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Vikings


Hailing from the frozen wastelands of the north, the clan of Ragnar Lodbrok has requested your help.
As the thane of his village, it is your task to lead the Vikings to prosperity!


Introduction

The Vikings are the first culture of the Cultural settlements. Construct Viking settlement buildings and gain their resources to unlock embassy advancements. Finish the settlement by completing all quests to gain unique settlement rewards.

This page explains the workings of the quests, embassy advancements and rewards, for information about the settlement and it's buildings check the Viking settlement page.

Milestone Rewards

Viking Milestones


Complete 5 quests: Complete 10 quests: Complete 15 quests: Complete 20 quests:
Forge File:Goods (big).png Medals Viking Settlement Reward
20 Forge Points 25 Goods [1] Large Medal Package Finish Settlement



Quests

Ragnar Lodbrok

Ragnar Lodbrok

Finish all 20 quests presented by Ragnar Lodbrok to finish the Viking settlement. The quest rewards consist of items for the player's main city, like coins, supplies, Forge Points and Self-Aid Kits.

Quest 1

  • Ragnar: "Have 3 Shacks"
    Reward: Coins Small coins package

Quest 2

Quest 3

  • Ragnar: "Have an Axe Smith"
    Reward: Supplies Small supplies package

Quest 4

  • Ragnar: "Have 55 diplomacy OR Gather 20 axes"
    Reward: Motivation kit Self-Aid Kit

Quest 5

  • Ragnar: "Have 2 Shrines"
    Reward: Forge Medium Forge Point package

Quest 6

  • Ragnar: "Have a Mead Brewery"
    Reward: Supplies Small supplies package

Quest 7

  • Ragnar: "Have 195 diplomacy OR Gather 30 mead"
    Reward: Coins Small coins package

Quest 8

  • Ragnar: "Have 2 Huts"
    Reward: Forge Medium Forge Point package

Quest 9

  • Ragnar: "Have 280 diplomacy OR Gather 40 axes"
    Reward: Coins Small coins package

Quest 10

  • Ragnar: "Have a Beast Hunter"
    Reward: Supplies Small supplies package

Quest 11

  • Ragnar: "Have 375 diplomacy OR Gain 50 horns"
    Reward: Coins Small coins package

Quest 12

  • Ragnar: "Have 4 Clan Totems OR Gather 50 mead"
    Reward: Motivation kit Self-Aid Kit

Quest 13

Quest 14

  • Ragnar: "Have 595 diplomacy OR Gather 60 horns"
    Reward: Coins Small coins package

Quest 15

  • Ragnar: "Have a Wool Farm"
    Reward: Supplies Small supplies package

Quest 16

  • Ragnar: "Have a Clan House"
    Reward: Forge Medium Forge Point package

Quest 17

  • Ragnar: "Have 855 diplomacy OR Gather 60 Wool"
    Reward: Coins Small coins package

Quest 18

Quest 19

Quest 20

  • Ragnar: "Have 1,200 diplomacy" and "Have 6 Cultural goods buildings"
    Reward: Coins Small coins package and Finish settlement

Embassy Advancements

Cultural Goods and Diplomacy

Embassy Advancements have to be unlocked in order to build new settlement buildings and to be able to unlock the next advancement. Embassy Advancements can be unlocked by paying a certain amount of cultural goods, while having the requested amount of diplomacy. Although the total amount of cultural goods and the type of goods is the same for every player, the amount of each good can be different.

Embassy Advancements window


The table below shows the total amount of cultural goods and the possible type of goods needed for each advancement. It can happen that one of the possible goods requires 0 amount and is not shown to the player. The total amount of cultural goods needed to unlock all advancements is 938.

Using Diamonds

When lacking cultural goods or diplomacy to unlock an advancement, the player can use diamonds. The amount of diamonds needed depends on the amount of cultural goods and diplomacy still needed to unlock the next advancement. Each Diplomacy 1 diplomacy costs Diamonds 1 diamond, each Cultural Goods Building 1 cultural good costs Diamonds 5 diamonds.

