar
  10. Acquiring Agadar
  11. Eyes Ahead
  12. Meeting Hope
  13. Hope at War (skipped if you don't attack in previous quest)
  14. Water Needed!
  15. A War for Water
  16. Acquiring Omogba
  17. Desert Expedition
  18. Water Supply
  19. Owopele Blues
  20. Acquiring Owopele
  21. Acquiring Esan-Ewu
  22. All Hope is Gone
  23. Introducing: Dr. Charles Couturier
  24. Couturier's Offer
  25. Couturier wants More
  26. Campaign against Couturier
  27. Cyber Warfare
  28. Taking Jak
  29. Entering Pala
  30. Another Cyber Attack
  31. Mines Ahead!
  32. Pacifying Pala
  33. Stop the Suffering
  34. Even More Cyber Attacks
  35. Biological Warfare
  36. Kolaburg Crisis
  37. Down the Rabbit Hole
  38. Into Bonta Town
  39. Picking up the Pieces
  40. The Research Lab
  41. Investigations
  42. Clear out Bonta Town
  43. Goodbye, Dr.
  44. Meet Oumee
  45. Taking Botuku
  46. An Old Acquaintance (Future)
  47. Entering Bisoraba
  48. Bisoraba Action or Friendly Greetings
  49. Witnesses
  50. Business in Bisoraba
  51. Last Stop: Fort Buntu
  52. Up for a Fight
  53. Oumee's Rage
  54. Evidence of Atrocity
  55. Finish Him! (Future)
  56. Oumee, Over!
  57. A Generous Reward

Arctic Future[]

  1. The Island
  2. Deep Secrets
  3. Cursed Canister
No If you attacked a native territory If you did not attack any native territory
4a Bad First Impression First Impression
4b Can of Worms Warm People
4c Pay Attention Cold People
4d Cold Secrets Secrets
4e Tracks in the Snow Tracks in the Snow
4f Short Day Short Day
  1. Our Main Lead
  2. The Big Reveal
  3. What Is It?
  4. Promethium
  5. Our Secret
  6. Big Plans
  7. Aggressive Takeover
  8. Trust
  9. A slice
  10. A Single Shard
  11. Blank Canvas
Time Spotters
More Resources His Word
Proof Getting Ready
A Single Shard Getting Ready (2)
Sacred Ground or Blank Canvas Rations
Spotters Sacred Ground or Tension
His Word Tension
Getting Ready Suspicions
Getting Ready (2) Especially Now
Rations Tools
Tension
  1. Purple Glint
  2. Canteen
  3. Empty Boxes
  4. Cold Box
  5. Other Crystals
  6. Technical Difficulties
  7. Elder Knowledge
  8. The Pendant
  9. Intruding
  10. Change of Plans
If you have attacked a 'native territory at any point If you have *not* attacked a native'territory at any point
Deception Elders
No Allies Western Mountains
Gem Cave Paintings
Closer Gems
Threat? The Sky

Unclaimed Land

Shotgun

Goldmine

Bluff?

Tall Fence

Temperature Change

Packing Up

Moving Quickly

Sidestep


If you have attacked in any native territory If you have NOT attacked the native territory
Mixed Messages Map
A Message Tunnels
Date and Time Shaman
...
...
Go Away Go Away
Illogical Logical
Face To Face Face To Face
... Topics
Allegiance
A Call
No Village
New Camp
Steady Supply
Ice Cap

Oceanic Future[]

Part 1[]

  1. Rumble in the Deep [1]
  2. Not a Drill
  3. Meet Murray
  4. Coordinates
  5. Strange Machines
  6. Vault
  7. Floating
  8. Horizon
  9. Protesters
  10. Meet Joan
  11. Cause
  12. Floating City
  13. Foundations
  14. Alliance?
  15. Signal Failure
  16. Tethered City
  17. Undersea Earthquake
  18. Aftershocks
  19. Retreat (2)
  20. Busy
  21. Water Sample
  22. Unknown Element
  23. Orichalcum?
  24. Rumor

Part 2[]

