The Visitation Actions are actions that you can perform whilst visiting other players' cities. You may only preform one action every 24h .
Motivate is an action that improves the production of a building for the current production cycle. It doubles the coins production of regular residential buildings and doubles the supply production of regular production buildings/workshops. Most special residential buildings can also be motivated - usually doubling the coins output and adding special productions. Special production buildings however may only be motivated when all their production options are supplies.
When chosen, the game will show which buildings can be motivated by displaying a star over those particular buildings. The Visitor will receive a coin reward and has the chance to receive a blueprint for a Great Building from the motivated building's age.
Polish is an action that increases happiness to twice the normal amount on players' happiness buildings (cultural buildings and decorations).
When chosen, the game will show which buildings can be polished by displaying a star over those particular buildings. The Visitor will receive a coin reward and has the chance to receive a blueprint for a Great Building from the polished building's age.
Aid is an action that can be performed from the Social Bar instead of going into the player's city and manually selecting 'Motivate' or 'Polish', the building that will be aided is selected according to the 'aid priority list'.
Buildings providing the most
- Forge Points
- Guild Power
Upon motivation will be motivated first.
When there is no building that gains any of the above productions upon motivation, the game will select 50/50 whether to motivate or to polish a building. It then randomly selects a building of the respective category, giving buildings of the higher age the priority.
Attack is an action that only is available when visiting a neighbor that is not your guild member or friend. A neighbor may only be attacked after unlocking the PvP Fights.
To attack someone, simply press the two swords icon on the neighbors tab or press on the image below when visiting their city.
Plunder is an action that only is available once after defeating a player in battle. It gives the opportunity to raid one of their buildings.
Residential, Production, and Goods buildings that have a finished production and are not motivated can be "Plundered" to steal their coins, supplies, goods, medals or forge points.
To plunder, simply press the 'Sabotage' image when visiting their city, or the lightning icon in the neighbor's tab.
You can choose to come back and plunder a building later, if you do not like what is currently available. Your opportunity to plunder will expire 24 hours after the sucessful attack.
The defeated player will see the news about their defeat. Their "News" page will present them with an opportunity to counter-attack. That button is labeled "Revenge". Revenge may have an increased probability of success, in the rare case that the neighbor attacked with the same units that they use for their city defense, because any damage from the battle will take time to heal for the initial attacker, but the defender's damage was instantly healed after the battle.
The best way to prevent being plundered is to collect your productions on time (shortly after they are finished), to give the attacker a window as small as possible in which a plunder action may yield benefits.
Many of the buildings can only be plundered when they are not motivated. So make sure to have enough friends, guildmates and neighbors that aid you, so the buildings are protected from plunder. Alternatively you can use Self-Aid Kits to motivate the buildings you want to protect from plunderers.
A city shield can be bought in the Friends Tavern that prevents your neighbors from attacking you.
Special Event Actions
Hide Easter Eggs
During the 2016 Easter Event, Hide Easter Eggs is an action that places an Easter egg in another players' city. Easter eggs can only be hidden on decorations and only if you have Hiding Actions available. When chosen, the game will show you where you can hide an egg by displaying an egg icon over that particular decoration. The Hidee will get a chance to collect the egg the next time he/she visits their city and the Hider will receive 20 coins and the possibility of receiving a blueprint for a Great Building from the age of the decoration where the egg is hidden.
When you aid - motivate or polish - a building of a player, you get a reward in coins for doing so. Furthermore there is a chance of getting a blueprint from the era of the building that was motivated or polished.
- See also: What To Polivate (guide)