As the thane of his village, it is your task to lead the Vikings to prosperity!
Introduction
The Vikings are the first culture of the Cultural settlements. Construct Viking settlement buildings and gain their resources to unlock embassy advancements. Finish the settlement by completing all quests to gain unique settlement rewards.
This page explains the workings of the quests, embassy advancements and rewards, for information about the settlement and it's buildings check the Viking settlement page.
Milestone Rewards
Complete 5 quests: | Complete 10 quests: | Complete 15 quests: | Complete 20 quests: |
File:Goods (big).png | |||
20 Forge Points | 25 Goods [1] | Large Medal Package | Finish Settlement |
Quests
Finish all 20 quests presented by Ragnar Lodbrok to finish the Viking settlement. The quest rewards consist of items for the player's main city, like coins, supplies, Forge Points and Self-Aid Kits.
Quest 1
- Ragnar: "Have 3 Shacks"
Reward: Small coins package
Quest 2
- Ragnar: "Have 4 Runestones"
Reward: Self-Aid Kit
Quest 3
- Ragnar: "Have an Axe Smith"
Reward: Small supplies package
Quest 4
- Ragnar: "Have 55 diplomacy OR Gather 20 axes"
Reward: Self-Aid Kit
Quest 5
- Ragnar: "Have 2 Shrines"
Reward: Medium Forge Point package
Quest 6
- Ragnar: "Have a Mead Brewery"
Reward: Small supplies package
Quest 7
- Ragnar: "Have 195 diplomacy OR Gather 30 mead"
Reward: Small coins package
Quest 8
- Ragnar: "Have 2 Huts"
Reward: Medium Forge Point package
Quest 9
- Ragnar: "Have 280 diplomacy OR Gather 40 axes"
Reward: Small coins package
Quest 10
- Ragnar: "Have a Beast Hunter"
Reward: Small supplies package
Quest 11
- Ragnar: "Have 375 diplomacy OR Gain 50 horns"
Reward: Small coins package
Quest 12
- Ragnar: "Have 4 Clan Totems OR Gather 50 mead"
Reward: Self-Aid Kit
Quest 13
- Ragnar: "Have a Market"
Reward: Self-Aid Kit
Quest 14
- Ragnar: "Have 595 diplomacy OR Gather 60 horns"
Reward: Small coins package
Quest 15
- Ragnar: "Have a Wool Farm"
Reward: Small supplies package
Quest 16
- Ragnar: "Have a Clan House"
Reward: Medium Forge Point package
Quest 17
- Ragnar: "Have 855 diplomacy OR Gather 60 Wool"
Reward: Small coins package
Quest 18
- Ragnar: "Have an Old Willow"
Reward: Self-Aid Kit
Quest 19
- Ragnar: "Have a Mead Hall"
Reward: Self-Aid Kit
Quest 20
- Ragnar: "Have 1,200 diplomacy" and "Have 6 Cultural goods buildings"
Reward: Small coins package and Finish settlement
Embassy Advancements
Cultural Goods and Diplomacy
Embassy Advancements have to be unlocked in order to build new settlement buildings and to be able to unlock the next advancement. Embassy Advancements can be unlocked by paying a certain amount of cultural goods, while having the requested amount of diplomacy. Although the total amount of cultural goods and the type of goods is the same for every player, the amount of each good can be different.
The table below shows the total amount of cultural goods and the possible type of goods needed for each advancement. It can happen that one of the possible goods requires 0 amount and is not shown to the player. The total amount of cultural goods needed to unlock all advancements is 938.
Using Diamonds
When lacking cultural goods or diplomacy to unlock an advancement, the player can use diamonds. The amount of diamonds needed depends on the amount of cultural goods and diplomacy still needed to unlock the next advancement. Each 1 diplomacy costs 1 diamond, each 1 cultural good costs 5 diamonds.
