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|Row 5 info = [[File:Production.png|20px]] starting from 45 in 1 h<br>[[File:Happy.png|20px]] starting from 68}} |
|Row 5 info = [[File:Production.png|20px]] starting from 45 in 1 h<br>[[File:Happy.png|20px]] starting from 68}} |
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− | The {{PAGENAME}} is a special building released for the [[2014 Summer Event]]. It provides happiness and produces supplies and can be motivated. The building produces an equal amount of coins and supplies when it is motivated. |
+ | The {{PAGENAME}} is a special building released for the [[2014 Summer Event]]. It provides happiness and produces supplies, and can be motivated. The building produces an equal amount of coins and supplies when it is motivated. |
{| class="article-table" style="float: center; width: 360px;" border="0" cellpadding="1" cellspacing="1" |
{| class="article-table" style="float: center; width: 360px;" border="0" cellpadding="1" cellspacing="1" |
Revision as of 18:35, 17 June 2015
The Witch Doctor is a special building released for the 2014 Summer Event. It provides happiness and produces supplies, and can be motivated. The building produces an equal amount of coins and supplies when it is motivated.
Age | Supplies1 | Happiness |
---|---|---|
Bronze Age | 45 in 1 h | 68 |
Iron Age | 108 in 1 h | 116 |
Early Middle Ages | 179 in 1 h | 129 |
High Middle Ages | 251 in 1 h | 144 |
Late Middle Ages | 332 in 1 h | 160 |
Colonial Age | 421 in 1 h | 188 |
Industrial Age | 511 in 1 h | 212 |
Progressive Era | 600 in 1 h | 233 |
Modern Era | 699 in 1 h | 250 |
Postmodern Era | 797 in 1 h | 260 |
Contemporary Era | 896 in 1 h | 302 |
Note:
1 When building is motivated an equal amount of coins is produced (rather than double the supplies) as well.