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The Terracotta Vineyard is a special residential building given as a reward during the 2021 Forge Bowl Event.

The Terracotta Vineyard provides population, happiness and produces coins in 24 hours. Depending on the building's level, additional resources like medals, Forge Points and goods are added to the production. The coin production is affected by the town's happiness and by boosts of certain Great Buildings and can be doubled by motivation of the building. Additionally it gives a supply boost from level 5 upwards.

Chain Bonus[]

Terracotta Vineyard The production and bonuses of the Terracotta Vineyard can be increased by attaching fields the vineyard:

Neither the vineyard nor the fields need to be motivated/polished to get the resources of the fields attached to the vineyard.

The amount of fields that can be added to the vineyard is only limited by the player's city size and availability of fields. The additional fields have to be correctly aligned and can be attached only to the front of the vineyard.

Risk of Plunder

As the Terracotta Vineyard does not produce special resources upon motivation, it has a low priority in the motivation order and will only get motivated randomly with the regular buildings after all special buildings that produce forge points, goods, guild power, medals, or blueprints have been motivated. Use a Self-Aid Kit if you want to make sure your Terracotta Vineyard (including the production of attached fields) is protected from plunderers if you cannot collect on time and you have regular plunderers coming along.

The 'city shield', in the tavern Shop of the friends tavern can also be used to protect from the risk of plunder.

Upgrade[]

Terracotta Vineyard Upgrade Kit

The Terracotta Vineyard can be upgraded by Terracotta Vineyard Upgrade Kit item. To upgrade the Terracotta Vineyard, use the Terracotta Vineyard Upgrade item on the Terracotta Vineyard that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

Tiers[]

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
BA +101 +360 +24 600
IA +218 +630 +42 1,500
EMA +334 +700 +47 2,600
HMA +469 +780 +52 3,600
LMA +615 +870 +58 4,700
CA +776 +1,020 +68 7,200
INA +949 +1,150 +77 9,000
PE +1,133 +1,260 +84 10,900
ME +1,328 +1,350 +90 13,500
PME +1,530 +1,400 +93 17,000
CE +1,744 +1,630 +109 22,100
TE +1,965 +1,980 +132 25,600
FE +2,198 +2,370 +158 29,400
AF +2,438 +2,760 +184 33,400
OF +2,685 +3,190 +213 37,600
VF +2,940 +3,810 +254 42,200
SAM +4,654 +6,100 +407 70,400
SAAB +5,055 +6,630 +442 78,000
SAV +5,464 +7,160 +477 86,000
SAJM +5,884 +7,710 +514 94,400
SAT +6,311 +8,270 +551 103,200

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals
BA +147 +440 +29 700 5
IA +315 +760 +51 1,700 6
EMA +484 +840 +56 2,900 8
HMA +680 +930 +62 4,000 9
LMA +892 +1,040 +69 5,300 10
CA +1,126 +1,220 +81 8,000 12
INA +1,376 +1,380 +92 10,000 17
PE +1,642 +1,520 +101 12,100 23
ME +1,925 +1,620 +108 15,100 33
PME +2,219 +1,690 +113 19,000 45
CE +2,528 +1,960 +131 24,700 65
TE +2,849 +2,380 +159 28,600 87
FE +3,186 +2,860 +191 32,800 107
AF +3,534 +3,330 +222 37,300 129
OF +3,893 +3,840 +256 42,100 148
VF +4,263 +4,590 +306 47,100 180
SAM +6,748 +7,340 +489 78,700 219
SAAB +7,330 +7,980 +532 87,200 258
SAV +7,922 +8,620 +575 96,100 296
SAJM +8,531 +9,280 +619 105,500 335
SAT +9,151 +9,950 +663 115,300 373

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods
BA +155 +510 +34 800 8 3
IA +333 +870 +58 1,900 10
EMA +511 +970 +65 3,200 12
HMA +717 +1,080 +72 4,500 14
LMA +941 +1,200 +80 6,000 17
CA +1,188 +1,410 +94 9,100 20
INA +1,452 +1,590 +106 11,300 27
PE +1,733 +1,750 +117 13,700 38
ME +2,031 +1,870 +125 17,100 54
PME +2,341 +1,950 +130 21,500 75
CE +2,668 +2,270 +151 28,000 108
TE +3,006 +2,750 +183 32,400 145
FE +3,362 +3,300 +220 37,200 177
AF +3,729 +3,840 +256 42,200 215
OF +4,108 +4,430 +295 47,600 247
VF +4,498 +5,290 +353 53,300 300
SAM +7,120 +8,470 +565 89,100 365
SAAB +7,734 +9,200 +613 98,600 429
SAV +8,360 +9,940 +663 108,700 493
SAJM +9,002 +10,710 +714 119,400 558
SAT +9,656 +11,490 +766 130,500 622