Example: the first advancement costs Axes 10 axes and requires Diplomacy 55 diplomacy, the total diamond cost will be 10*5 + 55 = Diamonds 105 diamonds. A player has Axes 5 axes in stock and Diplomacy 50 diplomacy in their city, missing Axes 5 axes and Diplomacy 5 diplomacy. This will cost 5*5 + 5 = Diamonds 30 diamonds to unlock the advancement, plus the Axes 5 axes in stock.
The amount of diamonds shown below is the maximum diamond cost for each advancement, when no goods or diplomacy would be used at all. The total cost of all advancements would then be Diamonds 9,365.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Advancement Cultural Goods Building Costs to unlock

Diplomacy Diplomacy needed

Shrine
Shrine
Axes
10 total
(Diamonds 105)

Diplomacy
55

Mead Brewery
Mead Brewery
Axes
34 total
(Diamonds 290)

Diplomacy
120

Hut
Hut
Axes + Mead
52 total
(Diamonds 455)

Diplomacy
195

Beast Hunter
Beast Hunter
Axes + Mead
69 total
(Diamonds 625)

Diplomacy
280

Clan Totem
Clan Totem
Axes + Mead + Horns
86 total
(Diamonds 805)

Diplomacy
375

Market
Market
Axes + Mead + Horns
103 total
(Diamonds 995)

Diplomacy
480

Wool Farm
Wool Farm
Axes + Mead + Horns
120 total
(Diamonds 1,195)

Diplomacy
595

Clan House
Clan House
Axes + Mead + Horns + Wool
137 total
(Diamonds 1,405)

Diplomacy
720

Old Willow
Old Willow
Axes + Mead + Horns + Wool
155 total
(Diamonds 1,630)

Diplomacy
855

Mead Hall
Mead Hall
Axes + Mead + Horns + Wool
172 total
(Diamonds 1,860)

Diplomacy
1,000

Settlement Rewards

Each finished Viking settlement will provide a different reward for use in your main city. Collect them all to get the strongest buildings and emissaries.

Finished Reward Extra Reward
Finish Settlement
Nr. 1
Yggdrasil Lvl 1
Yggdrasil Level 1
Finish Settlement
Nr. 2
Harald
Emissary Harald
Emissaries Slot
Emissaries Slot
Finish Settlement
Nr. 3
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 4
Erik
Emissary Erik
Finish Settlement
Nr. 5
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 6
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 7
Leif
Emissary Leif
Emissaries Slot
Emissaries Slot
Finish Settlement
Nr. 8
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 9
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 10
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 11
Freydis
Emissary Freydis
Finish Settlement
Nr. 12
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Nr. 13
Gudrid
Emissary Gudrid
Emissaries Slot
Emissaries Slot
Finish Settlement
Nr. 14
Aud
Emissary Aud
Finish Settlement
Nr. 15
Yggdrasil Upgrade Kit
Yggdrasil Upgrade
Finish Settlement
Infinite
Forge
50 Forge Points

Time Rewards

When finishing the Viking settlement within a certain time frame, the player will get an additional reward: fragments of the Greater Runestone Selection Kit.

Fragment of Greater Runestone Selection Kit

It takes 15 fragments to obtain the Greater Runestone Selection Kit, which gives the player a choice between a Greater Runestone Level 1 or a Greater Runestone Upgrade.

  • 1st reward: Fragment of Greater Runestone Selection Kit 6 Fragments of Greater Runestone Selection Kit
  • 2nd reward: Fragment of Greater Runestone Selection Kit 2 Fragments of Greater Runestone Selection Kit
  • 3rd reward: Fragment of Greater Runestone Selection Kit 1 Fragment of Greater Runestone Selection Kit

The player receives all three rewards when finishing within the shortest time frame (9 fragments total), the second and third reward when finishing within the second time frame (3 fragments) and only the third reward for finishing within the last time frame (1 fragment). The player will receive no time reward when finishing after the third time frame.

After each finished settlement, the time frame for the next settlement will be shorter. After finishing 15 Viking settlements, the time frame will stay the same for each new Viking settlement.