  1. Covering Ears
  2. Sore Throats
  3. Mulling Over
  4. Secrets (Oceanic Future) or Two Agents
  5. Keep Calm
  6. Cover Up
  7. Thinning Fleet
  8. Paranoid?
  9. Trembling Voice or Radio Silence
  10. Our Plans
  11. Rumble in the Deep (2)
  12. Loud Sounds
  13. Regroup
  14. His Job
  15. Boasting or Submarine
  16. Change Of Course or Hands On
  17. Next In Line
  18. Tight Fleet
  19. Sides

Part 3[]

  1. Calm Waters
  2. Glows in the Deep
  3. Stealth Divers
  4. Murky Depths
  5. New Material
  6. Partial Truth
  7. Silence
  8. Value
  9. Myths
  10. Hot News
  11. State of Flow
  12. Halt
  13. Too Quiet
  14. Attack (Oceanic)
  15. Earthquake
  16. Offline
  17. Collateral Damage
  18. Silent Ryan
  19. Revenge
  20. Loyalty
  21. Consequences
  22. Face To Face (Oceanic)
  23. Not Listening
  24. Motivation (Oceanic)
  25. Ryan's Goal

Part 4[]

  1. Onwards (Oceanic)
  2. Expanding
  3. Unclaimed
  4. Seeking
  5. Second Chance
  6. Persuasion (Oceanic)
  7. Talking to a Wall
  8. Distrust
  9. Promises
  10. Leader
  11. Busy (Oceanic Part 4)
  12. Mulling Over (Oceanic Part 4)
  13. New Plan
  14. Responsibility
  15. Make Things Right
  16. Hard Choices
  17. Lost Calls
  18. Seeking (II)
  19. Skeletons
  20. Up For Grabs
  21. Like Taking Candy
  22. Quiet
  23. Familiar Logo
  24. Insider Info
  25. The Whole Truth
  26. Losing Grasp
  27. Reasons
  28. Double Mine
  29. New Opponent
  30. Headfirst

Part 5[]

  1. Warmth
  2. Forced Migration
  3. Siren's Call
  4. Magma Flow
  5. Concern
  6. Black Spots
  7. Walking On Water
  8. Solid Magma
  9. From Scratch
  10. A Matter Of Time
  11. First Strike
  12. Joan's Heart
  13. Higher-Ups
  14. Tie
  15. Greed
  16. Hidden Agenda
  17. Investigation
  18. Over and Out
  19. Search Party
  20. Proper Gear

Part 6[]

  1. Rockslide
  2. Readings
  3. Double Bounty
  4. New Land
  5. Rescue
  6. Wrong
  7. Rising Tension
  8. On Her Own
  9. Strike Three
  10. Greedy
  11. Ryan
  12. Control
  13. Retreat
  14. Takeover
  15. Sunset

Virtual Future[]

Part 1[]

  1. Booting UP
  2. Sad World Order
  3. Embracing the Virtual Future
  4. Digital Advances
  5. Number 1 Priority: Cyber Security
  6. A Team of Hackers
  7. Money is Digital
  8. The Alpha Judge
  9. Who's Orelph Keys?
  10. The Hidden Coup
  11. Too Good to be True
  12. The Artificial Beauty of Nature
  13. It's an Arms Race
  14. Don't Forget to Click the Disc Icon
  15. And Suddenly, Silence!
  16. Digital Bringer of Hope
  17. Did someone say ninja?
  18. 01101000 01101001
  19. A Wave Throughout the Network
  20. Strange New Devices

Part 2[]

  1. Re-Routed
  2. One Backdoor Too Much
  3. A New Actor
  4. Distracting Your People
  5. Next Stop: Purple Palace
  6. Alpha Judge 2.0
  7. A Dragon-Inspired Tank
  8. Efficiency Through Rockets
  9. Fistfight In The Archives
  10. Cultural Shifts Come In Bursts
  11. Orelph The Greedy Hacker
  12. Enforced Dancing Is No Fun
  13. The Shocking Discovery
  14. It's Still An Arms Race
  15. Delete Latisha? Y/N
  16. Ramen Soup
  17. Two Lives - Digital & Physical
  18. Surprise! Orelph Offers Help
  19. History About The VR
  20. Who is Dr. Neurodeath?