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge
BA +163 +570 +38 900 9 6 1
IA +349 +980 +65 2,100 12
EMA +536 +1,080 +72 3,600 15
HMA +752 +1,210 +81 5,000 17
LMA +987 +1,350 +90 6,600 20
CA +1,246 +1,580 +105 10,000 24
INA +1,523 +1,780 +119 12,500 33
PE +1,818 +1,960 +131 15,200 45
ME +2,131 +2,100 +140 18,900 65
PME +2,456 +2,180 +145 23,800 90
CE +2,799 +2,540 +169 30,900 129
TE +3,154 +3,080 +205 35,800 174
FE +3,527 +3,690 +246 41,000 213
AF +3,912 +4,300 +287 46,600 258
OF +4,309 +4,960 +331 52,600 296
VF +4,719 +5,930 +395 58,900 360
SAM +7,469 +9,480 +632 98,400 438
SAAB +8,113 +10,310 +687 109,000 515
SAV +8,769 +11,140 +743 120,100 592
SAJM +9,443 +12,000 +800 131,800 669
SAT +10,130 +12,860 +857 144,100 746

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge Supply Boost
BA +171 +630 +42 1,000 11 9 2 16%
IA +368 +1,080 +72 2,300 14
EMA +564 +1,190 +79 3,900 17
HMA +792 +1,330 +89 5,500 20
LMA +1,039 +1,480 +99 7,200 23
CA +1,312 +1,740 +116 11,000 27
INA +1,603 +1,970 +131 13,700 38
PE +1,914 +2,160 +144 16,600 53
ME +2,243 +2,310 +154 20,700 75
PME +2,586 +2,410 +161 26,000 105
CE +2,947 +2,800 +187 33,900 150
TE +3,321 +3,390 +226 39,200 203
FE +3,714 +4,070 +271 44,900 248
AF +4,119 +4,730 +315 51,100 300
OF +4,538 +5,460 +364 57,600 345
VF +4,969 +6,530 +435 64,500 420
SAM +7,865 +10,440 +696 107,700 510
SAAB +8,543 +11,350 +757 119,300 600
SAV +9,234 +12,260 +817 131,500 690
SAJM +9,944 +13,210 +881 144,300 780
SAT +10,666 +14,170 +945 157,800 870

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge Supply Boost
BA +177 +690 +46 1,100 12 12 4 19%
IA +381 +1,190 +79 2,600 16
EMA +584 +1,310 +87 4,300 19
HMA +820 +1,470 +98 6,000 23
LMA +1,076 +1,630 +109 7,900 26
CA +1,358 +1,920 +128 12,000 31
INA +1,660 +2,170 +145 15,000 43
PE +1,982 +2,380 +159 18,200 60
ME +2,323 +2,550 +170 22,700 86
PME +2,678 +2,650 +177 28,500 120
CE +3,052 +3,080 +205 37,100 172
TE +3,439 +3,740 +249 43,000 232
FE +3,846 +4,480 +299 49,300 283
AF +4,266 +5,220 +348 56,000 343
OF +4,699 +6,020 +401 63,100 395
VF +5,145 +7,200 +480 70,700 480
SAM +8,144 +11,520 +768 118,100 583
SAAB +8,846 +12,520 +835 130,800 686
SAV +9,562 +13,520 +901 144,100 789
SAJM +10,297 +14,570 +971 158,200 892
SAT +11,045 +15,620 +1,041 173,000 995

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge Supply Boost
BA +186 +740 +49 1,100 14 15 6 22%
IA +400 +1,280 +85 2,700 18
EMA +614 +1,420 +95 4,500 22
HMA +863 +1,580 +105 6,300 26
LMA +1,132 +1,760 +117 8,300 29
CA +1,428 +2,070 +138 12,700 35
INA +1,746 +2,340 +156 15,800 49
PE +2,084 +2,570 +171 19,200 68
ME +2,443 +2,750 +183 23,900 97
PME +2,815 +2,860 +191 30,000 135
CE +3,209 +3,320 +221 39,100 193
TE +3,616 +4,040 +269 45,200 261
FE +4,043 +4,840 +323 51,800 319
AF +4,485 +5,630 +375 58,900 386
OF +4,940 +6,500 +433 66,400 444
VF +5,410 +7,760 +517 74,400 540
SAM +8,563 +12,420 +828 124,300 656
SAAB +9,301 +13,500 +900 137,600 772
SAV +10,053 +14,580 +972 151,700 888
SAJM +10,826 +15,710 +1,047 166,500 1,003
SAT +11,613 +16,850 +1,123 182,100 1,119

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
Medals Goods Forge Supply Boost
BA +192 +810 +54 1,200 18 18 8 25%
IA +413 +1,400 +93 3,000 24
EMA +634 +1,550 +103 5,000 29
HMA +891 +1,720 +115 6,900 34
LMA +1,169 +1,920 +128 9,200 39
CA +1,475 +2,260 +151 14,000 47
INA +1,803 +2,550 +170 17,400 65
PE +2,152 +2,800 +187 21,100 90
ME +2,522 +3,000 +200 26,200 129
PME +2,907 +3,120 +208 33,000 180
CE +3,313 +3,630 +242 43,000 258
TE +3,734 +4,400 +293 49,800 348
FE +4,175 +5,270 +351 57,000 425
AF +4,631 +6,140 +409 64,800 515
OF +5,102 +7,090 +473 73,100 592
VF +5,586 +8,470 +565 81,800 720
SAM +8,842 +13,550 +903 136,700 875
SAAB +9,605 +14,720 +981 151,400 1,029
SAV +10,381 +15,910 +1,061 166,900 1,183
SAJM +11,179 +17,140 +1,143 183,200 1,338
SAT +11,991 +18,380 +1,225 200,300 1,492

Gallery[]


Other Special Buildings[]

Special Buildings
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Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
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Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
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