Example: the first advancement costs 10 axes and requires
55 diplomacy, the total diamond cost will be 10*5 + 55 = 105 diamonds. A player has 5 axes in stock and
50 diplomacy in their city, missing 5 axes and
5 diplomacy. This will cost 5*5 + 5 = 30 diamonds to unlock the advancement, plus the 5 axes in stock.
The amount of diamonds shown below is the maximum diamond cost for each advancement, when no goods or diplomacy would be used at all. The total cost of all advancements would then be 9,365.
Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.
Advancement | Costs to unlock | |
---|---|---|
Shrine |
10 total ( 105) |
|
Mead Brewery |
34 total ( 290) |
|
Hut |
+ 52 total ( 455) |
|
Beast Hunter |
+ 69 total ( 625) |
|
Clan Totem |
+ + 86 total ( 805) |
|
Market |
+ + 103 total ( 995) |
|
Wool Farm |
+ + 120 total ( 1,195) |
|
Clan House |
+ + + 137 total ( 1,405) |
|
Old Willow |
+ + + 155 total ( 1,630) |
|
Mead Hall |
+ + + 172 total ( 1,860) |
Settlement Rewards
Each finished Viking settlement will provide a different reward for use in your main city. Collect them all to get the strongest buildings and emissaries.
Finished | Reward | Extra Reward |
---|---|---|
Nr. 1 |
Yggdrasil Level 1 |
|
Nr. 2 |
Emissary Harald |
Emissaries Slot |
Nr. 3 |
Yggdrasil Upgrade |
|
Nr. 4 |
Emissary Erik |
|
Nr. 5 |
Yggdrasil Upgrade |
|
Nr. 6 |
Yggdrasil Upgrade |
|
Nr. 7 |
Emissary Leif |
Emissaries Slot |
Nr. 8 |
Yggdrasil Upgrade |
|
Nr. 9 |
Yggdrasil Upgrade |
|
Nr. 10 |
Yggdrasil Upgrade |
|
Nr. 11 |
Emissary Freydis |
|
Nr. 12 |
Yggdrasil Upgrade |
|
Nr. 13 |
Emissary Gudrid |
Emissaries Slot |
Nr. 14 |
Emissary Aud |
|
Nr. 15 |
Yggdrasil Upgrade |
|
50 Forge Points |
Time Rewards
When finishing the Viking settlement within a certain time frame, the player will get an additional reward: fragments of the Greater Runestone Selection Kit.
It takes 15 fragments to obtain the Greater Runestone Selection Kit, which gives the player a choice between a Greater Runestone Level 1 or a Greater Runestone Upgrade.
- 1st reward: 6 Fragments of Greater Runestone Selection Kit
- 2nd reward: 2 Fragments of Greater Runestone Selection Kit
- 3rd reward: 1 Fragment of Greater Runestone Selection Kit
The player receives all three rewards when finishing within the shortest time frame (9 fragments total), the second and third reward when finishing within the second time frame (3 fragments) and only the third reward for finishing within the last time frame (1 fragment). The player will receive no time reward when finishing after the third time frame.
After each finished settlement, the time frame for the next settlement will be shorter. After finishing 15 Viking settlements, the time frame will stay the same for each new Viking settlement.
Emissaries
When placed in your Town Hall, each emissary provides a unique bonus on top of your regular Town Hall production. The first emissary will become available, along with the first emissary slot, after finishing two Viking settlements.
Emissary | Bonus | Emissary | Bonus |
---|---|---|---|
Harald Hardrada |
1 Forge Point | Freydís Eiríksdóttir |
Coins |
Erik the Red |
Medals | Gudrid Thorbjarnardóttir |
1 Military Unit of your age |
Leif Erikson |
Supplies | Aud the Deep-Minded |
2 Goods of your age |
Town Hall
Open the Town Hall to enter the Emissaries window. Here you can add and change emissaries to gain their boosts and unlock new emissary slots, either by winning them or with diamonds. There are currently 6 emissary slots that can be unlocked.
See Also
Notes
- ↑ 5 of each good from your age.