Part 3[]

  1. ID Check
  2. Child Genius
  3. Happy People, Happy Ruler
  4. Holo Animals
  5. Rain On Your Parade
  6. We are the Shield
  7. Child Protection
  8. Retaliation
  9. Data Backup
  10. Back From Dead
  11. HiDef
  12. New Update Available
  13. Enlightened Eve
  14. Data Anomaly
  15. On Cloud One
  16. New Plug-in
  17. Do You Trust Me?
  18. Surprise Attack
  19. The Hidden Switch
  20. System Restored

Space Age Mars[]

  1. Probing the Future
  2. Colonization Of Mars
  3. Scouting The Red Planet
  4. The New Gold Rush
  5. We Are Not Alone
  6. Claiming Resources
  7. Processing Strategies
  8. Maintaining Influence
  9. I.O.U. Industries
  10. Separate The Allies First
  11. Background Check
  12. Eve Needs Power
  13. Time Of Turmoil
  14. Celebrity Enemies
  15. Distractions Everywhere
  16. Hostile Situation
  17. The Mars Union
  18. Not The Right Ideals
  19. Lack Of Integrity
  20. Time Bomb
  21. Improvise And Adapt
  22. Different Kind Of Battlefield
  23. Leveling Out
  24. The Mysterious Mass-Purchase
  25. 23 Minutes Of Delay
  26. Time To Contemplate
  27. Agression To Achieve Peace
  28. Minus One Enemy
  29. Troublesome Union
  30. False Leader
  31. Doing the Right Thing
  32. Political Campaign
  33. McPherson In Target
  34. Making Life On Mars Better
  35. Making Life On Mars Decent
  36. Fighting The Locust
  37. Earth And Mars, Together
  38. Lack Of Loyalty
  39. Mrs. Ruddeberger
  40. Two Fronts
  41. Reparations
  42. A City As A Symbol
  43. Legal Action, Good Distraction
  44. Quite The Offer
  45. Miserable Quarterly Reports
  46. Better Regulations
  47. Group Of Anarchists
  48. Leila Ruddeberger's Last Words
  49. Revive Trade Routes
  50. Party Among Politicians
  51. Time To Move On

Space Age Asteroid Belt[]

  1. Mars Independence
  2. Colonizing the Belt
  3. Belt Spaceship
  4. Mars Independence (II)
  5. Scout an Asteroid
  6. Unknown Ice Found
  7. Acquire Eros
  8. Asteroid Ice
  9. Edge of the Belt
  10. Expanse
  11. New Goods (Asteroid Belt)
  12. Hop on Medea
  13. Ice on Psyche
  14. Independent Mars Ore Source
  15. More Asteroid Goods
  16. Space Training
  17. Nail Storm (Quest)
  18. Lonely Asteroid
  19. Quick Repairs
  20. Storage Space
  21. Bigger Asteroid
  22. More Asteroid Ice
  23. Military & Mining
  24. Pallas Asteroid
  25. Asteroid Residences
  26. Central Asteroid
  27. More Space to Live
  28. Scout the outer edge
  29. Find a Good Deposit
  30. Further On
  31. The Drill
  32. Big Asteroid Ice Source
  33. Re-supply on Ice
  34. Twin-Asteroid
  35. Mining H.Q.
  36. Connection
  37. What went well?
  38. Delve the Belt
  39. Profitable Sector
  40. Improving Roads
  41. Improved Laser
  42. Cold Connection
  43. Asteroid Ceres
  44. Bureaucracy Automation
  45. Connecting Asteroids
  46. Central Asteroid Ice
  47. Belt Influence
  48. Asteroid Cluster
  49. Spacefaring Laws
  50. Nemesis (Quest)


Space Age Venus[]

