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m (→top: adapting to new template, replaced: Age = Early Middle Ages → Age = Early Middle Ages , Technology = Tanning → Technology = Tanning) |
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− | {{Infobox |
+ | {{Infobox PrBu |
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− | |Box title = Tannery |
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− | |image = File:Tannery.png |
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+ | |Coins = 7,800 |
+ | |Supplies = 1,800 |
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− | |caption = A Tannery |
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+ | |Population = 54 |
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− | |Row 1 title = Required Technology |
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+ | |Time = 03:00:00 |
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− | |Row 2 title = Building Cost |
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− | |Row 2 info = 7800 Gold 1800 Supplies 54 Population |
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− | |Row 3 title = Building Time |
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+ | The '''Tannery''', the seventh unlocked production building in the game after having researched the [[Tanning (tech)|Tanning technology]] in the Early Middle Ages. Produces the same number of supplies as the [[Butcher]], however it is more efficient in regards to population and space. |
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− | |Row 3 info = 3 Hours |
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− | |Row 4 title = Production per Hour |
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− | |Row 4 info = 160 |
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− | |Row 5 title = Size |
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− | |Row 6 title = Age |
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− | |Row 7 title = Predecessor |
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− | |Row 7 info = [[Butcher]] |
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− | |Row 8 title = Successor |
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− | |Row 8 info = [[Shoemaker]]}}''' Tannery''', the sixth unlocked production building in the game after having researched the Tanning Technology in the Early Middle Age. |
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− | {| class="wikitable sortable" |
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− | ! Number of Supplies |
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− | ! Time<br /> |
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− | ! Efficiency<br /><small>(production per hour)</small> |
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− | |- |
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− | | style="text-align: center;"|30 |
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− | | style="text-align: center;"|5 m |
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− | | style="text-align: center;"|360 |
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− | |- |
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− | | style="text-align: center;"|80 |
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− | | style="text-align: center;"|15 m |
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− | | style="text-align: center;"|320 |
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− | |- |
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− | | style="text-align: center;"|160 |
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− | | style="text-align: center;"|1 h |
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− | | style="text-align: center;"|160 |
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− | |- |
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− | | style="text-align: center;"|270 |
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− | | style="text-align: center;"|4 h |
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− | | style="text-align: center;"|67.5 |
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− | |- |
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− | | style="text-align: center;"|410 |
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− | | style="text-align: center;"|8 h |
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− | | style="text-align: center;"|51.25 |
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− | |- |
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− | | style="text-align: center;"|810 |
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− | | style="text-align: center;"|1 d |
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− | | style="text-align: center;"|33.75 |
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+ | ==Efficiency== |
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+ | {{IPRO}} 17.8 per tile and hour.<ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref> |
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+ | {{clear}} |
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+ | ==Production== |
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+ | {{PROTAB |
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+ | |A1 = Goatskin |
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+ | |A2 = 30 |
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+ | |B1 = Pigskin |
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+ | |B2 = 70 |
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+ | |C1 = Deerskin |
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+ | |D1 = Rabbit Pelts |
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+ | |D2 = 270 |
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+ | |E1 = Raccoon Pelts |
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+ | |E2 = 410 |
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+ | |F1 = Bear Hides |
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+ | |F2 = 810 |
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+ | }} |
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+ | {{P Tab}} |
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+ | [[de:Gerberei]] |
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+ | ==References== |
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+ | {{Reflist}} |
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− | [[Category: |
+ | [[Category:Production Buildings]] |
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+ | [[Category:Supplies Buildings]] |
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+ | [[Category:Motivated Buildings]] |
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+ | [[Category:Early Middle Ages Buildings]] |
Revision as of 07:28, 3 May 2020
The Tannery, the seventh unlocked production building in the game after having researched the Tanning technology in the Early Middle Ages. Produces the same number of supplies as the Butcher, however it is more efficient in regards to population and space.
Efficiency
17.8 per tile and hour.[1]
Production
Item | Name | Production Time | Amount |
---|---|---|---|
Goatskin | 00:05:00 | 30 | |
Pigskin | 00:15:00 | 70 | |
Deerskin | 01:00:00 | 160 | |
Rabbit Pelts | 04:00:00 | 270 | |
Raccoon Pelts | 08:00:00 | 410 | |
Bear Hides | 24:00:00 | 810 |
Other Production Buildings
- ↑ Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.