Settlement Fragment of Greater Runestone Selection Kit6 Fragments Fragment of Greater Runestone Selection Kit2 Fragments Fragment of Greater Runestone Selection Kit1 Fragment
Finish Settlement Nr. 1 Time (Hours:Minutes:Seconds)16 days Time (Hours:Minutes:Seconds)19 days Time (Hours:Minutes:Seconds)22 days
Finish Settlement Nr. 2 Time (Hours:Minutes:Seconds)15d 11h 12m Time (Hours:Minutes:Seconds)18d 8h 49m Time (Hours:Minutes:Seconds)21d 6h 25m
Finish Settlement Nr. 3 Time (Hours:Minutes:Seconds)14d 22h 25m Time (Hours:Minutes:Seconds)17d 17h 37m Time (Hours:Minutes:Seconds)20d 12h 50m
Finish Settlement Nr. 4 Time (Hours:Minutes:Seconds) 14d 9h 38m Time (Hours:Minutes:Seconds) 17d 2h 26m Time (Hours:Minutes:Seconds) 19d 19h 15m
Finish Settlement Nr. 5 Time (Hours:Minutes:Seconds) 13d 20h 51m Time (Hours:Minutes:Seconds) 16d 11h 15m Time (Hours:Minutes:Seconds) 19d 1h 40m
Finish Settlement Nr. 6 Time (Hours:Minutes:Seconds) 13d 8h 3m Time (Hours:Minutes:Seconds) 15d 20h 4m Time (Hours:Minutes:Seconds) 18d 8h 5m
Finish Settlement Nr. 7 Time (Hours:Minutes:Seconds) 12d 19h 16m Time (Hours:Minutes:Seconds) 15d 4h 53m Time (Hours:Minutes:Seconds) 17d 14h 30m
Finish Settlement Nr. 8 Time (Hours:Minutes:Seconds) 12d 6h 29m Time (Hours:Minutes:Seconds) 14d 13h 42m Time (Hours:Minutes:Seconds) 16d 20h 55m
Finish Settlement Nr. 9 Time (Hours:Minutes:Seconds) 11d 17h 42m Time (Hours:Minutes:Seconds) 13d 22h 31m Time (Hours:Minutes:Seconds) 16d 3h 20m
Finish Settlement Nr. 10 Time (Hours:Minutes:Seconds) 11d 4h 54m Time (Hours:Minutes:Seconds) 13d 7h 20m Time (Hours:Minutes:Seconds) 15d 9h 45m
Finish Settlement Nr. 11 Time (Hours:Minutes:Seconds) 10d 16h 7m Time (Hours:Minutes:Seconds) 12d 16h 9m Time (Hours:Minutes:Seconds) 14d 16h 10m
Finish Settlement Nr. 12 Time (Hours:Minutes:Seconds) 10d 3h 20m Time (Hours:Minutes:Seconds) 12d 58m Time (Hours:Minutes:Seconds) 13d 22h 35m
Finish Settlement Nr. 13 Time (Hours:Minutes:Seconds) 9d 14h 33m Time (Hours:Minutes:Seconds) 11d 9h 46m Time (Hours:Minutes:Seconds) 13d 5h
Finish Settlement Nr. 14 Time (Hours:Minutes:Seconds) 9d 1h 45m Time (Hours:Minutes:Seconds) 10d 18h 35m Time (Hours:Minutes:Seconds) 12d 11h 25m
Finish Settlement Nr. 15 Time (Hours:Minutes:Seconds) 8d 12h 58m Time (Hours:Minutes:Seconds) 10d 3h 24m Time (Hours:Minutes:Seconds) 11d 17h 50m
Finish Settlement Infinite Time (Hours:Minutes:Seconds) 8d 11m Time (Hours:Minutes:Seconds) 9d 12h 13m Time (Hours:Minutes:Seconds) 11d 15m

Emissaries

When placed in your Town Hall, each emissary provides a unique bonus on top of your regular Town Hall production. The first emissary will become available, along with the first emissary slot, after finishing two Viking settlements.

Emissary Bonus Emissary Bonus
Harald Hardrada
Harald Hardrada
Forge 1 Forge Point Freydís Eiríksdóttir
Freydís Eiríksdóttir
Coins Coins
Erik the Red
Erik the Red
Medals Medals Gudrid Thorbjarnardóttir
Gudrid Thorbjarnardóttir
Military Unit 1 Military Unit
of your age
Leif Erikson
Leif Erikson
Supplies Supplies Aud the Deep-Minded
Aud the Deep-Minded
Goods 2 Goods
of your age

Town Hall

Open the Town Hall to enter the Emissaries window. Here you can add and change emissaries to gain their boosts and unlock new emissary slots, either by winning them or with diamonds. There are currently 6 emissary slots that can be unlocked.

Viking Emissaries Town Hall

Town Hall Emissaries Window

See Also

Notes

  1. 5 of each good from your age.
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