  1. Asteroid Belt Independence
  2. Dangerous Planet
  3. Unknown Buildings
  4. Safe Production Chain
  5. Data Entry B4-4a-79s
  6. A Lot of Data
  7. Venus Carbon (story quest)
  8. First Source
  9. Data Entry 0Y-T4-8b3
  10. Data Entry 9X-K5-44s
  11. GeN 1
  12. Success
  13. Orders From Earth
  14. New Order
  15. Preparation
  16. Unit Production
  17. Astrea Station
  18. More Food
  19. Better Fuel (SAV)
  20. Data Entry B2-L9b-1e
  21. Increased Production
  22. Military Strength
  23. Spaceships
  24. Data Entry A8-fq9-a1
  25. Parablex Station
  26. Quality Of Life
  27. Demand For Food
  28. Daily Life
  29. Data Entry 9C-041-aE
  30. Reasons (SAV)
  31. Health Issues
  32. Data Entry 82-hU4_xX
  33. Reveriar (SAV story quest)
  34. Data Entry h2-mK7-p9
  35. People Are Happy
  36. Plants
  37. Wealth
  38. New Trend
  39. Happy Family
  40. Donation
  41. Data Entry kL-b34-NO
  42. Second Half
  43. Prototype (SAV)
  44. Power Dragon (SAV)
  45. Generous Appreciation
  46. Venus Sky
  47. This Needs To End
  48. Experienced
  49. Elysia Station (SAV)
  50. Innovations

Space Age Jupiter Moon[]

  1. Galilean Approach[2]
  2. Subaqueous Habitations
  3. Exploration Commenced
  4. Production Pipeline
  5. Research Sector
  6. Project Pitch
  7. Better Fuel (SAJM)
  8. Sampling Trail
  9. Inception
  10. Sample Collection
  11. Research Presentation
  12. Lookout
  13. Sizeable Zone
  14. Eco Rights
  15. Biome Preservation
  16. Preparation (SAJM)
  17. Building Up
  18. Sampling Area
  19. Rich Resources
  20. Lower Toxicity
  21. Immense Knowledge
  22. Smuggler Spotted
  23. Warnings
  24. Bioluminescence Theory
  25. Collecting Scales
  26. Safe Dwelling
  27. Exploration Mission
  28. More Information (SAJM)
  29. Undue Interest
  30. Stabilizing Research
  31. Genetic Legacy
  32. Next Steps (SAJM)
  33. Offensive Evolution
  34. Safeguarding Interests
  35. Units Movement
  36. Trendy Habituation
  37. Family Structure
  38. Greater Challenge
  39. Contribution (SAJM)
  40. Important Report
  41. Deterrence
  42. Last Piece
  43. Revival
  44. Powerhouse
  45. Strategic Investment
  46. Performance (SAJM)
  47. Acceptance
  48. Forced Acceptance
  49. Elysia Station (quest)
  50. Success (SAJM)

Space Age Titan[]

  1. Titan
  2. Living Space
  3. Reach Titan
  4. Experiments
  5. Goods (SAT)
  6. Competition
  7. Prof. Faunus Tree
  8. Detailed Information
  9. Unknown DNA
  10. Scouting Amaranthine
  11. Juniper Swan
  12. Funding
  13. New Source Found
  14. New Source Required
  15. More Hydrocarbons
  16. A New Peak
  17. Commodities
  18. Scouting Heliopola
  19. A Bad Leader
  20. New Source Found (2)
  21. Major General Theresa Blue
  22. More Hydrocarbons (2)
  23. Freezing
  24. Scouting Telmoniese
  25. Building Process
  26. A Good Leader
  27. A New Source
  28. Army Analysis
  29. Military Analysis
  30. Professor Sylvie Tree
  31. A New Chemical
  32. Potential
  33. Hot Chocolate
  34. Requests
  35. New Source Found (3)
  36. New Source Required (2)
  37. More Hydrocarbons (3)
  38. Contracts
  39. Requests (2)
  40. Scouting Noktlara
  41. S.Y.L.V.I.E.
  42. More Material
  43. Army Analysis 2
  44. Military Analysis 2
  45. Scouting Valoriath
  46. Growth
  47. New Source Required (3)
  48. Side Projects
  49. More Hydrocarbons (4)
  50. Data Speed
  51. Requests (3)
  52. More Material (2)
  53. First Competition
  54. New Source Required (4)
  55. More Hydrocarbons (5)
  56. Army Analysis (3)
  57. Step Forward
  58. A Final Source
  59. Huge Amounts
  60. Advancements for Humanity

Notes[]

  1. This list of quests at the start of the Oceanic Future was encountered by a player who did not attack any territories on the OF map. It's likely that alternate versions of these quests exist for players who did attack. If adding those quests, please create a table like in the ages above to list both types side by side.
  2. SAJM quests were encountered by a player who always fought, never negotiated. It's possible there are alternate quests, or alternate flavor text for quests, if a player negotiates instead.
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